by overtyped » Tue Dec 08, 2015 11:13 pm
jorb wrote:warrri wrote:But as Avu said, the problem is fundamental here. Once the wall falls it is game over. There is no coming back when your 10th generation livestock, raised for weeks/months, is killed. When your spiraled tools are destroyed. When your character dies.
Haba wrote:What kind of a person will kill another player, knowing fully that they will lose their entire progress and most probably quit the game altogether? Is this your core audience you want to attract?
So remove permanent death entirely?
I think it is a problem that you cannot establish law and order presently. If you wish to avoid punishment for a crime you can just vault it up and hide in perfect safety. Is this desirable?
hmm, i think a better siege system will make raiders rethink their position, a more aggressive siege system will make the game more peaceful I think, because people will choose alliance over war.
If you attack a group and you have no allies, you could end up buttfucked when 20 guys show up at your door.
Last edited by overtyped on Tue Dec 08, 2015 11:14 pm, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy