SnuggleSnail wrote:APXEOLOG wrote:People just prefer PVE in general. You can compare the amount of PVP/PVE players in WoW for example.
Data for reset #51 (from 20 September 2023 to 26 September 2023)
Wrath PVE population: 129,411
Wrath PVP population: 258,349
Classic ERA PVE: 4,485
Classic ERA PVP: 14,184
Kinda hard to tell since every private server host is lying through their fucking teeth, but if I had to guess Ascension probably has the highest population of any private server, and for the longest time their main big draw was full loot PVP.
I don't think these numbers mean anything for preference of PvE gameplay over PvP or vice versa. Back when I played Dransik/Ashen Empires, which also (when I played) had open PvP with nearly-full looting (inventory + a random equipment gets dropped) I always played on PvP servers despite almost never engaging in PvP myself. People can appreciate the existence of PvP even while rarely using the system. Even in Haven, just having the option to threaten to attack someone with a sword helps in diplomatic conflicts even if you never beat someone up.
The real question is: how many people regularly engage in PvP combat (because we're talking about combat here, not the more passive forms of PvP like theft, snatching resources before someone else, etc)? For Haven, I'm pretty sure the number is very small (if only due to the risk involved).
wonder-ass wrote:fair but who the fuck reads any of this? first thing i do when i find a new game is look up the prominent players that are known and look at how they play. the forums and the majority of haven videos make it very obvious what type of game this is.
How prominent players play and what videos Twitch players and similar make is not representative of the average play experience. Haven is not unique in this; for example, the vast majority of Magic: the Gathering players only play casual Magic (as pointed out by WOTC market research every single time) but most videos are about competitive play and almost all prominent players play competitively. That just means the Magic-watching audience is more interested in competitive, but the same is not true for the Magic-playing audience.