SnuggleSnail wrote:You only lose 18 or 19% as is.
Nerds have been begging on the forums for just 1 more concession to make things safer for 15 years. The game has gone from "you get KOed, you die", anybody with 700ish strength being able to bash into your pali to kill you/break your shit, and needing to keep rams inside your walls to counter siege, to:
Nowadays I have not died to PVP outside of crashes/bugs in like 10 years because everything is so neutered, in spite of being literally the most consistently aggressive retard on the server. Also they literally removed siege from the game. I don't think the unique appeal this game has can survive many more "just 1 more concessions" without """losing its soul""" or some gay shit, if it hasn't already
Some or maybe even most of these concessions probably are probably very nice QoL with minimal impact, but in aggregate? So fucking boring. I would give up so much QoL for something interesting to occasionally happen, instead of quitting on week 4 every world because all that's left is tedium without risk or interesting events breaking up the monotony
You could not be anymore backwards in your line of thinking.
The entire reason this game is struggling is perma death + an extremely toxic community to makes it's their life's mission to hunt everyone down and destroy every base in sight. You can have one of the other, but not both at the same time.
Of course that's going to drive players from the game, even more so when players these days want to stream the games they play and you can't steam this game without risking everything. Lets also not forget that once a wall breaks, you're fucked. as it takes 3 days to resettle and once trolls have you in their sights, they return every day which drives even more people to quit. You already know this though