Rollback/revert snekkja clunkiness

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rollback/revert snekkja clunkiness

Postby ChildhoodObesity » Tue Sep 13, 2022 3:29 am

telum12 wrote:Every time you get clipped on something, you have to spam-click in a direction at different angles to un-stuck yourself.

You just need to click once in the opposite direction that you encountered the object you're stuck on. I think it's definitely slightly annoying but I'm not noticing the yuge problems people are making this out to be xd.

Anyways is it not possible just to give it slightly BETTER push-off mechanics like regular hearthlings rather than stopping your movement and forcing you to click backwards (pushing off of land tiles for example)??

anyways x2 +1, all minor annoyances should be fixed! who even cares about a knarr hitbox on a warflag anyways....
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Re: Rollback/revert snekkja clunkiness

Postby Potjeh » Tue Sep 13, 2022 4:46 am

Nah make it more clunky. Raise/lower sails to set forward speed, and steer to smoothly turn left and right. To move in place or backwards you have to row which would be slower than a rowboat. Put some skill into farming hermits with a snekkja ¦]
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Re: Rollback/revert snekkja clunkiness

Postby MightySheep » Tue Sep 13, 2022 5:17 am

Potjeh wrote:Nah make it more clunky. Raise/lower sails to set forward speed, and steer to smoothly turn left and right. To move in place or backwards you have to row which would be slower than a rowboat. Put some skill into farming hermits with a snekkja ¦]

if loftar actually gave boats some more realistic boat physics I wouldnt even be mad, thats not "clunky" because theres a rational logic to it and it behaves within expected parameters

all this so called "fix" did was make it so the snek controls sometimes become totally unresponsive and simply made it feel more buggy
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Re: Rollback/revert snekkja clunkiness

Postby Bawhoppen » Tue Sep 13, 2022 7:07 am

Potjeh wrote:Nah make it more clunky. Raise/lower sails to set forward speed, and steer to smoothly turn left and right. To move in place or backwards you have to row which would be slower than a rowboat. Put some skill into farming hermits with a snekkja ¦]

I agree, double-down on clunkiness:
Higher Q rudders turn more effectively, wind mechanics make it difficult to sail upwind, heavy rainstorms can cause the boat to list sidewise and even capsize, et cetera.
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Re: Rollback/revert snekkja clunkiness

Postby Zentetsuken » Tue Sep 13, 2022 10:11 am

unclunky boats and siege is a gift to factions and nobody else

large boats cannot turn on a dime irl, large boats need more than 1 person to drive them functionally


make them worse, make the boat captain require stats to alleviate some clunkyness, like exploration and carpentry, but make it so even the most qualified and statted boat captains are only reaching the amount of clunkyness we have now, or worse
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Re: Rollback/revert snekkja clunkiness

Postby terechgracz » Tue Sep 13, 2022 11:58 am

Potjeh wrote:Nah make it more clunky. Raise/lower sails to set forward speed, and steer to smoothly turn left and right. To move in place or backwards you have to row which would be slower than a rowboat. Put some skill into farming hermits with a snekkja ¦]

Exactly what I meant with rigid body dynamics.
Ships would be great to have actual steering speed.
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Re: Rollback/revert snekkja clunkiness

Postby dagrimreefah » Tue Sep 13, 2022 4:34 pm

remove boats
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Re: Rollback/revert snekkja clunkiness

Postby Audiosmurf » Tue Sep 13, 2022 4:45 pm

Zentetsuken wrote:unclunky boats and siege is a gift to factions and nobody else

large boats cannot turn on a dime irl, large boats need more than 1 person to drive them functionally


make them worse, make the boat captain require stats to alleviate some clunkyness, like exploration and carpentry, but make it so even the most qualified and statted boat captains are only reaching the amount of clunkyness we have now, or worse

Captain's will and survival and carpentry and perception and intelligence and lore and psyche and exploration checked every time you click and if you fail you move in a random direction
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Re: Rollback/revert snekkja clunkiness

Postby Zampfeo » Tue Sep 13, 2022 7:31 pm

Perhaps a strafe command. Allows one to move at reduced speed without rotating the hitbox of their player or vehicle.
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Re: Rollback/revert snekkja clunkiness

Postby telum12 » Tue Sep 13, 2022 8:01 pm

ChildhoodObesity wrote:
telum12 wrote:Every time you get clipped on something, you have to spam-click in a direction at different angles to un-stuck yourself.

You just need to click once in the opposite direction that you encountered the object you're stuck on. I think it's definitely slightly annoying but I'm not noticing the yuge problems people are making this out to be xd.

Anyways is it not possible just to give it slightly BETTER push-off mechanics like regular hearthlings rather than stopping your movement and forcing you to click backwards (pushing off of land tiles for example)??

anyways x2 +1, all minor annoyances should be fixed! who even cares about a knarr hitbox on a warflag anyways....


It rly depends on how you get clipped. Sometimes it's not immediately intuitive, and I'd prefer not to have to think about the angle at which I got clipped to get unstuck for absolutely no reason other than badly over-compensating for an unrelated bug.
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