Edited:From Increase space SR to study same curio and stacks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Increase study report size by how much you have intelige

Postby azrid » Fri May 08, 2026 8:27 am

serVar161 wrote:
azrid wrote:Since the whole idea is to reward people with higher intelligence we should in stead rebalance some curios to have much higher weight and learning points.
This way you don't put a burden on players having to craft an endless variety of curios.
My idea is much simpler to achieve and way more balanced.
Your idea of ​​increasing the weight of high-weight items to encourage further Intelligence development sounds logical, but I think the main idea behind this proposal is to increase the number of research slots. This is clearly evident from the additional proposal regarding gilding of inventory and bags. And it's simply tied to Intelligence.
But it can be replaced with any other attribute without losing its meaning. It's just that if it were Strength, it would be strange. Intelligence seems the most logical at first glance.

You are willingly ignoring some things here.
I also suggest to boost the lp you get from the increased weight curios.
And you say the idea is simply to increase the study space. I went a little further and understood why they want the extra slots.
Again you are ignoring the part where its to encourage raising your intelligence by having a reward for it.

The idea of making high weighted high lp curios just makes sense.
Developers don't have to change the look of the UI or add a new questionable system that will probably need balancing again. This means we can get this update quickly since we are using already existing resources to make minimal changes for high impact.
Using the mechanics of curio weight and learning point amount we have right now we can already achieve the goal of making intelligence a useful stat to raise.

Simply boosting the amount of study slots you have can have a devastating effect on how game balance works and I truly think its better we don't pursue this change.
Why make a change that has uncertain effects when we could make a change that is clear, balanced and rooted in current existing game mechanics.
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Re: Increase study report size by how much you have intelige

Postby serVar161 » Fri May 08, 2026 9:32 am

You write
azrid wrote:Since the whole idea is to reward people with higher intelligence we should in stead rebalance some curios to have much higher weight and learning points.
This way you don't put a burden on players having to craft an endless variety of curios.
My idea is much simpler to achieve and way more balanced.

You think the idea behind this proposal is to encourage Intelligence upgrading.
To which I reply

serVar161 wrote: Your idea of ​​increasing the weight of high-weight items to encourage further Intelligence development sounds logical, but I think the main idea behind this proposal is to increase the number of research slots. This is clearly evident from the additional proposal regarding gilding of inventory and bags. And it's simply tied to Intelligence.
But it can be replaced with any other attribute without losing its meaning. It's just that if it were Strength, it would be strange. Intelligence seems the most logical at first glance.


I'm saying yes, your idea is logical, but I don't think the author of this proposal (the one we're discussing, authored by XBBW) wants to encourage Intelligence upgrading—he wants to increase the number of research slots. And the entire subsequent comment was about increasing the slot size. XBBW simply tied it to Intelligence, not to encourage upgrading, but because it seemed like the most logical thing to tie the research slot increase mechanic to.

All I said about your idea is that it's logical. So I'm not ignoring anything. I simply pointed out that the conclusion that he wants to encourage Intelligence upgrading is incorrect. The author simply wants more slots.
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Re: Increase study report size by how much you have intelige

Postby azrid » Fri May 08, 2026 10:59 am

serVar161 wrote:I don't think the author of this proposal wants to encourage Intelligence upgrading

XBBW wrote:reward to get to a certain number and just another reward and feeling that player is making progress
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Re: Increase study report size by how much you have intelige

Postby Regulus2424 » Fri May 08, 2026 11:24 am

serVar161 wrote:I don't think
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Re: Increase study report size by how much you have intelige

Postby serVar161 » Fri May 08, 2026 11:55 am

XBBW wrote:When reaching a certain intelligence number the study report increases in size of same number by same number. So right now it is 4 by 4, so to get to 5 by 5 player would need to get to 25 intelligence, and for 6 by 6 get 36 int and so on.
The idea is well to have more curios inside the study report in case of study desk being stolen, having high intelligence so plenty of enough mental weight, but not enough space to place curios, also kind of reward to get to a certain number and just another reward and feeling that player is making progress, inventory expansion was great addition, now please same for study report.


Don't take this text out of context. This is an argument for increasing slots, not encouraging Intelligence. This will lead to people leveling Intelligence, but the goal is research slots.
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Re: Increase study report size by how much you have intelige

Postby XBBW » Fri May 08, 2026 6:44 pm

serVar161 wrote:
XBBW wrote:When reaching a certain intelligence number the study report increases in size of same number by same number. So right now it is 4 by 4, so to get to 5 by 5 player would need to get to 25 intelligence, and for 6 by 6 get 36 int and so on.
The idea is well to have more curios inside the study report in case of study desk being stolen, having high intelligence so plenty of enough mental weight, but not enough space to place curios, also kind of reward to get to a certain number and just another reward and feeling that player is making progress, inventory expansion was great addition, now please same for study report.


Don't take this text out of context. This is an argument for increasing slots, not encouraging Intelligence. This will lead to people leveling Intelligence, but the goal is research slots.


