MrBunzy wrote:Scruffy wrote:I don't appreciate your analogy with
the frog by the way, I consider that
animal abuse, and to be on par with
raiding defenseless newbies who cannot
repel a fourteen hour siege.
If you examine the siege information from Jorb, you will see that
jorb wrote:[*] A fully charged shield can theoretically be taken down in as little as 12 hours
This is actually a very serious problem, as 12 hours is not time at all for most of the malicious raiders, and can actually be done twice in one day! Also, the majority of players will not have a chance even to log on every 12 hours because they are very busy with work and irl things. A temporary solution I feel would be to increase the minimum length of a siege to at least 2 weeks. This way, peaceful players who are playing the game properly will have enough time to defend themselves from raiders seeking to abuse the siege mechanics to destroy hard work.
Also I find this graphic depiction of animal abuse by Hasta to be quite offensive too, and I think his posts should be hel'd immediately so no other members of the community are forced to read this. Some forms of trolling can be somewhat funny but in this case it is actually quite distasteful...
If you really think about it MrBunzy,
they are not limited by the hours in
a day; but rather by the amount of
brimstone that they possess.
A successful raider village will acquire
enough brimstone to continue their
war-machines, and if they are lacking
in this aspect of siege, they can easily
trade their plundered goods for more.
To counter this, I suggest that all items
have a shelf-life before they are reduced
to "defunct junk". Defunct Junk could
give the closest character the "hoarder"
debuff. This would change their maximum
speed to 'run'. Should a new player be
chased by such a player, they would easily
be able to evade their pursuer.