Remove death!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Remove death!

Postby Newbie53 » Thu Dec 04, 2025 9:41 am

SnuggleSnail wrote:You only lose 18 or 19% as is.

Nerds have been begging on the forums for just 1 more concession to make things safer for 15 years. The game has gone from "you get KOed, you die", anybody with 700ish strength being able to bash into your pali to kill you/break your shit, and needing to keep rams inside your walls to counter siege, to:

Nowadays I have not died to PVP outside of crashes/bugs in like 10 years because everything is so neutered, in spite of being literally the most consistently aggressive retard on the server. Also they literally removed siege from the game. I don't think the unique appeal this game has can survive many more "just 1 more concessions" without """losing its soul""" or some gay shit, if it hasn't already

Some or maybe even most of these concessions probably are probably very nice QoL with minimal impact, but in aggregate? So fucking boring. I would give up so much QoL for something interesting to occasionally happen, instead of quitting on week 4 every world because all that's left is tedium without risk or interesting events breaking up the monotony


You could not be anymore backwards in your line of thinking.
The entire reason this game is struggling is perma death + an extremely toxic community to makes it's their life's mission to hunt everyone down and destroy every base in sight. You can have one of the other, but not both at the same time.
Of course that's going to drive players from the game, even more so when players these days want to stream the games they play and you can't steam this game without risking everything. Lets also not forget that once a wall breaks, you're fucked. as it takes 3 days to resettle and once trolls have you in their sights, they return every day which drives even more people to quit. You already know this though
Newbie53
 
Posts: 46
Joined: Thu Dec 26, 2024 8:00 pm

Re: Remove death!

Postby SnuggleSnail » Thu Dec 04, 2025 10:19 am

don't you feel like a bit of a retard picking 1 of maybe 3 games in the world with pvp + permadeath then going on its forum and complaining that it has pvp + permadeath

the game you want is right here: https://www.stardewvalley.net/ it has multiplayer and like 200 clones so you'll literally never run out of content if you keep cycling between them
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3196
Joined: Sat Oct 12, 2013 4:04 pm

Re: Remove death!

Postby vatas » Thu Dec 04, 2025 10:23 am

It's unintuitive (and I could be wrong) but I think that co-existence between "PvE players" and "PvP players" is possible, by ironically making PvP "better" - even if that meant increasing their ability permakill hermits. (Not because that's a good thing, but because server can't realistically separate players into Hermits and PvP bois.) But equally, or perhaps more importantly, PvP should be improved in the sense that it's easier to get into, and making it as an activity less masochistic.

Why does Snail get to roam free and brag about not dying in PvP? It' because he's (even) more autistic than most other PvP players who end up quitting because the act of doing PvP is tedious and/or unrewarding. He "wins" by sheer endurance and nobody bothers to contest his dominance.

Tangent: I would like to see a PvE server, but it would most likely turn into a demonstration of why that's a bad idea. If we use Snail as a boogeyman, he will probably just come up with new ways to grief "PvE players" who will then probably cry and demand to add something that's "PvP but with extra steps" to stop it. Then, Snail will use turn it against said players to grief them even harder.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4975
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Remove death!

Postby vipes » Thu Dec 04, 2025 11:50 am

I am once again reminding you the game is good, it's the playerbase that sucks.

Literally banning a handful of people while keeping the game as is would solve this problem.
Last edited by vipes on Thu Dec 04, 2025 11:53 am, edited 1 time in total.
vipes
 
Posts: 48
Joined: Fri Nov 07, 2025 4:03 pm

Re: Remove death!

Postby vipes » Thu Dec 04, 2025 11:52 am

I don't really think snail and co. are doing anything wrong (morality aside), it's just not conducive to the game's health.

It takes a certain level of autism to be a top pvper and most people just don't have that. So you basically have a handful of turbo autists running roughshod over everyone else and no one can do anything about it, due to insufficient autism levels.

That said, I don't really think griefing is why most new players quit the game. The game is just too complex, too slow, too time-consuming. PvP is a pretty minor issue in the grand scheme.
vipes
 
Posts: 48
Joined: Fri Nov 07, 2025 4:03 pm

Re: Remove death!

Postby Gauhörnchen » Thu Dec 04, 2025 12:13 pm

Dying isnt an issue. Have one Character for Quality progression and many Chars for PVP/PVE/Foraging/Questing. If youre cool like me you have many Chars that serve no purpose and one Char for PVP who is also your Farmer/Miner etc etc. But not everyone can be cool. So just do this and Death simply doesnt exist exept where you want it to exist.
User avatar
Gauhörnchen
 
Posts: 35
Joined: Wed Jul 20, 2016 3:58 pm
Location: Germany

Re: Remove death!

