Vigilance wrote:overtyped wrote:Everything is walled, and this thread is about unkeyed palisades being openable with criminal skills not my base.
What you don't understand is that the palisade is not the security issue, unless you used normal gates instead of visitor gates, and allowed a full pass through your base via normal gates.
All palisades are openable with criminal skills, keyed or unkeyed. You just need the key to actually make the locked ones open-open. Opening a visitor gate does absolutely fuck all to jeopardize a claim unless you have a way to lose visitor status inside.
Yes, I know. The problem is you can get around all issues with simply making a second palisade.
If I have two unkeyed visitor gates, and I close the interior one, that prevents people from walking inside. Whether or not they can do anything while inside is not the problem I have here.
A single gate does not. This is why i'm saying the design is bad.
If simply building a second gate fixes your design, then gates are designed badly.