serVar161 wrote:Your idea of increasing the weight of high-weight items to encourage further Intelligence development sounds logical, but I think the main idea behind this proposal is to increase the number of research slots. This is clearly evident from the additional proposal regarding gilding of inventory and bags. And it's simply tied to Intelligence.azrid wrote:Since the whole idea is to reward people with higher intelligence we should in stead rebalance some curios to have much higher weight and learning points.
This way you don't put a burden on players having to craft an endless variety of curios.
My idea is much simpler to achieve and way more balanced.
But it can be replaced with any other attribute without losing its meaning. It's just that if it were Strength, it would be strange. Intelligence seems the most logical at first glance.
You are willingly ignoring some things here.
I also suggest to boost the lp you get from the increased weight curios.
And you say the idea is simply to increase the study space. I went a little further and understood why they want the extra slots.
Again you are ignoring the part where its to encourage raising your intelligence by having a reward for it.
The idea of making high weighted high lp curios just makes sense.
Developers don't have to change the look of the UI or add a new questionable system that will probably need balancing again. This means we can get this update quickly since we are using already existing resources to make minimal changes for high impact.
Using the mechanics of curio weight and learning point amount we have right now we can already achieve the goal of making intelligence a useful stat to raise.
Simply boosting the amount of study slots you have can have a devastating effect on how game balance works and I truly think its better we don't pursue this change.
Why make a change that has uncertain effects when we could make a change that is clear, balanced and rooted in current existing game mechanics.

