Ganhart wrote:The game was in development for almost 20 years
...and over the time PvP mechanics evolved quite a bit, did they not? And it was beneficial.
If the game is supposed to have a new world every few months, limiting the ability of throwaway alts to grief will inevitably elevate the ability of new playerbase to thrive, all the while leaving the hardcore mid- and endgame part intact.
Please argue against this, mentioned above: "
move the gank-related material loss more out of the starting game domain and into the endgame domain". Keep in mind, that core players remain unaffected (unless they specifically aim to gank starting players AND inflict as much misery as possible in the process).
The way I see it - new players should be more protected by game mechanics, and mid-game the duty of self-protection is on the player completely. But experienced players are able to gank basically week one (if not day one) of a new world. There IS a valid argument to limit (not completely take away, just LIMIT) the gankers' effectiveness.