Quest givers being palisaded

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Quest givers being palisaded

Postby Hasta » Mon Mar 09, 2026 12:20 am

gravesmerch wrote:maybe we'd like to share something for a change?

haven gameplay is bitter and petty at every turn, there's plenty of "muh freedom" mechanics, and the scarcity deity rules the spirit of these lands


Two schoolboys sitting at the recess eating lunch. The fat one takes two oranges out of his bag. Other kid, scrawny one, swallows hungrily and watches as fat kid starts peeling and eating his fruits.
- If I had two oranges, - he says in a sad voice, - If I had two oranges, I would share one with you...
The wat kid, drenched in juice, devouring last pieces, says wholeheartedly:
- It's really disappointing then that you don't have two oranges! - and burps.


So. You were going to share something with me, is it valuable? I hope it is. PM me with details where can I get that thing you want to share.
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Re: Quest givers being palisaded

Postby mvgulik » Mon Mar 09, 2026 8:15 am

The ghost of Capitalism. (or 'intelligent stupidity' to name an other variant)

But don't worry. Its all natural. (Wat evolution has create, evolution can destroy too.)
... Or was it God. Naa that's just silly. IT (don't think IT has any need for a dick. Who is he going to hump anyway?) is just enjoining the show and reveling in ITS omnipotence.
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Re: Quest givers being palisaded

Postby Nightdawg » Mon Mar 09, 2026 2:56 pm

Palisading quest givers is content denying. Whatever Bay wins again
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Re: Quest givers being palisaded

Postby azrid » Tue Mar 10, 2026 12:10 pm

Hasta wrote:SO much entitlement in this thread.
Pray tell, does a big village have the obligation to share other resources the area has to offer? Should everyone have the right to equal number of quality bears or candleberry? I mean, this is ridiculous. I wouldnt' bother to go through the fuss of walling a questgiver, I have my own ways of ensuring privacy of settlement, but I totally see a legitimate right of a player to make his area undesirable for other players to settle in, mooch resources and block biomes. Why is everyone else in this thread so bewildered at the concept? I'm genuinely curious about the reasoning past the false sense of entitlement.

You are being ridiculous!
Quests, sand and water are infinite resources.
Walling and preventing access is purely to grief and we will get it changed for the better!
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