a proper idea for the removal of redhand on crime

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: a proper idea for the removal of redhand on crime

Postby WowGain » Wed Apr 20, 2022 3:38 am

MightySheep wrote:Don't concussions usually heal 1 tick per hour or something? It's a pain in the ass. We're talking about something thats a mild inconvenience enough to make you not want to bother chasing spruces around.


if this is something you genuinely believe you need to go get fitted for your clown costume immediately
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Re: a proper idea for the removal of redhand on crime

Postby Sevenless » Wed Apr 20, 2022 5:05 am

This thread feels like a travesty against alchemy. Alchemy's like a lot of things in haven, acquiring it originally is a notable amount of effort. But after you have it, it's infinite nearly free healing.

"You might not have alabaster..."

Any town with a miner who's being harassed by an alchemist will have 1000s of every rock type available somewhere marked in their tunnels.

"What if it takes a rare..."

Alchemy has multiple options to heal most things. Usually you have 3-4 different options at least. Only a couple odd injury types eluded me this world, and I'm talking like "sand flee bite" type. There's no point testing the properties of something if you can't get enough to use it anyway. Since you need up to 20ish of the thing in the first place, why bother finding out what glimmer moss has at all. Traits are purely random, and don't follow any kind of "rarity" gradient.

If an alchemized injury heals quickly, assume any developed village will have those elixirs basically for free at all times.
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Re: a proper idea for the removal of redhand on crime

Postby MightySheep » Wed Apr 20, 2022 6:45 am

WowGain wrote:
MightySheep wrote:Don't concussions usually heal 1 tick per hour or something? It's a pain in the ass. We're talking about something thats a mild inconvenience enough to make you not want to bother chasing spruces around.

if this is something you genuinely believe you need to go get fitted for your clown costume immediately

its not a matter of believe or not believe im telling you that it is the case for me and many others, I dunno why youre having trouble accepting that

I realize its a different story for hedgehugs people who decided that their whole reason for playing is to kill every spruce but killing every spruce kinda gets old, primarily because of the red handed inconvenience

WowGain wrote:you will soon learn that retards are physically incapable of understanding when something is in their best interest

I agree, youre too retarded to realize having everyone slaughter new players is not really in the games interest. Personally I prefer killing new players when they have actuall progressed a bit, killing everyone who is still in the berry picking stage is like animal who cant even wait for the meat to be cooked before eating it, just boring

I mean sure if I just take ur gays motivations then its in my interest to get rid of this sort of nuisance mechanics, why not bring back perma death, palibashing, shooting arrows over walls, get rid of visitor gates. Those are all in my interest and would make the game more fun for me and the 20 other players whod still be playing lol
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Re: a proper idea for the removal of redhand on crime

Postby Moonpoppy » Wed Apr 20, 2022 9:40 am

pretty dumb idea ngl.
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Re: a proper idea for the removal of redhand on crime

Postby MadNomad » Wed Apr 20, 2022 9:44 am

telum12 wrote:Let's see what happens if your wretched gore idea happens:
- PvP on big boi chars ded because it's too punishing.
- Factions make a bunch of combat alts, pump to some low/mid-tier stats like 500 or w/e
- Suicide combat alts -> re-pump after inheriting when KO'd
- Anyone who can't easily pump toons to 500 stats in a few days is fucked

tl;dr you make PvP more inconvenient for factions and GARBAGE for other players


yeah, so knowing this, let's add this wretched gore idea ¦] concussion is not enough of punishment ¦]

MightySheep wrote:Personally I prefer killing new players when they have actuall progressed a bit


really? I thought it is better to attack them when they have nothing and take nothing from them, instead of waiting until they get that sword and rings to add into your collection ¦]

MightySheep wrote:why not bring back palibashing, shooting arrows over walls, get rid of visitor gates.


ask enough, and we may be tempted to do so ¦] we can even make the drying time of siege equipment just 1 hour on top of that if needed ¦]
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