Suggestion: disable or limit stealing from KO'ed characters

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby noindyfikator » Thu Nov 07, 2024 10:50 am

Hasta wrote:
azrid wrote:-1
losing in pvp is already lenient enough


Why do you feel the need for PvP loss to be as punishing as possible? Please, explain the reasoning here.


because the game since beginning was hardcore survival, its not Stardew Valley
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Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby Hasta » Thu Nov 07, 2024 10:57 am

noindyfikator wrote:because the game since beginning was hardcore survival, its not Stardew Valley


I understand, it's a valid appeal to tradition. But I'm seeing the change as being beneficial to the game since it's striving to move out of obscurity nishe and obtain larger playerbase, especially being released on Steam.

Also, the hardcore part is not going anywhere closer to the endgame, the change I propose just alleviates the effects of random gankers on players, especially new ones.
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Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby Ganhart » Thu Nov 07, 2024 11:19 am

Hasta wrote:
Ganhart wrote:Honestly just make pvp as a toggled status at this point.
-1


That would defeat most intended purposes of PvP in this game, the concept quite eloquently described in Loftar's post of 10 years ago: you have to have the opportunity to inflict PvP on people griefing you with non-PvP actions. And that's what KO mechanic is doing fairly well.

However, the KO and traumas mechanic is punishing enough without the material loss. And, conversely, if you're inexperienced or stupid enough to get yourself proper killed - you get looted/undressed as well, so more power to really skilled and invested gankers.

So the point is to move the material loss out of the "got randomly ganked by a 1-day old character" and into the "got raided by a well organised party and lost my stuff" domain.


What are you even talking about honestly.
"the KO and traumas mechanic is punishing enough" - this is just not true, you can get over most traumas within a day with proper tools and a good bed. This is essentially nothing.
PVP/Griefing/Ganking is a core part of the game which makes other things much more valuable.
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Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby Reiber » Thu Nov 07, 2024 11:24 am

you really shouldnt advocate on the forums to give people actual incentives to kill you out right,
infact there is quite a bit of protection here that makes it harder for you to die to a gank, and the gankers have to bet on you not knowing how to prevent death, to actually kill some spruce.

with your retarded proposal, the guys that just want to knock you and steal your pants, would be actively incentivised to not only nock you, but kill you allright,

wich isnt that easy in the first place. if you are wearing a modicum of armor, and not get trapped in a vgate or something stupid.
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Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby Hasta » Thu Nov 07, 2024 11:24 am

Ganhart wrote:you can get over most traumas within a day with proper tools and a good bed


...and you can kill and loot a character no problem with proper weapons and good skill. Your point being...?

With the suggestions in OP implemented: Random gankers don't get to steal the gear. Proper raiders see no difference whatsoever.

Your argument seems to boil down to preference: this game has to be as hardcore as possible because that's it's appeal to you personally. It's valid, but counterproductive to HnH developement as a project, as a whole.
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Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby Hasta » Thu Nov 07, 2024 11:30 am

Reiber wrote:just want to knock you and steal your pants


The ganker is already incentivised to kill my character.

Every single KO by a ganker in this game is a failed attempt at a kill. As you've said it yourself, it's not that 1-day-old throwaway alt gankers CHOOSE not to kill a character, it's that its DIFFICULT and they usually CAN'T.

Therefore, with the suggestions in OP implemented, seriously investing in ganker-PvP playstyle becomes much more rewarding, while mass-producing throwaway ganker alts is discouraged, and, while somewhat limiting this particular playstyle, it will definitely be hugely beneficial to the stable playerbase growth.
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Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby Ganhart » Thu Nov 07, 2024 11:36 am

Hasta wrote:but counterproductive to HnH developement as a project, as a whole.


Why is that? The game was in development for almost 20 years, I don't remember devs putting any emphasis on delivering a relaxed experience to a new players.
Also, dying in pvp is impossible unless you have absolutely no clue of what you are doing.
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Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby Hasta » Thu Nov 07, 2024 11:49 am

Ganhart wrote:The game was in development for almost 20 years

...and over the time PvP mechanics evolved quite a bit, did they not? And it was beneficial.
If the game is supposed to have a new world every few months, limiting the ability of throwaway alts to grief will inevitably elevate the ability of new playerbase to thrive, all the while leaving the hardcore mid- and endgame part intact.

Please argue against this, mentioned above: "move the gank-related material loss more out of the starting game domain and into the endgame domain". Keep in mind, that core players remain unaffected (unless they specifically aim to gank starting players AND inflict as much misery as possible in the process).

The way I see it - new players should be more protected by game mechanics, and mid-game the duty of self-protection is on the player completely. But experienced players are able to gank basically week one (if not day one) of a new world. There IS a valid argument to limit (not completely take away, just LIMIT) the gankers' effectiveness.
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Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby Ganhart » Thu Nov 07, 2024 12:01 pm

Hasta wrote:Please argue against this, mentioned above: "move the gank-related material loss more out of the starting game domain and into the endgame domain". Keep in mind, that core players remain unaffected (unless they specifically aim to gank starting players AND inflict as much misery as possible in the process).


Why? It's the core incentive for many pvp players to engage in pvp to actually be able to get others possessions. It's not about just KOing someone and calling it a day, there is Valhalla for that.
I don't mind new players to have a smoother experience while getting into the game, but this should be achieved by other methods, many of which were already suggested in C&I (Starter island, pvp/combat tutorial, more in-game explanation on wounds/combat).
Just disabling one of the core features of the game (the stealing from another people which was unchanged since W1) is straight up harmful for overall game experience. You have to actually learn and adapt to other players. Learn tricks, being cautious and knowing how to avoid the most horrible situations (e.g. if I got outside on my crafter, I just go almost naked because I know that I won't be able to escape/fight back)
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Re: Suggestion: NO STEALING FROM UNCONSCIOUS

Postby azrid » Thu Nov 07, 2024 12:04 pm

Hasta wrote:
azrid wrote:-1
losing in pvp is already lenient enough


Why do you feel the need for PvP loss to be as punishing as possible? Please, explain the reasoning here.

If there is no loss there is no game.
If everyone wins you are just playing a simulation.
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