Dragons

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Dragons

Postby jordancoles » Sat Sep 19, 2015 10:31 pm

g1real wrote:4000 HP seems a bit low for a thing that is supposed to be an event.

I was actually thinking along the lines of 100ks in effective HP myself

Too high, that'd be 400 bow shots doing 250 dmg a piece (assuming none miss)

Sarge wrote:Were you pissed or high when you came up with this shit?

Dragons were Jorb's idea, actually
He just didn't know how they could implement them

cpt1silencer wrote:This is a separate thread because Jordan's thread is more of a "i wish thread" instead of a real discussion of a feature made for this game with its current mechanics in mind.

Explain how yours is any different. Dragons perching on the village claim was Jorb's suggestion.

cpt1silencer wrote:-Jorgon heart (a possible item that can be considered, having a fantastic ability like giving your character a 2nd life after death. mechanics wise, after you character dies if the heart is in your possession then a copy of your current character is spawned back at your fire, you'll have to hike back out and recover your items, your body will be a modified skeleton with no skull to take, just a simple container object mimicking a corpse.)

Yes, so you talk about my suggestion saying that it doesn't fit with the game and then you ask for revival in the game when permadeath is what this game is based on. Okay :geek:

I'd like this to be a very uncommon event, so that they're not exactly farmed or expected
Killing them for status or bargaining with them for loot
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Dragons

Postby Sevenless » Sat Sep 19, 2015 10:43 pm

Getting butthurt about dragons on an internet forum.

We have truly become D&D nerds.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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Re: Honest approach to Dragons

Postby Cajoes » Sat Sep 19, 2015 11:04 pm

Gabula wrote:
Darruin wrote:They do fit the medieval fantasy setting.


But the game isn't medieval fantasy. It's pre-christ tribal europe.

Dragon (myth)s pre-dates Christ.
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Re: Dragons

Postby aikidragon » Sat Sep 19, 2015 11:08 pm

Inb4 butcher before skinning (taking off scales) rage tears.
Inb4 selling dragon for 100 year sub tokens so i can play forever.
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Re: Dragons

Postby jordancoles » Sun Sep 20, 2015 3:51 am

Sevenless wrote:Getting butthurt about dragons on an internet forum.

We have truly become D&D nerds.

Muh triggers :!:
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Dragons

Postby Potjeh » Sun Sep 20, 2015 10:18 am

IMO dragons should be a rare event. The RNG should decide where and when they attack, but during the actual attack Jorb should be controlling the dragon. GL HF exploiting the AI ;)
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Re: Dragons

Postby jorb » Sun Sep 20, 2015 10:21 am

Potjeh wrote:GL HF exploiting the AI ;)


In b4 watches Jorb controlled dragon bounce madly against a two-tile fence without finding a way around it.
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Re: Dragons

Postby Potjeh » Sun Sep 20, 2015 10:24 am

If your dragon dies like that you can at least blame Loftar for lack of pathfinding ;)
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Re: Dragons

Postby mipmiopin » Sun Sep 20, 2015 11:02 am

devs can just implement random bombardment of villages by huge piles of dragon dung, and never implement the dragon itself.

This way you have dragons, and you don't.
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Re: Dragons

Postby aikidragon » Sun Sep 20, 2015 11:09 am

mipmiopin wrote:devs can just implement random bombardment of villages by huge piles of dragon dung, and never implement the dragon itself.

This way you have dragons, and you don't.

Maybe this was already in legacy. Maybe there never was AD. Maybe everything was destroyed just due to a literally shitty implementation :o
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