Idea for noobs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Idea for noobs

Postby Scruffy » Sun May 01, 2016 3:48 am

ven wrote:Related: I was in valhalla yesterday and found out you can't chop trees and do artwork anymore.

This is EXACTLY what I mean! There is an
alternate world for exercising your physical
might, but not one for practicing your civic
right. Haven Artwork was applauded in previous
instances: whether it be through brickart, or
fanfiction of fellow forum posters.

Having another outlet for artistic purposes
will breathe some fresh air into the stagnant
world of PVP and raiding.
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Re: Idea for noobs

Postby Hasta » Sun May 01, 2016 3:56 am

Scruffy wrote:I consider that
animal abuse, and to be on par with
raiding defenseless newbies


Did you... did you just compare all newbies to animals? Well, in a sence that they are rare (and closer to extinction with each passing raider), yes, you, sir, are correct; but how can you say such a repulsive thing!

On the matter of newbie protection, the problem is the "vulnerability/raiding satisfaction" relation being non-linear. With the existing system, one can with considerable ease make a dwelling fortified enough to be not worth raiding; all the while no-lifers want, nay, need to raid something to feel accomplished. So we have a situation where you can relatively easy attack only a noobish settlement, that don't really satisfy a true raider's needs, pushing aforementioned raiders to, for example, shitpost on the forum. The solution is on the surface -- give raiders a reason and a way to fight other raiders, they won't even spit into a newbie's general direction.
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Re: Idea for noobs

Postby Scruffy » Sun May 01, 2016 4:02 am

Hasta wrote:
Scruffy wrote:I consider that
animal abuse, and to be on par with
raiding defenseless newbies


Did you... did you just compare all newbies to animals? Well, in a sence that they are rare (and closer to extinction with each passing raider), yes, you, sir, are correct; but how can you say such a repulsive thing!

On the matter of newbie protection, the problem is the "vulnerability/raiding satisfaction" relation being non-linear. With the existing system, one can with considerable ease make a dwelling fortified enough to be not worth raiding; all the while no-lifers want, nay, need to raid something to feel accomplished. So we have a situation where you can relatively easy attack only a noobish settlement, that don't really satisfy a true raider's needs, pushing aforementioned raiders to, for example, shitpost on the forum. The solution is on the surface -- give raiders a reason and a way to fight other raiders, they won't even spit into a newbie's general direction.

They are one-in-the-same in my opinion,
both are vital components to the social
ecosystem that was established.

With the current siege mechanics, it is
impossible to make an impenetrable
village. The wall/pclaim/village idol need
several days to completely dry. In the
extreme chance that nothing is griefed,
it will only take fourteen hours for the
village shield to be taken offline. Once
the shield is offline, this hypothetical
fortress can be dismantled one wall at
a time, one catapult per wall.
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Re: Idea for noobs

Postby MrBunzy » Sun May 01, 2016 4:05 am

Scruffy wrote:I don't appreciate your analogy with
the frog by the way, I consider that
animal abuse, and to be on par with
raiding defenseless newbies who cannot
repel a fourteen hour siege.


If you examine the siege information from Jorb, you will see that
jorb wrote:[*] A fully charged shield can theoretically be taken down in as little as 12 hours

This is actually a very serious problem, as 12 hours is not time at all for most of the malicious raiders, and can actually be done twice in one day! Also, the majority of players will not have a chance even to log on every 12 hours because they are very busy with work and irl things. A temporary solution I feel would be to increase the minimum length of a siege to at least 2 weeks. This way, peaceful players who are playing the game properly will have enough time to defend themselves from raiders seeking to abuse the siege mechanics to destroy hard work.

Also I find this graphic depiction of animal abuse by Hasta to be quite offensive too, and I think his posts should be hel'd immediately so no other members of the community are forced to read this. Some forms of trolling can be somewhat funny but in this case it is actually quite distasteful...
(once and futue king btw)
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Re: Idea for noobs

Postby Scruffy » Sun May 01, 2016 4:10 am

MrBunzy wrote:
Scruffy wrote:I don't appreciate your analogy with
the frog by the way, I consider that
animal abuse, and to be on par with
raiding defenseless newbies who cannot
repel a fourteen hour siege.


