Kaios wrote:lmao what? What exactly is fun about that situation, that someone got to take a belt? Whoooaaa radical. Yeah I'm sure it was really fun for the guy that got killed in that encounter, I doubt the person who did the killing even had much fun themselves unless they are sadistic and enjoy the act of killing itself rather than a challenging fight. There is nothing fun or interesting about a lack of challenge. I'm sure the victim learned so much useful information and he definitely didn't just stop playing the game instead.
Are you deliberately ignoring the entire story and only reading the "a noob died" part or...?
I said the guy decided to make the stupid choice of staying there instead of porting back to his hearth fire while he was KO'd, so I told my guy to kill him so he fucking learns not to make those stupid mistakes that cost your character.
This topic was about giving noobs some sort of advantage so they don't die, when this guy clearly didn't die the first time he got KO'd. We didn't even take the time to wound him badly, we just KO'd him with small wounds the first time. I told my guy to do the big cleave on the second KO so he learns to port back next time instead of hanging around next to the guys that knocked him out and stole from him.
We didn't KO him for the challenge, we KO'd him for the belt. The same reason you target anyone wearing traveller's sacks, troll/silk belts and/or merchant robes. It's just loot.
MY POINT IS, it's really not that hard to survive in this game, and idk how you people, that started playing 8-11 years ago, still say it's so super hard to not die.