abt79 wrote:sabinati wrote:i still think cosmetic only is viable as well, you just have to make it work with the game correctly. people don't want to buy a hat if they have to choose between the fancy hat and a helmet that could save their life.
How would they go about implementing this though, a cosmetic overlayer/two more cosmetic equipment slots?
i don't know, there could be some items that apply a different visual style to an item, for example:
primary re-color kit
changes the primary color of an item
secondary re-color kit
changes the secondary color of an item
dye
same as the current ingame craftable stuff, just pay for dye because you're lazy
application:
merchant robe is primary pink and secondary purple currently
buy a primary re-color, get the item and use it with some crafted or bought dye and the merch robe and it becomes a named variant of the merch robe - e.g. "red and purple trimmed merch robe"
next buy a secondary re-color, get the item and use it with some other crafted or bought dye and the red and purple merch robe now becomes "red and black trimmed merch robe"
maybe some extra texture stuff you could buy or craft for the secondary re-colors as well, like a "red and fur trimmed merch robe"
helmets could get recolors to plumes or something like that as well.
armor re-styles could be a thing too. it's still armor, it's still recognizable as bronze or steel, but maybe there are some style variations that could be applied to make it different than the base crafted model, or maybe it allows for a 1-color sketch to be applied.
it's just 2d textures applied over 3d models, and we have proof of concept with the current sketches and tabards/capes already, there's no reason to have everyone's armor look the same
