Mepp wrote:J&L don't understand how bad of an idea vertical progression in a permadeath PvP game is.
We are 15 days into W16. Non-bot players can't even begin to comprehend how behind they are.
Kaios wrote:They are rolling out in their snekkjas with hussar wings and bronze swords descending upon sprucecaps like androids to cavemen.
Ronin30 wrote:trying to get into the headspace and mental gymnastics of being that cringe of a person, literally can't.
It's a game that sociopaths gravitate too because you can wield power over others through time in a sandbox. This is well known over the years.
Mepp wrote:Non-bot players can't even begin to comprehend how behind they are.
Sephiron wrote:No, murderous rage does not work like that. Having it on does not bypass KO protection unless the other player also has murderous rage.
Sephiron wrote:The issue is that haven doesn't have Stat limits
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
linkfanpc wrote:Haven & Hearth is a game about struggle, determination, overcoming adversity, and the duality of man.
Executioner wrote:I have to admit in terms of barrier to entry theres not any other sandbox pvp game this 'easy' in terms of just how competitive it is. I ate shit for months to get good at rust, literally couldnt even get a base down in my first dozen wipes. Same for ark and many others where the players are just way more serious and organized. Something about haven seems to attract very misguided people into thinking its not a pvp game idk why its confusing to me, maybe its the quaint graphics and relaxing vibe in the trailer or soemthing
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