Yea, but would make sense if it was determined by how much Intelligence one has.
Also I think it would be easier for devs to increase the size of it, same number by same number, like explained earlier once player reaches 25 the study report becomes 5 by 5, at 36 it is 6 by 6. Because we don't start base atributes with 1, I would have suggested to have at 1 Intelligence 1 by 1 so just 1 slot, at 4 it would be 2 by 2, at 9 it would be 3 by 3, at 16 4 by 4 (current one) and so on. But I guess most people wouldn't want to be nerfed like that, just to get rewarded later.
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Re: Increase study report size by how much you have intelige

Postby serVar161 » Fri May 08, 2026 8:59 pm

XBBW wrote:Yea, but would make sense if it was determined by how much Intelligence one has.
Also I think it would be easier for devs to increase the size of it, same number by same number, like explained earlier once player reaches 25 the study report becomes 5 by 5, at 36 it is 6 by 6. Because we don't start base atributes with 1, I would have suggested to have at 1 Intelligence 1 by 1 so just 1 slot, at 4 it would be 2 by 2, at 9 it would be 3 by 3, at 16 4 by 4 (current one) and so on. But I guess most people wouldn't want to be nerfed like that, just to get rewarded later.

This won't weaken them. Since they start at 10 Intelligence, they'll start with 3 x 3 study slots. -7 slots. Almost 30% of what they had. But after 6 Intelligence, they'll have a standard 4 x 4 study window. And it will increase indefinitely.

The reward is too big and too easy to obtain.
This creates a huge imbalance and a lot of problems.

I understand you're not satisfied with an increase of a few slots, and you need to be able to study at least a cabinet or two of various curiosity items?
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Re: Increase study report size by how much you have intelige

Postby XBBW » Fri May 08, 2026 9:06 pm

Otherwise, let us study same curios and stack curios, the curios that do stack, ofcourse then if the curio is stack of 3, then the mental weight instead of being let's say 2, becomes 6, but it no longer takes up 3 spaces and kind of helps those who do have the intelligence in really high numbers, so they get their study table/study report filled up, but same curios or stack of curios could help to manage it.
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Re: Increase study report size by how much you have intelige

Postby serVar161 » Fri May 08, 2026 9:37 pm

XBBW wrote:Otherwise, let us study same curios and stack curios, the curios that do stack, ofcourse then if the curio is stack of 3, then the mental weight instead of being let's say 2, becomes 6, but it no longer takes up 3 spaces and kind of helps those who do have the intelligence in really high numbers, so they get their study table/study report filled up, but same curios or stack of curios could help to manage it.

This is a different idea, but a more rational one.
Quite controversial, but possible.

If, as is the case now, you can only study different curiosities, but also stack them, then there are options:
1) simply stack them, and they are studied one by one
essentially increasing the space in your research table, and you'll have to fill it less often.

I wouldn't mind the ability for curiosities to stack in the research window and/or in the research table.

2) stack them, and they are studied simultaneously
this would greatly increase LPH (research points per hour) and, without the right mechanics, would disrupt the balance.
And a similar thing already exists in Haven—where curiosities stack and turn into one. Nine tails, a collection of insects or fossils, itsy bitsy, a frog on a throne, a bouquet of flowers.
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Re: Increase study report size by how much you have intelige

Postby XBBW » Fri May 08, 2026 10:48 pm

serVar161 wrote:
XBBW wrote:Otherwise, let us study same curios and stack curios, the curios that do stack, ofcourse then if the curio is stack of 3, then the mental weight instead of being let's say 2, becomes 6, but it no longer takes up 3 spaces and kind of helps those who do have the intelligence in really high numbers, so they get their study table/study report filled up, but same curios or stack of curios could help to manage it.

This is a different idea, but a more rational one.
Quite controversial, but possible.

If, as is the case now, you can only study different curiosities, but also stack them, then there are options:
1) simply stack them, and they are studied one by one
essentially increasing the space in your research table, and you'll have to fill it less often.

I wouldn't mind the ability for curiosities to stack in the research window and/or in the research table.

2) stack them, and they are studied simultaneously
this would greatly increase LPH (research points per hour) and, without the right mechanics, would disrupt the balance.
And a similar thing already exists in Haven—where curiosities stack and turn into one. Nine tails, a collection of insects or fossils, itsy bitsy, a frog on a throne, a bouquet of flowers.


Well if the stack of 3 is studdied 1 by one, would be okay-ish, but we do already have study desk, so I much rather have all 3/the whole stack being studied, since as I mentioned, 1 of this curio would required 2 mental weight, but it can stack to 3, so it would required 6 mental weight, would only take 1 spcae as like it would in the inventoru and would study all of them at the same time. Also last time I've checked the quality doesn't affect the study time right? Since this the stacked curios being studied would work if the study time remains the same no matter the quality of the curio, because then it would make it easier for devs to make it work so the whole stack gets studied, instead of 1 by 1 within the stack of 3.

Since at first the study report is rather empty because of low Intelligence, but over time, the study report gets filled up and I still have mentail weight to spare, but all slots are taken, stacks and same high mental weight curious would help to fix that, so it doesn't feel like I am not using my mental weight to full capacity.
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