Raising animal Q is just too much hassle

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Raising animal Q is just too much hassle

Postby Sevenless » Sun Oct 09, 2022 4:08 pm

Potjeh wrote:Nah, you end up with more meat than you can spend even if you don't breed for meat quantity. If anything I'd breed for less meat because butchering all the culled animals takes forever. Really, the only stat you could make an argument for is truffle snout in pigs, but does anyone have the patience to forage for truffles regularly?


They capped the butchering time on animals now, so that really helps with meat fountains does it not? Not sure how well that update works.

As for truffles, yeah actually. They're local pooled now though, so even people who want to truffle can quickly deplete everything in the area.
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Re: Raising animal Q is just too much hassle

Postby Potjeh » Sun Oct 09, 2022 4:09 pm

SnuggleSnail wrote:
jorb wrote:
  • Implemented Potjeh's breeding idea. Instead of baby animals using an average of their parents' qualities when determining their own stats, they now select the value from one or the other parent, before adding a bit of a random roll as usual. The objective being to create more selective breeding.



Holy shit Asendre was so fucking right. You are unironically personally responsible for like half of the worst dogshit mechanics in the game.

Just doing my best to get back at tryhards for fucking with sprucecaps all the time ¦]
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Re: Raising animal Q is just too much hassle

Postby SnuggleSnail » Sun Oct 09, 2022 4:27 pm

Eh, I don't think tryhards care about animal quality. I've fully automated their breeding, so if the world goes for 2 years I will have Q2k bones and just sorta shit on everybody else's industry for free - but nobody competent will be playing by then so a giant quality advantage will be meaningless.

That said, because of the lack of information provided to the player(age, mostly) and the complexity of the math, especially when working with the hundreds of animals required it is unironically no exaggeration to say it's strictly impossible for a human to cull animals correctly. I think that is very silly.

I think it is also one of the few things that makes the people who don't want to join late because they're behind right. It's always trivial to gain stats equal to others or w/e, but if somebody has Q2k bones and you don't no matter how little they're trying their shit will be way better than yours, and you literally have no way of catching up short of bugraiding them to steal their pigs.
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Re: Raising animal Q is just too much hassle

Postby Potjeh » Sun Oct 09, 2022 4:30 pm

How is the math complicated though? You just run a separate breeding pool for each stat you want and just pick the highest instance of desired stat in each pool.

Age problem can be circumvented by checking for new animals daily and naming them after the date they were born. That's not complicated, it's just tedious.
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Re: Raising animal Q is just too much hassle

Postby DoctorCookie » Mon Oct 10, 2022 12:58 am

SnuggleSnail wrote:]I bot.


I can pull numbers out of my ass as well. 99% of mmo's fail when rampant cheating by 1% is allowed to continue unchecked.
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Re: Raising animal Q is just too much hassle

Postby Sephiron » Mon Oct 10, 2022 1:04 am

DoctorCookie wrote:
SnuggleSnail wrote:]I bot.


I can pull numbers out of my ass as well. 99% of mmo's fail when rampant cheating by 1% is allowed to continue unchecked.

Although I agree with you, botting is impossible to stop. No video game in the history of video games has ever done it. Jorb and Loftar said so
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Re: Raising animal Q is just too much hassle

Postby DoctorCookie » Mon Oct 10, 2022 1:09 am

Sephiron wrote:
DoctorCookie wrote:
SnuggleSnail wrote:]I bot.


I can pull numbers out of my ass as well. 99% of mmo's fail when rampant cheating by 1% is allowed to continue unchecked.

Although I agree with you, botting is impossible to stop. No video game in the history of video games has ever done it. Jorb and Loftar said so


I don't agree with you, I will respect your opinion, and not argue your point that stopping all botting is impossible.

Stopping botting from someone that says again and again "hey look at me I am botting! I am doing it right now, just look! No really I cheat and you all are retards!" well that should be really easy to stop.
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Re: Raising animal Q is just too much hassle

Postby Sephiron » Mon Oct 10, 2022 2:45 am

DoctorCookie wrote:
Sephiron wrote:Although I agree with you, botting is impossible to stop. No video game in the history of video games has ever done it. Jorb and Loftar said so


I don't agree with you, I will respect your opinion, and not argue your point that stopping all botting is impossible.

Stopping botting from someone that says again and again "hey look at me I am botting! I am doing it right now, just look! No really I cheat and you all are retards!" well that should be really easy to stop.

I was being sarcastic lol. Honestly, imo botting is fine, I just don't do it because I don't know how to do it. The issue is more that botting is necessary to do some things at a competitive scale, which is something that the devs originally stood against, and have said is completely against their design philosophy (It's in the Q&A). I don't want a stat and quality cap, but I think being able to go above and beyond what the casual player is able to do all world but in the matter of a couple months is the biggest issue. There is a reason that most games have level/skill caps; They allow other players to catch up. But if you do that of course it would fuck up the economy, the people with the most shit won't trade after a point because they already have a cupboard full of q200 stone axes, there wouldn't be an endless grind to keep autists here any longer
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Re: Raising animal Q is just too much hassle

Postby dorag » Mon Oct 10, 2022 3:38 am

Potjeh wrote:How is the math complicated though? You just run a separate breeding pool for each stat you want and just pick the highest instance of desired stat in each pool.

Age problem can be circumvented by checking for new animals daily and naming them after the date they were born. That's not complicated, it's just tedious.

even if its just tedious should things be made tedious is tedium fun?
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Re: Raising animal Q is just too much hassle

Postby SnuggleSnail » Mon Oct 10, 2022 4:52 am

DoctorCookie wrote:I can pull numbers out of my ass as well


You have made one (1) objective statement this whole thread and it was embarrassingly wrong. If you don't even know the basics of a concept you should not have an opinion on it.


Potjeh wrote:How is the math complicated though? You just run a separate breeding pool for each stat you want and just pick the highest instance of desired stat in each pool.

Age problem can be circumvented by checking for new animals daily and naming them after the date they were born.



Can you please write out a full formula that accounts for:
- the effect of breeding quality inter-generationally
- twins
- animal age
- quantity of cums a male can do per time period
- the order of which animal the male cums in
- which male cums in which animal in the case of keeping multiple males to make generations faster

I STRONGLY suspect you've always just used intuition, made the wrong decision nearly every time, and gotten no feedback that your decision is wrong. It would at very least make me look like a retard if you can shit out the formula in like 5 minutes, because it's something that I tried for hours with the help of proper career math nerds and I ended up just doing simulations instead.
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