If you examine the siege information from Jorb, you will see that
jorb wrote:[*] A fully charged shield can theoretically be taken down in as little as 12 hours

This is actually a very serious problem, as 12 hours is not time at all for most of the malicious raiders, and can actually be done twice in one day! Also, the majority of players will not have a chance even to log on every 12 hours because they are very busy with work and irl things. A temporary solution I feel would be to increase the minimum length of a siege to at least 2 weeks. This way, peaceful players who are playing the game properly will have enough time to defend themselves from raiders seeking to abuse the siege mechanics to destroy hard work.

Also I find this graphic depiction of animal abuse by Hasta to be quite offensive too, and I think his posts should be hel'd immediately so no other members of the community are forced to read this. Some forms of trolling can be somewhat funny but in this case it is actually quite distasteful...


If you really think about it MrBunzy,
they are not limited by the hours in
a day; but rather by the amount of
brimstone that they possess.

A successful raider village will acquire
enough brimstone to continue their
war-machines, and if they are lacking
in this aspect of siege, they can easily
trade their plundered goods for more.

To counter this, I suggest that all items
have a shelf-life before they are reduced
to "defunct junk". Defunct Junk could
give the closest character the "hoarder"
debuff. This would change their maximum
speed to 'run'. Should a new player be
chased by such a player, they would easily
be able to evade their pursuer.
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Re: Idea for noobs

Postby Hasta » Sun May 01, 2016 4:12 am

Scruffy wrote:...an impenetrable village...
...hypothetical fortress...


Still it is very much possible to make a virtually indestructible one, when the amount of effort for a raiding group to bluntly push through the defences (without that oh-so-fixed bugraiding, or inside jobs, or just relying on newbies' newbish-ness) will exceed the outcome of a successful raid - in valuables, satisfaction and ability to gloat later combined, - tenfold. And this effort/outcome is the non-linear one I was talking about before.
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Re: Idea for noobs

Postby Scruffy » Sun May 01, 2016 4:16 am

Hasta wrote:
Scruffy wrote:...an impenetrable village...
...hypothetical fortress...


Still it is very much possible to make a virtually indestructible one, when the amount of effort for a raiding group to bluntly push through the defences (without that oh-so-fixed bugraiding, or inside jobs, or just relying on newbies' newbish-ness) will exceed the outcome of a successful raid - in valuables, satisfaction and ability to gloat later combined, - tenfold. And this effort/outcome is the non-linear one I was talking about before.

You must be a member of a raider village
Hasta. You cannot be so clueless towards
the sieging mechanics currently implemented
in the game. A village's shield has 60k in its
reserves. Once these reserves are depleted,
all walls can be rammed/catapulted/wrecked
at the leisure of the raider... all over the
course of an hour per wall! The defender is
completely unable to fight back during this
timeframe.
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Re: Idea for noobs

Postby Hasta » Sun May 01, 2016 4:17 am

MrBunzy wrote: I find this graphic depiction of animal abuse by Hasta to be quite offensive too, and I think his posts should be hel'd immediately


So, nothing to say on the matter of having nothing to say on the matter? What's your thoughts on the idea of raiders raiding raiders with more ease than newbies? That would surely solve the issue of nabs being butchered in 12 hours.
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Re: Idea for noobs

Postby Scruffy » Sun May 01, 2016 4:19 am

Hasta wrote:
MrBunzy wrote: I find this graphic depiction of animal abuse by Hasta to be quite offensive too, and I think his posts should be hel'd immediately


So, nothing to say on the matter of having nothing to say on the matter? What's your thoughts on the idea of raiders raiding raiders with more ease than newbies? That would surely solve the issue of nabs being butchered in 12 hours.

Once a raider, always a raider. There
is no excuse to destroy something
that another hearthling has created.
Whoever disagrees with such a simple
statement has clearly chosen the wrong
game.

What is stopping this modern-day vigilante
from then resuming the siege on the new
players?
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Re: Idea for noobs

Postby Hasta » Sun May 01, 2016 4:25 am

Scruffy wrote: A village's shield has 60k in its
reserves. Once these reserves are depleted,
all walls can be rammed/catapulted/wrecked
at the leisure of the raider... all over the
course of an hour per wall! The defender is
completely unable to fight back during this
timeframe.


The effort/outcome.
This.
Key.
Focus.
The virtual indestructability is achieved through it. Not the actual one.

Scruffy wrote:What is stopping this modern-day vigilante
from then resuming the siege on the new
players?


What is stopping a person from eating sand when he has access to a variety of tasty and healthy food? Common sense and desire to please himself. If a raider have to choose between a turtled-up newbish village and an easily-raidable challenging and bountiful target , my bet is on the latter.
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