Revert the buff to sword armor penetration

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Revert the buff to sword armor penetration

Postby strpk0 » Tue Jan 04, 2022 7:20 pm

noindyfikator wrote:
telum12 wrote:
noindyfikator wrote:Yep, and b12 still has a lot more base dmg than hirdsman


holy shit you're dumb and arguing in a circle lmao


typical arguments: you are dumb. Without providing any meaningful information, reading your posts is waste of time.

Can't wait to see all of you with sword + shield in PvP when B12 is available. Quickbarrage and sting masters


telum12 wrote:
noindyfikator wrote:
SnuggleSnail wrote:Also the AC you're using for 1k strength is obscenely low

It's exactly the same armor stats and weapon ql our average figther had when we stopped playing for average of 1k str.

I did more tests, but results were similar. Swords sux but less than before buff.
You trashtalk in every post without providing any tests or real numbers, just screaming 250% buff !!oenene!1


The values from your tests are off. Max hirds cleave is around 900 with those values, you should test it again. Regardless, this is not about max cleaves, but about AP chipping.

Before the change, KITO spam would generally chip much more effectively than Sting spam. Now, Sting spam chips slightly more effectively than KITO.

The larger issue, however, is the block weight for ua vs. mc:

(1/0.75)^(1/3)=1.1; 10% more openings on you
(1/2.5)^(1/3)=0.736; 27% less openings on them

Taken together, that's a 50% advantage on openings for the person with mc.

So, to sum that up:

Advantages of MC:
- 50% advantage on openings
- better chip damage
Advantages of UA:
- Better theoretical cleaves once over AC
- You can do combat med shit if people are bad

The problem, of course, is that the 50% openings advantage makes cleaving high much, much more difficult. Before the AP buff, the huge openings advantage was offset by swords being worse in chipping and cleaves. Now ua is only good at big cleaves.


Hope this helps. Best regards.
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Re: Revert the buff to sword armor penetration

Postby telum12 » Tue Jan 04, 2022 8:31 pm

noindyfikator wrote:
telum12 wrote:
noindyfikator wrote:Yep, and b12 still has a lot more base dmg than hirdsman


holy shit you're dumb and arguing in a circle lmao


typical arguments: you are dumb. Without providing any meaningful information, reading your posts is waste of time.

Can't wait to see all of you with sword + shield in PvP when B12 is available. Quickbarrage and sting masters


Are you mentally challenged?

Let's look at your arguments:

You claim: B12 is better than swords because max cleaves do more damage
Someone counters: Swords are similar to the 20% AP spear meta but with 250% block weight from shield's up
Your counter: Swords have 12.5% AP which is less than 20% AP
Someone counters: Swords have higher damage so the result is similar
Your counter: B12 is better than swords because max cleaves do more damage

Unironic low-iq takes here. I don't know why I'm bothering to engage with you. Even your Valhalla damage tests weren't right lmao, even though they completely miss the point.
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Re: Revert the buff to sword armor penetration

Postby Nightdawg » Tue Jan 04, 2022 8:40 pm

Just PM jorb and stop complaining in this thread

You know the meta smh
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Re: Revert the buff to sword armor penetration

Postby fairystyle » Wed Jan 05, 2022 4:05 pm

+1 sounds fair

need balance
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Re: Revert the buff to sword armor penetration

Postby Pommfritz » Wed Feb 09, 2022 9:42 pm

I feel like sword will always be a bit lower in quality than B12 even lategame and especially earlygame you can probably make really highq b12 with whale wax and mammoth or troll hides. Trees (for the block that's needed for the sword) compared to that will take forever to grow highq so you'll fight in hermit gear for a long while. Swords are very cheap to make no idea how cruicial that is, could use a little higher q steel on average for swords probably.

I think lategame if it's b12 vs sword the standard situation would be that the sword qualities are like 20-50q lower than the b12 qualities, would be interested to see the impact of that if someone can make a simulation for that?

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