safepali change

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: safepali change

Postby Crest » Mon Dec 22, 2025 10:42 am

While this suggestion I'm going to make doesn't do anything to fix safepali's and people not buying Rage to utilize them, I think it's a decent compromise.
Make it so for the purpose of player vs player combat, people without rage have 75% combat weight/effectiveness vs the 125% combat weight/effectiveness of the person with rage, putting the non-rage character at a significant disadvantage. If two people have rage they go back to having the regular 100% combat weight/effectiveness vs each other.
That way there is a tradeoff. Currently there is no trade off outside of not being able to aggro, it's just mostly benefits for skipping rage and that doesn't seem right.

If a change like this was made, I don't think we'd need to touch the safe palis. Yea people will be more safer than previously by abusing them when they couldn't in other recent worlds but that seems to be the intended effect the devs wanted anyway, the problem is that as of now rage just doesn't seem appealing at all for most characters so as bias as it seems I like my suggestion to remedy that.
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Re: safepali change

Postby SnuggleSnail » Mon Dec 29, 2025 12:14 pm



Bro this is insanely shit. They have like 5 people in gear in their village. They seem to want to fight/stop me from bashing their shit, but they won't buy rage to do so, and I don't want to aggro them because there's no point in fighting 2ft from a safepali.

How is this not worse for everybody involved?
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Re: safepali change

Postby Vladichka » Mon Dec 29, 2025 1:59 pm

I'm not gonna take sides in pro safe pali / against safe pali argument, but I can't see how new system is better than old system at anything for anyone who's not the most obnoxious sweaty pvp mechanics abuser.
With old system you could use non-visitor gates in the same way, I guess there is a risk factor of leaving a non-visitor gate open but that could easily be eliminated by letting players to pass through visitor gates when engaged in combat with animals, not players. Then you could run inside when getting aggroed by a troll or a bear, but not a player. There, problem solved.
In current system you just brick your miner if you decide to take rage? That's kinda ridiculous.
And the pros? None. Now there's a bunch of claims near every TW to aggro players without rage.
My conclusion is that current system is worse than previous system both in pvp and pve. You could argue that it can be improved on, but I doubt you can justify how it is an improvement over the old system.
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Re: safepali change

Postby SnuggleSnail » Tue Dec 30, 2025 9:02 am

lmao even the people trying to make realms don't want to buy rage they just sortof rub up against you while ur bashing and hope you aggro them this shit is so fucking stupid

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Re: safepali change

Postby Zachary09 » Tue Dec 30, 2025 9:53 am

Try breaking the wall, it will remove the visitor gate and you can kill them afterwards
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Re: safepali change

Postby vipes » Tue Dec 30, 2025 10:11 am

"WAAAH I can't ruin other people's fun? Then I'm not having fun"

Come on man, go fight some actual pvpers.
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Re: safepali change

Postby Ileana » Tue Dec 30, 2025 10:23 am

vipes wrote:"WAAAH I can't ruin other people's fun? Then I'm not having fun"

Come on man, go fight some actual pvpers.


PVP ers? More like token farming alliance. All shaking togheter and looking for new exploits.
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Re: safepali change

Postby SnuggleSnail » Tue Dec 30, 2025 10:25 am

"this 16 minimap large village, that has ties to multiple factions, a realm 2-3 weeks into the world, and 141 people in their discord deserves new player protection"

brave and stunning
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Re: safepali change

Postby Vladichka » Tue Dec 30, 2025 11:03 am

SnuggleSnail wrote:lmao even the people trying to make realms don't want to buy rage they just sortof rub up against you while ur bashing and hope you aggro them this shit is so fucking stupid

Weird, why don't they just drop a personal claim at every TW on their continent like everyone else does, it only takes 5 hours
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Re: safepali change

Postby vipes » Tue Dec 30, 2025 12:19 pm

SnuggleSnail wrote:"this 16 minimap large village, that has ties to multiple factions, a realm 2-3 weeks into the world, and 141 people in their discord deserves new player protection"

brave and stunning


It's protection for pve'ers not new players. Pvp has legitimate uses like conflict resolution eg two villages fighting over a local resource. None of that applies here, you're just going out of your way to grief people who've done you no harm.

If you just wanna pvp then go fight felix ozzy or sheep, not a bunch of hermits who don't even have rage lol
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