LadyV wrote:No Im afraid this is not a good idea. Alt-vaulting does happen but it is already regulated by the number of spaces you have to store. You certainly can not store equipment and huge amounts of materials but it is possible to save some seeds precious tools and maybe even a few bars of metal to restart if some raider decides to grief your place. In which case it is a good mechanic for the solo or small group to have.
You don't know what people are capable of... I mean I am a lazy person but back in world 3 I don't know how many alt vaults I had and that was probably pretty innocent compared to people who are actually determined.
LadyGoo wrote:How about a magical giant chest, which can be built only 1-2 per village? 48 slot, store your gold, tokens, instuments and etc. in it, but not everything.Patchouli_Knowledge wrote:As mentioned, there also needs to be a countermeasure to redistribute the balance between attackers and defenders. With only this idea, essentially nothing is safe from attackers, master keys, best quality seeds, everyone is at the mercy of the raiders. Defender needs a mean to store items, not abusable with alts that exist on another plane but can be access with subterfuge actions and not brute forced by raiders.
Or a hearth container, 1 per personal claim. The size depends on how big is the personal claim. Devs won't even need to make special models to do that. You could place the container next to the pclaim, use an option on the pclaim to assign the hearth box. The box could be moved around, but cannot be carried away the pclaim. That is to prevent the boxes to be used to block gates and etc.
So if you got a basic claim 5x5, your container would be a crate or a basket size.
If it is 25x25, would be a small chest and etc.
I do like this idea. It seems to prevent most possible abuse options. Just have to make sure a setup like gate->claim pole then chest in front of gate are not possible.
At least for bigger groups even implementing nothing like strongboxes at all would work fine. People build their towns in layers already and I guess historically all the goodies were not somewhere behind the outer city walls but in a stronghold anyway. So if we get castles of some sort that might just work fine too. Because if the attackers actually manage to get into your stronghold, well they should be rewarded. But then we are back to a new siege system which remains very much speculation at this point.