spiritualatom wrote:I think it's sad if we've gotten to a point where we're justifying real money trading in H&H by saying Activsion does it too. A big part of Havens appeal was being an antithesis to the AAA game industry. Where you have this small awesome indie duo just going its own way entirely. And now we are setting the bar here?
Like Haven is known even outside of its core audience for things like leather taking a long time to make and being an intricate process. Why was it made that way? Because real leather takes time and the system is some kind of attempt at a light simulation of leathermaking moreso than whats seen in your average MMO. That's the immersion that's being hurt by this RMT. Not because tokens break the game with the advantage gained but because it devalues the games own systems by making the fastest and most ideal way of progressing for smaller/new groups to fork out some real moneys and content skip.
AAA game companies have finance guys who set goals for income which has pushed really predatory things into modern games.
Not all the monetization ideas that come from these people are bad though. They are experts for a reason.
There are a lot of loved f2p mmos that use this token model and it just works.
Its also easy to be idealistic when you are the customer not the developer.
I still think your idea is not implementable as it is right now.
I think you could make it more attractive for all sides without making big compromises but I'm not here to derail your thread or do the thinking for you.