Postby Newbie53 » Thu Dec 04, 2025 12:15 pm

vatas wrote:Tangent: I would like to see a PvE server, but it would most likely turn into a demonstration of why that's a bad idea. If we use Snail as a boogeyman, he will probably just come up with new ways to grief "PvE players" who will then probably cry and demand to add something that's "PvP but with extra steps" to stop it. Then, Snail will use turn it against said players to grief them even harder.


A PVE server could work, but would require moderator oversight which I really doubt Jorb and Loftar are willing to contribute time to. A game called Mystera Legacy already tested this, running a pve map alongside a pvp map. The result is trolls try to wall off bases so other's cant expand or repair in the pve map thus have to ask the dev to interfere and since players know the dev will interfere, causing them to waste time and resources, not many bother trolling often as repeat offenses equals a ban. Far As I'm Aware, Jorb and Loftar do this for Thingwalls already.

That said, it'd be a good idea to keep the mechanic of being able to attack structures, till they reach 100% soak at least, to counter players walling bases off. It also wouldn't be a bad idea to increase the mandatory distance between personal claims. The real question is how to handle Village banners in this case as they settle instantly, giving the village that placed them instant control over the land and can overlap personal claims thus no pvp means villages could walk all over personal claims.
Newbie53
 
Posts: 46
Joined: Thu Dec 26, 2024 8:00 pm

Re: Remove death!

Postby Kamekono » Thu Dec 04, 2025 3:04 pm

Discussing PvE is pointless. Devs have said it over and over again, they will never do it.
Not surprisingly, the only people asking for it are people who haven't been playing for long. Or trolling with alt accounts.

Back to the main topic of death and PvP, I'll share a short story: I don't PvP. I tried once a couple of worlds back, and it sucked.
I joined a large fight. I was an easy target, and yet didn't even get KOed. Very few people did, people that looked worse equipped than me, so probably alts.
The whole time, the thing was quite confusing: people running like headless chickens, occasionally tagging each other.
After some time, it was all over. None of the "targets" got KOed. None of our usual fighters got KOed. Felt like a big waste of time.

I haven't tried PvP since, and I don't think I will again unless something really big is changed.

Death is not really scary in PvP, as most people will be using a dedicated character for it anyway. You won't see the cook or the tailor heading into battle.
Removing death might bring a couple of newbies into the game, but will likely also make some of the current fighters quit. As the whole goal of PvP is to try and kill your enemy, which right now seems kind of rare and has little consequences anyway.
Kamekono
 
Posts: 192
Joined: Sat Jan 07, 2012 5:36 pm

Re: Remove death!

Postby Jenno » Thu Dec 04, 2025 4:06 pm

How do you even wall someone's base in?
Jenno
 
Posts: 140
Joined: Wed Sep 17, 2025 10:04 pm

Re: Remove death!

Postby OIchi » Thu Dec 04, 2025 5:23 pm

Kamekono wrote:Not surprisingly, the only people asking for it are people who haven't been playing for long. Or trolling with alt accounts.

There are things that they said they'll not do, yet they did anyways. Like releasing on steam.
Kamekono wrote:Not surprisingly, the only people asking for it are people who haven't been playing for long. Or trolling with alt accounts.

That is straight up not true. I wonder what gave you the idea that this is the case.
Kamekono wrote:Back to the main topic of death and PvP, I'll share a short story: I don't PvP. I tried once a couple of worlds back, and it sucked.
I joined a large fight. I was an easy target, and yet didn't even get KOed. Very few people did, people that looked worse equipped than me, so probably alts.
The whole time, the thing was quite confusing: people running like headless chickens, occasionally tagging each other.
After some time, it was all over. None of the "targets" got KOed. None of our usual fighters got KOed. Felt like a big waste of time.

I haven't tried PvP since, and I don't think I will again unless something really big is changed.

Death is not really scary in PvP, as most people will be using a dedicated character for it anyway. You won't see the cook or the tailor heading into battle.
Removing death might bring a couple of newbies into the game, but will likely also make some of the current fighters quit. As the whole goal of PvP is to try and kill your enemy, which right now seems kind of rare and has little consequences anyway.

Yeah, combat being shit is just one of the issues with PvP here.

Jenno wrote:How do you even wall someone's base in?


Either build a village over someone's personal claim, from there you just build a wall around.
Or in case of there already being a village, you need to fully surround it with a village of your own. You can use multiple villages to make it faster and then connect claim covered areas with personal claims in-between. It is quite a big project, but it is doable.
OIchi
 
Posts: 120
Joined: Wed Sep 23, 2015 11:06 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Baidu [Spider], Claude [Bot], Trendiction [Bot], magnet and 207 guests