I know what big bands do, I've been to a few myself in past worlds. And I also know how out of twenty people in the third month there are from two to five



VDZ wrote:tyrtix wrote:and then, if you have your toon next to a shore (30 tiles?), it will drift toward it, leaving you ko'ed but with only 1 HHP; if you're farther than that after you lost all HHP, you die and that's it.
I can already see the salt:
- The griefer who broke your boat puts a single leech on you, draining you for your final HHP after some time
- You apply some yarrow to a lesser wound so you at least have some HHP left, instant death
- You (or a griefer while you're KOed) take off your CON gilding pants, instant death
- Your malaria, infection or snake bite gets worse, suddenly killing you out of nowhere while you're just walking around
- You decide to chop some wood (possibly as part of the process to heal yourself) or pick up a nettle, you get cost of doing business'd
- After hearthing home you are immediately attacked by a midge swarm that fucking kills you instantly
So many ways to die that all feel far more bullshit than simply drowning.
telum12 wrote:fedor77 wrote:If you gonna have a ability that doesnt let you cross 5 meters of deep water safely, dont call it swimming, call it sinking.
be a bigger boi
MightySheep wrote:
the 1 tile difference between permanently losing ur char or living
lol
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