Hingle_McCringle wrote:I think the point your missing is that who determines if it's murder or justifiable homicide??????
Don't get me wrong I find it deplorable when you see a random person and you say Hi to them and they say nothing Chase you down and KO you and take your wood clogs..... but whether it's murder or not is typically decided in real life through criminal procedings.
If your diplomacy fails who decides when violence is justified so that you your self are not label so harshly????
Your only real option in Haven is to join a group who is willing to teach you combat or protect you from the deplorables. Vigilante justice, the reason why organized society creating things like a standing army or police force. And even with that you all see many examples of their misuse as well. It's all a matter of perspective.
That's the beauty of it. We don't need to care if the murder is justifiable or not. Murder is murder so regardless of what reason you killed for you get the proposed Murder debuff and can't hearth tele. The Nidbane part stops serial killers from killing so often and so indiscriminately.
Murdering is a part of this game. A needed part. It's how you deal with people who you can't come to any other compromise with. It's how factions fight for power and territory. I don't want murder to go from the game, I kill players too.
All I want is for the act to carry consequences. The consequences need to be bad enough that you notice them (otherwise why even bother adding them? See current Nidbanes) but not abusable and not crippling to your character so that nobody does it again.
I have ~LITERALLY~ no issue with pking, the game would be worse without it, but last world I played was just full of spruce caps who probably didn't have a clue how the game worked being killed off daily. There was like 6 new bodies around where I lived every time I went out to do shit.
Killing for loot I can understand, I've raided plenty of bases through mineholes that haven't been pali'd off or because I saw some guy in a merch robe with 2 travellers sacks in a boat looking like he's traveling cargo, that's fair game as far as I'm concerned, but new players who are still coming to terms with the game that don't have shit to offer and aren't getting in anybodies way should have some line of defense. We can't give them any form of ACTUAL immunity because that can be exploited by alts, the classic argument (and the true argument to be fair), the best we can do is make it so that the downsides of killing them are worse than the joy the players get for killing them.
You can still go out and do aaaaaannnnnnnnyyyyyyyyything you could before murdering somebody with these changes, you just can't hearth home. That's literally the only relevant change for people who kill one person and then just wait off the Murder debuff.
The Nidbane change can be ignored by most people because the only people it'll threaten are serial killers and even then, they can just ration out how often they kill people to avoid a surplus of Nidbanes that can threaten their character.
Murder remains, people will still murder, serial murderers will still murder but less so and if they don't have restraint they can potentially die for it.
Not seeing the issue here.
Last edited by Nocturnal-Rainbows on Wed Oct 02, 2024 1:51 am, edited 1 time in total.