FEPs only from tables might be better

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Re: FEPs only from tables might be better

Postby terechgracz » Tue Oct 17, 2023 10:12 am

Maybe you're right by saying that it's good we have forced eating of good foods but I think it's too much. Currently hunger gain per fep is proportional to ceil(1/x), where x is ratio between your max_attribute and fep given by food. For example if I have 100 highest attribute and I eat 50Fep food this value would be 2 (I need to eat 2 pieces to gain stat so I gain 2 times hunger). If you graph this value you can see it grows very rapidly in shit food range. By changing hunger gain based on total fep of food and player's highest attribute we can control this behaviour. I've created simple graph in Desmos where you can play with setting parameter p and choosing how much you want shit food to be shit. When p=0 we have exactly the same as we have now, when p=1 we have system where bad food=good food always. Values between correspond to different scalings. You can play with it there https://www.desmos.com/calculator/f9lrfmpcag and play with different scaling p.
desmos-graph (1).png

PS: On this graph you can see some artifacts caused by ceil function but this doesn't matter and it can be fixed.
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Re: FEPs only from tables might be better

Postby Dawidio123 » Tue Oct 17, 2023 10:28 am

VDZ wrote:
Dawidio123 wrote:Well maybe having 90% of things feel like trash that wastes your hunger is not ideal either, hunger that you can either: wait a long time for, get A LOT of salt or do quests (I'd rather not play than do quests).

On the bright side, you can now eat that 90% for energy while you're below 8000%.

And it's bad af tbh, having to click 30 apples (that are hidden in shitty stacks) to regain energy is just bad. Having a button that just allows you to gorge stuff for energy like 'feast' on a table would be amazing. As of rn i always need to carry like 10 pieces of meat on me just in case i need to heal, instead of just getting that 10k and being good for a while.

Someone also suggested lowering the healing point and I think that's also good, just make it like 6k or something, would go A LONG way.
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Re: FEPs only from tables might be better

Postby VDZ » Tue Oct 17, 2023 6:52 pm

Dawidio123 wrote:As of rn i always need to carry like 10 pieces of meat on me just in case i need to heal

I hope you're exaggerating and not actually using roast meat as healing food? There are foods that give 500%-1000% energy, some of which are really easy to make (e.g. Grub-Grub gives 700%). You can eat it at 7900% to jump to 8600% without losing any hunger.
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Re: FEPs only from tables might be better

Postby Dawidio123 » Tue Oct 17, 2023 7:04 pm

VDZ wrote:
Dawidio123 wrote:As of rn i always need to carry like 10 pieces of meat on me just in case i need to heal

I hope you're exaggerating and not actually using roast meat as healing food? There are foods that give 500%-1000% energy, some of which are really easy to make (e.g. Grub-Grub gives 700%). You can eat it at 7900% to jump to 8600% without losing any hunger.

I have way too much useless meat from hunting (Maybe if 90% of meat wasn't useless that wouldn't be the case) so every time i come back i just roast some, having to go out of my way to make grub grubs is more work tbh. Also most mirkwoods near our place are already used up.
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Re: FEPs only from tables might be better

Postby VDZ » Tue Oct 17, 2023 7:35 pm

Dawidio123 wrote:I have way too much useless meat from hunting (Maybe if 90% of meat wasn't useless that wouldn't be the case)

Why not turn it into fat cuts -> rendered fat instead?

Dawidio123 wrote:having to go out of my way to make grub grubs is more work tbh.

You know you can make them from Waterstriders, Cave Moths and other common creatures, right? Nearly every environment has something that can be used for Grub-Grub.

Dawidio123 wrote:Also most mirkwoods near our place are already used up.

Not sure how this relates to the problem, you can just get branches from trees for the fire if that's an issue.
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Re: FEPs only from tables might be better

Postby Audiosmurf » Tue Oct 17, 2023 7:37 pm

VDZ wrote:
Dawidio123 wrote:Also most mirkwoods near our place are already used up.

Not sure how this relates to the problem, you can just get branches from trees for the fire if that's an issue.

He's complaining about not being able to lazily shit out grub grubs with woodworms.
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Re: FEPs only from tables might be better

Postby Dawidio123 » Tue Oct 17, 2023 11:48 pm

VDZ wrote:
Dawidio123 wrote:I have way too much useless meat from hunting (Maybe if 90% of meat wasn't useless that wouldn't be the case)

Why not turn it into fat cuts -> rendered fat instead?

Dawidio123 wrote:having to go out of my way to make grub grubs is more work tbh.

You know you can make them from Waterstriders, Cave Moths and other common creatures, right? Nearly every environment has something that can be used for Grub-Grub.

1. I have enough to do both.
2. Hunting/fighting/literally just running around on speed 4 terrain is horrible for your energy, i can't be bothered to gather stuff for grub grubs every time i go out.

In general unless i find/"borrow" some energy food made by someone else i just roast like 8-10 pieces of meat and go out again. Wasteful? Maybe. Who cares.
What I'm mad about is that i have to click a meat every couple of minutes or im not healing, and after a fight i have a lot of wounds to heal lol.

Also if having to time your food correctly or otherwise you'll be healing for mere seconds just sucks (ie. grub grub at 7400 energy). Having a toggle would be amazing, but only being able to fep on tables would also be good, delete one of the noobtraps many fall into.
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