Zampfeo wrote:This has no actual effect on gameplay, though, because the chaser is affected by the up/down time too and, unless the chasee will get KO'd during the animation, it's in the chaser's best interest to immediately enter the up/down animation as well to keep up with his target.
Sorry I may not have been clear about what I was referring to. I don't mean jumping up and down cliff edges although that is something to consider with regard to elevation as well, but rather the actual running speed when running up or down a hill/slope that is fairly steep. This does indeed slow down your character when going up or increase their speed when going down.