A never ending world will be an empty one.
And right about now I feel like I should have bothered a whole lot less with layout if I knew it was going to be empty, after youve accomplished everything within the first few months, there really isnt incentive to play, its just a chore. Does watching a set of three numbers go up for a year sound fun to you?
Personally, I feel a map runs its course rather quickly, most people dont have a need to leave their supergrid, if not a smaller amount of space. And even then, youre having to share it with 10-20 hermits and several villages. Shit is too cramped this world for sure imo. I think the size should be somewhere in the middle of this worlds, and the last. Since water travel is viable whereas last world it wasnt, the map didnt need such a drastic cut.
Undefined wrote:Resets encourage half-assing things, I know I'd bother a lot less with layouts and setups if I knew it was just a 3 month thing. Expansion and evolution are a far superior way forward. In an ideal world there would be systems in place that allow the world to never need to be reset.
Expansion in village size or map size? Villages dont need to be bigger than like 5x5 minimaps at the most, on average. Map expansions would be sick tho.
What kind of systems would you suggest? A big turn off for me when I first started the game (most recently in w7 anyways) was the fact that I no matter how many characters I spawned, it was in close proximity to remnants of someone elses play. Its ugly, it feels like you'd bought a game with someone elses "save". And making player made objects and alterations decay quicker doesnt really seem viable.