better payment model brainstorm

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: better payment model brainstorm

Postby loftar » Thu Feb 04, 2016 4:48 am

sabinati wrote:honestly i found nothing wrong with the subscription model

Not sure what you intend to talk about here, but if we are talking about the current system in its entirety, I think one of the greatest problems with it is that non-paying people can't just "be around" to liven up the world. It sucks that they can't just be logged in and talk with their friends, if nothing else.
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Re: Alternate subscriber benefit concept + stat cap commenta

Postby TeckXKnight » Thu Feb 04, 2016 4:48 am

Merging with the better payment model brainstorm.
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Re: better payment model brainstorm

Postby abt79 » Thu Feb 04, 2016 4:49 am

strpk0 wrote:
abt79 wrote:
sabinati wrote:i still think cosmetic only is viable as well, you just have to make it work with the game correctly. people don't want to buy a hat if they have to choose between the fancy hat and a helmet that could save their life.

How would they go about implementing this though, a cosmetic overlayer/two more cosmetic equipment slots?


Would make it confusing to determine if someone is wearing armor or not though. Perhaps have it so there's alternative models, "reskins" or "retextures" for the same useful items. Maybe red dragon helm, etc.
Edit: or you could always make a toggle or option to see only real armor while in combat with someone, and hide the "overlayed" cosmetic items. Don't know how much this would devaluate them in that case, though. But maybe a combination of these 2 ideas (reskins and overlayed cosmetic items) could work.

I'm thinking armor skins would be the best way to go about it. Hell, you could even design your own steel platemail reskin if you payed tons of shekel or something, idk
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Re: better payment model brainstorm

Postby strpk0 » Thu Feb 04, 2016 4:52 am

abt79 wrote:I'm thinking armor skins would be the best way to go about it. Hell, you could even design your own steel platemail reskin if you payed tons of shekel or something, idk


I thought about this too, maybe people with lots of money to spend could get their own custom version of an item made. A price that makes the time spent working on it worthwhile, but in the end it will just be a cool item reskin that only one person will have, and gives no real advantages otherwise. Not sure how willing the devs would be to work on custom item skin requests, but it's an interesting idea nonetheless.
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Re: better payment model brainstorm

Postby sabinati » Thu Feb 04, 2016 5:01 am

abt79 wrote:
sabinati wrote:i still think cosmetic only is viable as well, you just have to make it work with the game correctly. people don't want to buy a hat if they have to choose between the fancy hat and a helmet that could save their life.

How would they go about implementing this though, a cosmetic overlayer/two more cosmetic equipment slots?


i don't know, there could be some items that apply a different visual style to an item, for example:

primary re-color kit
changes the primary color of an item

secondary re-color kit
changes the secondary color of an item

dye
same as the current ingame craftable stuff, just pay for dye because you're lazy

application:
merchant robe is primary pink and secondary purple currently

buy a primary re-color, get the item and use it with some crafted or bought dye and the merch robe and it becomes a named variant of the merch robe - e.g. "red and purple trimmed merch robe"

next buy a secondary re-color, get the item and use it with some other crafted or bought dye and the red and purple merch robe now becomes "red and black trimmed merch robe"

maybe some extra texture stuff you could buy or craft for the secondary re-colors as well, like a "red and fur trimmed merch robe"

helmets could get recolors to plumes or something like that as well.

armor re-styles could be a thing too. it's still armor, it's still recognizable as bronze or steel, but maybe there are some style variations that could be applied to make it different than the base crafted model, or maybe it allows for a 1-color sketch to be applied.

it's just 2d textures applied over 3d models, and we have proof of concept with the current sketches and tabards/capes already, there's no reason to have everyone's armor look the same

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Re: better payment model brainstorm

Postby sabinati » Thu Feb 04, 2016 5:06 am

loftar wrote:
sabinati wrote:honestly i found nothing wrong with the subscription model

Not sure what you intend to talk about here, but if we are talking about the current system in its entirety, I think one of the greatest problems with it is that non-paying people can't just "be around" to liven up the world. It sucks that they can't just be logged in and talk with their friends, if nothing else.


the point i was trying to make there was the subscription model worked fine for me personally, but i understood that for some people it didn't work, because they couldn't afford $10 a month. that is obviously a suboptimal scenario, as you have less players. then i rhetorically asked if people who could afford $10 would still pay $10 if they could just pay $3, which is a rate that would allow a larger number of people to afford the game.
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Re: better payment model brainstorm

Postby DeadlyPencil » Thu Feb 04, 2016 6:20 am

Since this is just brainstorming...

Maybe do not have a subscription at all? I would perfer if you guys tried to get your money from extras that are not required to play the game fully.

Current verified accounts could be given some of those extras as payment for buying a verified account, for example:
- Utility belt
- Permanent inventory row

Subscription accounts would have their remaining time calculated and turned into a dollar value so they could be used in the store.


So "path of exiles" model is where everything is micro transactions, but its all cosmetic, i think u should try that. Here are some suggestions.

