A frank discussion on pvp

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: A frank discussion on pvp

Postby ZamAlex » Sat Oct 05, 2024 2:40 am

Looks like OP doesn't know that he can use opknock and cleave with other weapons too. And with new combat changes there is more to try, then just press SoS and Dash.
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Re: A frank discussion on pvp

Postby overtyped » Sat Oct 05, 2024 2:43 am

ZamAlex wrote:Looks like OP doesn't know that he can use opknock and cleave with other weapons too. And with new combat changes there is more to try, then just press SoS and Dash.

It would be nice if you read before posting. Or if you are confused about what's being written, you can ask me to simplify it for you.
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Re: A frank discussion on pvp

Postby HasseKebab » Sat Oct 05, 2024 2:43 am

overtyped wrote:
HasseKebab wrote:aoe moves are a stupid idea, we should move to more single target moves like cleave instead of stride towards aoe lol tbh. Cleave right now is stupidly strong as well, it should have an equivalent like Valorous strike for swords in legacy tbh.

How would adding more single target moves stop the old zerg meta that had existed up until storm of swords?


i think you have a misunderstanding of what you're trying to ask for, having more people(zerging) will always be the viable strat irregardless of sos or cleave. but as i understand you're having issues with b12 being too overpowered in which case i agree and im suggesting to make things more open for different strategies, like suggested: there should be a move for swords like cutblade(valorous strike) to shake up the meta. However it looks like you dont want there to be any coordination between teammates for things like opening people and opknock cleaving them, you seem to want a simpler system in which you simply use no skills, no coordination and just press buttons. Which i think would be incredibly boring and bland, hence my suggestions. If not getting better at the game yourself and the group you're playing with then i would suggest not making posts about how combat should be more mindless than it already is.
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Re: A frank discussion on pvp

Postby overtyped » Sat Oct 05, 2024 2:46 am

HasseKebab wrote:
overtyped wrote:
HasseKebab wrote:aoe moves are a stupid idea, we should move to more single target moves like cleave instead of stride towards aoe lol tbh. Cleave right now is stupidly strong as well, it should have an equivalent like Valorous strike for swords in legacy tbh.

How would adding more single target moves stop the old zerg meta that had existed up until storm of swords?


i think you have a misunderstanding of what you're trying to ask for, having more people(zerging) will always be the viable strat irregardless of sos or cleave. but as i understand you're having issues with b12 being too overpowered in which case i agree and im suggesting to make things more open for different strategies, like suggested: there should be a move for swords like cutblade(valorous strike) to shake up the meta. However it looks like you dont want there to be any coordination between teammates for things like opening people and opknock cleaving them, you seem to want a simpler system in which you simply use no skills, no coordination and just press buttons. Which i think would be incredibly boring and bland, hence my suggestions. If not getting better at the game yourself and the group you're playing with then i would suggest not making posts about how combat should be more mindless than it already is.

SoS has had an enormous effect on stopping larger groups from zerging us down. We have fought larger groups without them being able to use their numbers against us specificially because if they try to dogpile one person and ignore the threat we pose, then they get aoe'd hard.

If you want specific examples, there should be a video somewhere of us vs some koreans at a meteor. They tried to focus fire me, and got aoe'd down.

No, this thread has nothing to do with b12 being too strong.
Last edited by overtyped on Sat Oct 05, 2024 2:51 am, edited 2 times in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: A frank discussion on pvp

Postby Robben_DuMarsch » Sat Oct 05, 2024 2:50 am

Every survival game needs the equivalent of the pipe shotgun from Rust.
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Re: A frank discussion on pvp

Postby DonVelD » Sat Oct 05, 2024 2:51 am

Fun fact, only one person died during the siege because they fucked up big time, and about 60 people participated (or more).

OP makes it out like there's a 90% chance to die from getting cleaved.
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Re: A frank discussion on pvp

Postby DDDsDD999 » Sat Oct 05, 2024 2:52 am

The rate of dying should be consistent between equalish pvp fights and noob ganks. PVP fights never really result in death from full HP, unless m rage is involved or someone gets surrounded and no one stops them getting hit at 100 opening. Drowning/random noob-traps like all the random wounds are way more fixable and should be addressed.

Idk if AOE on all attacks would actually help even up lop-sided fights. The SOS fights seemed even zergy than usual, requiring even less coordination, less target selection, more "ok everyone sos on 3 2 1 ok nice back up". Could make the targeting feel less ass or be fun.

Imo just 1:1 turning the cleave combo into an AOE just means landing it on multiple people ends the fights even sooner. And the stray hits from the combo make it harder for teammates to counter the combo. Though it could be worth experimenting with.

Didn't read rest of thread.
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Re: A frank discussion on pvp

Postby HasseKebab » Sat Oct 05, 2024 2:55 am

overtyped wrote:SoS has had an enormous effect on stopping larger groups from zerging us down. We have fought larger groups without them being able to use their numbers against us specificially because if they try to dogpile one person and ignore the threat we pose, then they get aoe'd hard.
If you want specific examples, there should be a video somewhere of us vs some koreans at a meteor. They tried to focus fire me, and use their larger numbers and got aoe'd down.


And there are plenty of videos of good groups destroying people of much larger size as well where people are coordinating targets and comboing them, it really comes down to how competent you are at combat, when both groups only use 1 button there isnt anything going on except calling out the closest person and yelling their name out loud, very bland and boring. You should stride for a better game, not a boring and bland one.
https://www.youtube.com/watch?v=UFjCnUMnX8U

No, this thread has nothing to do with b12 being too strong.

It should, b12+cleave is miles ahead of any other combat style in terms of effectiveness.
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Re: A frank discussion on pvp

Postby Robben_DuMarsch » Sat Oct 05, 2024 2:56 am

HasseKebab wrote:It should, b12+cleave is miles ahead of any other combat style in terms of effectiveness.


based
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Re: A frank discussion on pvp

Postby overtyped » Sat Oct 05, 2024 2:58 am

DonVelD wrote:Fun fact, only one person died during the siege because they fucked up big time, and about 60 people participated (or more).

OP makes it out like there's a 90% chance to die from getting cleaved.

I didn't say that, but this is certainly something to talk about. Pvpers are much less likely to die, so perhaps we should equalize that somewhat.

Maybe the better question should be, "should the meta continue to be based on causing 100% openings for 1 hit KO with opp knocks, or not, or is chipping away with small chunks of life better?"
I will say, the 4 ip cost for opp knocks doesn't really matter, since in big engagements, Ip is never a problem due to kito being red, and the red defence giving everyone 2 ip.
Last edited by overtyped on Sat Oct 05, 2024 3:00 am, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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