Hello Jorb and Loftar remove subtoken trading

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hello Jorb and Loftar remove subtoken trading

Postby azrid » Sun Jun 27, 2021 11:42 am

SnuggleSnail wrote:
azrid wrote:People even buy credos for real money.


I find it very hard to believe this happens on a meaningful scale. Who does this? Where could somebody get some references before they hand over their account?
haha asking for a friend

You are right I personally only know it happening twice. Its still a great example on how far people are willing to go to skip content.
Don't do RMT snail. You are already a bad boy you dont want to become literally hitler.
Kaios wrote:You are an idiot, you have no idea if they are making money from them as you are only speculating. For all we know the same tokens could be fluctuating around the game being sold back and forth while there is hardly any actual purchases at all. What I know for certain is the impact that tokens have had on the game, a largely negative impact, is bad. I don't presume to know how much they are or are not making so why should my criticism take that in to account?

They seem to be making decent money since last world or the world before they said they reached some kind of milestone they were happy with.
To make a statement like that it would mean the monetary system has been working well for them.
I like that you are arguing for better conditions for the player but in my opinion this change would just sweep the problem under the rug rather than fixing it.
You wouldn't want to make a big change in a business that is already working well.
Kaios wrote:Making a game that is fun to play and attracts players is what brings in an income, and how you can possibly think there will ever be a big influx of players when there hasn't been for the last 10 years is pretty crazy to me.

I love this statement! I agree that its more important to make the actual game fun not to fiddle around with the monetization.
They are going to roll out modular building and I will be accepting your apology for doubting me.
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Re: Hello Jorb and Loftar remove subtoken trading

Postby Kaios » Sun Jun 27, 2021 11:45 am

Forgetting about whether the game should have such a catch-up mechanic at all, I'm not sure why you think a catch-up mechanic should come in the form of a real money purchase. That's kind of weird, getting in to that level boost territory don't you think?
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Re: Hello Jorb and Loftar remove subtoken trading

Postby azrid » Sun Jun 27, 2021 12:19 pm

There are multiple different catch up mechanics in the game.
The money method will always be there even without tokens. It also benefits people from countries with higher buying power.
Keep in mind top players come from countries like Poland and Russia. The price of a sub token for them is much higher than for you or someone from Finland.
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Re: Hello Jorb and Loftar remove subtoken trading

Postby Zbyx » Sun Jun 27, 2021 12:19 pm

Kaios wrote:Forgetting about whether the game should have such a catch-up mechanic at all, I'm not sure why you think a catch-up mechanic should come in the form of a real money purchase. That's kind of weird, getting in to that level boost territory don't you think?


I will talk from PvP perspective now but it can probably be related to other stuff as well. PvP is most interesting when fights are very close and you are unsure which side will win , it gets boring when one of the sides just overwhelms the other.

In HnH the PvP related stuff is currently extremely dependant on how much time you spend on the game which means that a ton of people who have less time than others are at a disadvantage which has to be balanced in some way. One of the ways to solve this problem is to introduce other things from IRL that people could offer for it other than time , the easiest and most common way is ofc introducing the money into the game (preferably to make it limited how much people can spend for game to stay in balance).
The other ways are : limit how much time people can play , change how game works. First option people don't like, because who would like to play less the game they like or be stressed about how much time you have left to play? (and will just encourage people to make even more alts) Second option is easier said than done.

Adding money into the game and then thinking about how you can change the game is the best solution imho and that is what we got atm.
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Re: Hello Jorb and Loftar remove subtoken trading

Postby shubla » Sun Jun 27, 2021 1:53 pm

Kaios wrote:Genuinely curious, do all you guys who are in support of tokens actually buy them? How many have you purchased? When was the last time you bought more than one from the shop and not another player? You probably buy a ton of them right, since you love supporting the devs so much.

These are people who do not buy them, but play the game 14 hours a day and then sell q700 stone axes for 5 USD in tokens, then maybe sell the tokens for 2 usd a piece, then autistically celebrate their wage of 50 cents a hour of grinding. dunno.
People who buy tokens are heroes of the work who do not have time to shitpost on forums, they must go to work to earn those dollars and then quickly hop in the game to trade the tokens, then repeat.

They seem to be making decent money since last world or the world before they said they reached some kind of milestone they were happy with.

Milestone could be just a round number. 1 000 000 SEK, 400 000, 100 000 SEK, 10 000 SEK, 696969 SEK, who knows! So its not very helpful, you can count rough numbers with how many people are playing etc.
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Re: Hello Jorb and Loftar remove subtoken trading

Postby iamahh » Sun Jun 27, 2021 2:07 pm

jordancoles wrote:Tokens should be removed from you hearthfire on world resets. Either poof them from your HF with a few weeks of warning, or dissolve them into the account they're stored on by applying them as sub credit

I imagine there are still a handful of them stored up from CF days and being able to carry them over worlds makes them one of the few ways to secure buying power across resets

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Re: Hello Jorb and Loftar remove subtoken trading

Postby shubla » Sun Jun 27, 2021 2:10 pm

iamahh wrote:
jordancoles wrote:Tokens should be removed from you hearthfire on world resets. Either poof them from your HF with a few weeks of warning, or dissolve them into the account they're stored on by applying them as sub credit

I imagine there are still a handful of them stored up from CF days and being able to carry them over worlds makes them one of the few ways to secure buying power across resets

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Re: Hello Jorb and Loftar remove subtoken trading

Postby iamahh » Sun Jun 27, 2021 2:30 pm

yea ideally tokens wouldn't exist, they really setup the economy prices from day 0 of a new world

without tokens the prices could be whatever resources emerge as valuable in that world, but tokens flip the table right away as a meta-value

cross-world accumulation is the cherry on top, not much to be done about it tho
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Re: Hello Jorb and Loftar remove subtoken trading

Postby Zbyx » Sun Jun 27, 2021 7:13 pm

jordancoles wrote:Tokens should be removed from you hearthfire on world resets. Either poof them from your HF with a few weeks of warning, or dissolve them into the account they're stored on by applying them as sub credit

I imagine there are still a handful of them stored up from CF days and being able to carry them over worlds makes them one of the few ways to secure buying power across resets


Yep. But maybe also give an option to trade it for a hat or smth the very first time you do it. People had to work for those tokens and i am not sure if some people will like the idea of having a few years of subscription.
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Re: Hello Jorb and Loftar remove subtoken trading

Postby SavageFox » Sun Jun 27, 2021 9:58 pm

the tokens are the best option not perfect but they need to be in the game
As Long As Time versus money is a problem the tokens are always going to be the best solution it rewards people that have the money to buy services from people rewards the people and have the free time to play the game a lot cuz they have something they can trade to somebody else for the token

the token should be a one way trade any way to transfer the token to somebody else is a one way trade that includes being killed or looted
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