World 16.1 speed is kinda stupid

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: World 16.1 speed is kinda stupid

Postby vipes » Thu Dec 11, 2025 2:04 pm

The problem with Haven was always that 90% of the player base would get bored and quit after 1-3 months. The early game is the most fun part of the game and the devs should be trying to make it longer not shorter.

Not criticizing the devs for speeding up W16.1. It was an experiment, and now we know it's probably not worth implementing in W17.
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Re: World 16.1 speed is kinda stupid

Postby Audiosmurf » Thu Dec 11, 2025 2:07 pm

To their credit though, I haven't thought of any crazy ways to abuse this new gate thing. No huge gaping holes occur to me. Feels fairly airtight for one of their ideas.
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Re: World 16.1 speed is kinda stupid

Postby SnuggleSnail » Thu Dec 11, 2025 2:22 pm

vipes wrote:90% of the player base would get bored and quit after 1-3 months. The early game is the most fun part of the game and the devs should be trying to make it longer not shorter.


the overwhelming majority of haven players don't rly keep up with the time gates. I think the only effect most regular players will feel is that they're stronger because of faster curios, and most annoying no-reason-to-exist wait times are a bit less
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Re: World 16.1 speed is kinda stupid

Postby Massa » Thu Dec 11, 2025 2:43 pm

vipes wrote:The problem with Haven was always that 90% of the player base would get bored and quit after 1-3 months. The early game is the most fun part of the game and the devs should be trying to make it longer not shorter.

Not criticizing the devs for speeding up W16.1. It was an experiment, and now we know it's probably not worth implementing in W17.

that's not a problem

it's like playing minecraft. this game has cycles. once a year it wipes and people play it until they taper off. this is not real life or a life alternative or a lifestyle. shit would be weird if people were playing an old small cult classic game for 12 month stretches.

Robben_DuMarsch wrote:
Massa wrote:everyone is lazy and disengaged. i don't know why you guys are tripping. things are the same but a little faster, which is good because 16.1 is extra ephemeral and bad. it's kind of made the early game a bit more bearable at best, because it was a bit too slowed down


I think there is a strong argument that the start needs to be slowed down, because it's so content rich and there's so much to do. I understand that it's quite possible to hit a 1-3 day gap where you're waiting for the pyre to finish and crops to grow, but only the no-lifers and faction competitive players hit it, and even then you've got plenty to do.

stretching out the early mid game is better than bogging everyone down in the primitive era. it's very slow and not being able to see or do anything isn't super epic, you're just farming infinite low quality stuff you can't use once your metals roll out. the q7 hedgehog era is ass, they've stretched it out perfectly as-is. it lasts about a week.
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Re: World 16.1 speed is kinda stupid

Postby Rebs » Thu Dec 11, 2025 3:36 pm

Massa wrote:
vipes wrote:The problem with Haven was always that 90% of the player base would get bored and quit after 1-3 months. The early game is the most fun part of the game and the devs should be trying to make it longer not shorter.

Not criticizing the devs for speeding up W16.1. It was an experiment, and now we know it's probably not worth implementing in W17.

that's not a problem

it's like playing minecraft. this game has cycles. once a year it wipes and people play it until they taper off. this is not real life or a life alternative or a lifestyle. shit would be weird if people were playing an old small cult classic game for 12 month stretches.

Robben_DuMarsch wrote:
Massa wrote:everyone is lazy and disengaged. i don't know why you guys are tripping. things are the same but a little faster, which is good because 16.1 is extra ephemeral and bad. it's kind of made the early game a bit more bearable at best, because it was a bit too slowed down


I think there is a strong argument that the start needs to be slowed down, because it's so content rich and there's so much to do. I understand that it's quite possible to hit a 1-3 day gap where you're waiting for the pyre to finish and crops to grow, but only the no-lifers and faction competitive players hit it, and even then you've got plenty to do.

stretching out the early mid game is better than bogging everyone down in the primitive era. it's very slow and not being able to see or do anything isn't super epic, you're just farming infinite low quality stuff you can't use once your metals roll out. the q7 hedgehog era is ass, they've stretched it out perfectly as-is. it lasts about a week.


Slowing down the primitive age is where its at though. and it also gives them more opportunities to add things in those ages. Plus I actually think its way my satisfying unlocking new tech when timegates are longer. and also gives normally people time to get their str without fucking up their other stats, or at least have poppies the time it the first minehole needs digging out.


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Also I actually think.. having like a 16 hour claim set dry for example actually really helps new players find a place that isn't gonna get spotted easily by vandals. There is soooo many river bases raided rn for example and I think if their claim pole were based constantly they might actually use a few brain cells to think about placing it in better locations which then gives them a better chance to get walls up without them being bashed.

4 hour claim drying might said like a good thing on paper for new players and the game in general but many many many people assume a dry claim is a safe one and time rolls around and vandals come and steal their stuff simply because they are in a stupid location, it still takes them 4-5 days for the majority of players to get walls dried, even longer in some cases. They are much better off their claim pole getting bashed, maybe even multiple times and realising the area they planned to settle is not "safe" from being spotted by griefers, not that there is anywhere that is truly safe but there is certainly places that no one checks for 16 hours.
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Re: World 16.1 speed is kinda stupid

Postby The_Blode » Thu Dec 11, 2025 4:23 pm

Massa wrote:it's like playing minecraft. this game has cycles. once a year it wipes and people play it until they taper off. this is not real life or a life alternative or a lifestyle. shit would be weird if people were playing an old small cult classic game for 12 month stretches.

Massa wrote:it's like playing minecraft. (...) once a year it wipes.

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Re: World 16.1 speed is kinda stupid

Postby Massa » Thu Dec 11, 2025 4:47 pm

The_Blode wrote:
Massa wrote:it's like playing minecraft. this game has cycles. once a year it wipes and people play it until they taper off. this is not real life or a life alternative or a lifestyle. shit would be weird if people were playing an old small cult classic game for 12 month stretches.

Massa wrote:it's like playing minecraft. (...) once a year it wipes.

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it's like playing minecraft for a few weeks with your friends once a year is what i was saying but go ahead let's nitpick minutia endlessly
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Re: World 16.1 speed is kinda stupid

Postby The_Blode » Thu Dec 11, 2025 4:53 pm

sorry that's my bad i forgot communication is a one way street where you can say whatever the fuck confusing shit you want and it's on the reader to conjure up a cogent argument on your behalf
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Re: World 16.1 speed is kinda stupid

Postby sMartins » Thu Dec 11, 2025 5:17 pm

The_Blode wrote:sorry that's my bad i forgot communication is a one way street where you can say whatever the fuck confusing shit you want and it's on the reader to conjure up a cogent argument on your behalf


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Re: World 16.1 speed is kinda stupid

Postby Massa » Thu Dec 11, 2025 5:34 pm

The_Blode wrote:irrelevant time wasting bullshit

no one cares about minecraft trivia and we're not talking about minecraft but that games have lifecycles
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