- Utility belt (holds axe & flask) 1x per character
- Permanent inventory row or column 1x per character
- Grandfather chest - you can upgrade your HF to a chest that u can store items in, no one else can access this storage (unraidable) 1x per character
- increase maximum claim area (players would start with a max claim size, you pay to increase it) unlimited per character?
- Pay for blueprints of specialty structures or large buildings (eg. tower, igloo, fountains, bridge) 1x per use
- Pay for blueprints of specialty boats (cannoe, warship) 1x per use
- pay for blueprints of specialty terrain modifications (moat, vines) 1x per square foot
- Pay for blueprints of ornate armour/weapons, same stats as normal gear, just different look 1x per use
- Specialty horse feed, that makes a horse into a stallion or something (other plays can see as well), binds horse to character, horse will still deplete energy but will not kick u off, will move at walk speed instead, needs to be roped and penned for period of time to recover stamina, wont despawn, will attack another player who tries to mount.
- Small inventory held pet 1x per use - maybe make it so u can raise the q of the pet somehow, just like a leach, leaches could be the free users pets lol.
- Reset ablities/skill token 1x per use - gives you back all ur exp you dumped into your abilities so you can redistribute
- Physical goods that can be bought in the store (signed poster, shirt)
- Character customizations (25% taller, 25% shorter).
- Purchase a permanent statue & plack that will remain in the game & new worlds. "here lies Jorb, forever a noob" etc (large amount of money, charge them for ur time to make it + extra)
- some sort of family tree that you can hyperlink to that showcases your characters throughout the different worlds (hopefully u haven't deleted that info).

Your goal would be to create enough "must have" micro transactions that the average player after playing for awhile would always buy. for example, utility belt & permanent inventory row, & claim size. those are something most players would pay for eventually. if u price them at like 5 bucks each, then on average ull get 15 bucks per character, if someone has multiple characters they might pay that for each one. You would not want to make any transactions be pay to win though or else no one will play ur game. you would also want something for power users to spend their money on otherwise you will be making less than if you had subscriptions.

your not gonna be able to switch to this method in 2 weeks though.... so i would suggest keeping current model (not what u suggested). until u had enough micro transactions to start it.
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Re: better payment model brainstorm

Postby Kaios » Thu Feb 04, 2016 6:25 am

DeadlyPencil wrote:horse will still deplete energy but will not kick u off, will move at walk speed instead, needs to be roped and penned for period of time to recover stamina, wont despawn, will attack another player who tries to mount.


Okay I don't derail threads often but dude you just gave the best suggestion I've ever read for taming horses
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Re: better payment model brainstorm

Postby Avu » Thu Feb 04, 2016 8:18 am

Like I said before I can't think of a non pay to win method in some measure that will allow the game to bring in new players with the current non cruel non handholding sandbox. The stat caps will encourage combat while the lp gain rate thing I think is much uglier it's basically permanent xp potions in free mmos and those things are loathed.
It however allows for infinite progression and at infinity the free player versus the paying player will achieve same stats but that's not really applicable with the current gain rates.

Selling more inventory slots should be a no no since the game is moving things from containers online the game. I would up the inventory size of everyone though. If you really must I'd give subscription players ability to build larger containers than cupboards maybe some that even go outside. It's basically Path of exiles model in a way but adapted to Haven. Perhaps limit this to 1 per day so you don't just go around selling them and giving an incentive to players. I'd suggest selling them as blueprints but if they can be destroyed it will suck and demoralize people greatly when they get raided and have to rebuild 100 of them aka pay for them again. What you can sell separate is characters slots per account. Everyone starts with one. You want another you fork some dough. You want an alt army pay up bitch. This accomplishes two things bring in money and limits subscriptioned alts on same account.

Blueprints for really big buildings fuck yeah even bigger than greathalls bring it.

Also to encourage new players make their contribution valuable again. Chantreles and blueberries were traded once in huge quantities because you could power grind some stat these days there's hunger and nobody needs forageables from noobs. Decent curios were also bought from noobs like bluebells and floatsams the uselss fate system removed those from the game. Bricks were another produce that had value for developed players that is gone now and I'm not saying we should get back to that but there needs to be low stat req activities so you want to trade with the free players.
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Re: better payment model brainstorm

Postby evilboy666 » Thu Feb 04, 2016 8:50 am

sabinati wrote:ok, all level caps discussion aside, let's think of every possible payment model that could work here. i'm not saying any of these are good, just brainstorming:

useful cosmetic items / item customizations & recolors / cosmetic buildings / building customizations & recolors

cheaper sub tiers - $3/mo tin tier $5/mo copper tier etc. i feel like a lot of the complaints about the sub system are from people who legitimately can't afford it and from people who think $10 is too much for an alpha but may be happy to pay $3/mo

"pay what you want" model with unlocks at certain amounts similar to humble bundle, pay more than the average of $3.50 to unlock the x, pay $10 to unlock the y, pay $25 to unlock the z.

pay per character

pay for land. first claim up to x size is free?

pay for village charter / upkeep

pay for universally accepted silver coinage ¦] , tax barter stands

put this bitch on kickstarter and fund the next year of development, expenses, etc


Bold ones +1, rest is EA bullshit
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