Making Realms more engaging

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Making Realms more engaging

Postby Qcua » Sun Jan 04, 2026 8:28 pm

MightySheep wrote:it actually kind of annoys me that im being labelled a tryhard for spending maybe 1 hour a week on my stats. wat is wrong with u ppl


yes yes. 1 hour a week

you are like a person from school who "weren't learning" and got 5 from exam

unless u are insanely huge leech that doesn't commit into mining, farming and other time consuming tasks
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Re: Making Realms more engaging

Postby sMartouts » Sun Jan 04, 2026 8:43 pm

Qcua wrote:unless u are insanely huge leech that doesn't commit into mining, farming and other time consuming tasks

he is
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Re: Making Realms more engaging

Postby MightySheep » Thu Jan 08, 2026 10:05 am

What farming good do I need? Why do i need to touch farms? looted my table from a raid, most of my gear from a KO and bought my b12 for 36 wax which I got from bee dungeons. Pls enlighten me exactly what have I recieved from village?

Stop coping it's pathetic. You apparently just don't understand how basic this game is. I smoke shitty sausages on my 60ql sausage maker in my 10ql smoker with 10ql wood and eat once a day or once per 2 days and I'm way ahead of all of u. Most hermits have better gear than me and it makes no difference. Keep making pitbaked nut goods like every other clueless low iq monkey sprucecap in haven.

Anyway back to topic- currently enemy realm has about 9 thingwalls with probably 30+ directions they can go... I can hop maybe 5 times max in this new system pls tell me how the fuck do I find where they expand? I don't lol wat an aids system. It's completely impossible to engage with and once again--- Gives Absolutely No Reward!
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Re: Making Realms more engaging

Postby AliExpressMerchant » Thu Jan 08, 2026 10:19 am

MightySheep wrote:Anyway back to topic- currently enemy realm has about 9 thingwalls with probably 30+ directions they can go... I can hop maybe 5 times max in this new system pls tell me how the fuck do I find where they expand? I don't lol wat an aids system. It's completely impossible to engage with and once again--- Gives Absolutely No Reward!


Loftar intended realm pvp to mostly happen when two realms border with each other. Then it's way easier because you get exact time and place where warflag is.

I don't say the way it's currently is good. Different point of view
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Re: Making Realms more engaging

Postby azrid » Thu Jan 08, 2026 2:17 pm

MightySheep wrote:Gives Absolutely No Reward!

The reward is the experience gain you get from all the players you take over with your own kingdom.
Its not meant for solo or small scale players.
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Re: Making Realms more engaging

Postby AliExpressMerchant » Thu Jan 08, 2026 2:27 pm

azrid wrote:
MightySheep wrote:Gives Absolutely No Reward!

The reward is the experience gain you get from all the players you take over with your own kingdom.
Its not meant for solo or small scale players.


There is no reward when you destroy warflag. That's one of points the topic is about... Read again what sheep wrote
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Re: Making Realms more engaging

Postby MightySheep » Thu Jan 08, 2026 2:50 pm

dude just straight up missed the point
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Re: Making Realms more engaging

Postby Mr_Bober » Thu Jan 08, 2026 6:24 pm

The thread got derail a bit, but seems back on its tracks now (sort of).

Despite what's the best way to achieve it, the goal should be to push more people into interacting with realms.
If we want to steer clear from PvP, instead of trying to incentivise fighting together, what about something else?
Let's forget the negative buffs and the realm challenges for a second.

Realm buffs might require multiple villages to build specific structures (rather than only the Realm owners doing it).
[Sure, some people will make 5 villages with alts and do it alone. No way to stop that. But I'm also sure other groups would coordinate with neighbours to split the cost of doing things].

Another idea might be realm-wide quests. Those who build the above mentioned buildings, get quests that require insane amounts of stuff, but with a counter that is shared among other realm members. Like Kill 1000 bears, or harvest 5k chives. Completing those quests might unlock new buffs or make the current buffs stronger.

I'm sure there's plenty more options we can come up with. Anything would be more engaging that what we have now.

(PS. I also love the idea of coins being realm-related, but given the recent changes to make coins more accessible I doubt that will ever be a thing. Would be a huge incentive to having realms though, being able to trade for coins rather than with specific items)
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Re: Making Realms more engaging

Postby azrid » Thu Jan 08, 2026 10:32 pm

AliExpressMerchant wrote:
azrid wrote:
MightySheep wrote:Gives Absolutely No Reward!

The reward is the experience gain you get from all the players you take over with your own kingdom.
Its not meant for solo or small scale players.


There is no reward when you destroy warflag. That's one of points the topic is about... Read again what sheep wrote

I know there is no reward for a solo or small pvp group when bashing warflags.
We discussed this in the thread MightySheep made.
If you read the thread I support upping rewards for these activities.
When not enough people engage with a content type it means its not rewarding enough and should be fixed.
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Re: Making Realms more engaging

Postby Robben_DuMarsch » Thu Jan 08, 2026 10:43 pm

azrid wrote:When not enough people engage with a content type it means its not rewarding enough and should be fixed.


Say that about quests and watch the response.
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