Combat Impairment

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Combat Impairment

Postby boreial » Fri Jun 03, 2016 8:32 am

Archery being OP as so many say is historically accurate though, The advent of archery is what gave the peasent equal footing against the armored warrior, it was the greatest equalizer of its time. akin to a hand gun today. And as for Aromor affecting movement speed, Have any of you actually WORN a suit of plate armor? Believe me, as having done so myself and trying to move quickly even across a flat floor, yeah it can be done, but not for long. After 200 feet I guarantee your going to want to stop running. So yeah, The idea of an armored warrior chasing after someone that is NOT armor/encumbered, and have even remotely the same good health/stamina, just not feasible.
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Re: Combat Impairment

Postby Granger » Fri Jun 03, 2016 9:26 am

Ozzy123 wrote:It is impossible to make few kinds of gear, playstyles etc with keeping the balance, look at big games like World of warcraft for example, there is more people working on balance than people that ever played Haven and if you look at the top100 of players 90% of them will be same classes and races, in game like Haven there HAS to be only one kind of gear or else it will be unbalanced, just like archery is at the moment.


According to this line of though we can remove armor and gear alltogether since there is no point in having them apart from easy slaughtering of the ones who don't have them.

@boreial thanks for trying to explain it to the chair warriors.
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Re: Combat Impairment

Postby dzielny_wojownik » Fri Jun 03, 2016 9:29 am

Granger wrote:
Ozzy123 wrote:It is impossible to make few kinds of gear, playstyles etc with keeping the balance, look at big games like World of warcraft for example, there is more people working on balance than people that ever played Haven and if you look at the top100 of players 90% of them will be same classes and races, in game like Haven there HAS to be only one kind of gear or else it will be unbalanced, just like archery is at the moment.


According to this line of though we can remove armor and gear alltogether since there is no point in having them apart from easy slaughtering of the ones who don't have them.

you fail to see that the experienced combat people will be running around in spruce caps and nettle shirts and kill those people who can't have top gear even it becomes like this
and all the combat will be done in spruce caps and nettle shirts in general, because speed is way too important combat parameter and if you have slower speed than your enemy its a huge disadvantage and armour will be sacrificed for speed, it will only force people to run around without armour and the spruce cap nabs that wear armour and that dont realise this are going to most likely die against a experienced pvper who will run around naked that knows that speed is the most important combat paremeter which is the opposite effect you want to achieve, it wont fix anything only make the combat more retarded smh

@boreial

it is a matter to make combat balanced and enjoyable - there is no need to make combat shit,because it must be realistic, we need quality, balanced and fun combat not another shit combat which you are forced to do naked
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Re: Combat Impairment

Postby boreial » Fri Jun 03, 2016 10:19 am

@dzielny_wojownik Please elucidate, What is in your opinion Balanced combat? How would you balance for example in game mechanics a hermit who has his skills set across the board at 100 against a Village Warrior, who has specialized in only combat skills?

And on a side note, being a combat veteran of 2 wars, let me just say, there is nothing fun about combat. It is stressful, numbing and bone wearying.
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Re: Combat Impairment

Postby Hasta » Fri Jun 03, 2016 10:34 am

boreial wrote: Balanced combat? How would you balance for example in game mechanics a hermit who has his skills set across the board at 100 against a Village Warrior, who has specialized in only combat skills?

In aspect of balance the combatants are supposed to be of equal (ideally, maxed) statistics and developement and, using varied techiques and styles of combat, have a viable chance to win with each one.

boreial wrote:And on a side note, being a combat veteran of 2 wars, let me just say, there is nothing fun about combat. It is stressful, numbing and bone wearying.

Has nothing to do with an online game, where everything you do is supposed to be entertaining, enjoyable, satisfying - that's what "fun" usually stands for.
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Re: Combat Impairment

Postby boreial » Fri Jun 03, 2016 10:52 am

balanced combat in maxed stat. same gear is already in play. Yet again I am not hearing ANY ideas of balance in a match up between UNEQUALED stat characters.
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Re: Combat Impairment

Postby Hasta » Fri Jun 03, 2016 11:24 am

boreial wrote:balanced combat in maxed stat. same gear is already in play. Yet again I am not hearing ANY ideas of balance in a match up between UNEQUALED stat characters.


There should not be any. You misunderstand the term "balanced PvP". Balanced PvP is one where you rely more on your smarts and skills rather than single most advantageous mechanic that would always ensure victory a fight (that's called and "imbalanced" or "overpowered" mechanic).

If any character can do PvP regardless of skills he has invested in, then any character should not have any softcaps/hardcaps, and, in general, no limitation by skills whatsoever. I'm sure you understand that.

If you're talking about balanced combat between a maxed archer, MC and UA -- that is an issue that's being currently addressed, I believe, through implementing the completely re-worked combat system (hopefully next tuesday).
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Re: Combat Impairment

Postby dzielny_wojownik » Fri Jun 03, 2016 11:35 am

Hasta wrote:
boreial wrote:balanced combat in maxed stat. same gear is already in play. Yet again I am not hearing ANY ideas of balance in a match up between UNEQUALED stat characters.


There should not be any. You misunderstand the term "balanced PvP". Balanced PvP is one where you rely more on your smarts and skills rather than single most advantageous mechanic that would always ensure victory a fight (that's called and "imbalanced" or "overpowered" mechanic).

If any character can do PvP regardless of skills he has invested in, then any character should not have any softcaps/hardcaps, and, in general, no limitation by skills whatsoever. I'm sure you understand that.

If you're talking about balanced combat between a maxed archer, MC and UA -- that is an issue that's being currently addressed, I believe, through implementing the completely re-worked combat system (hopefully next tuesday).


yes, this guy knows what he's talking about
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Re: Combat Impairment

Postby Peonaz3 » Fri Jun 03, 2016 1:03 pm

boreial wrote:Archery being OP as so many say is historically accurate though, The advent of archery is what gave the peasent equal footing against the armored warrior, it was the greatest equalizer of its time. akin to a hand gun today.


Bow required lots of training and strength, not everyone could use it effectively. Crossbow indeed was real "equalizer", even kid or woman could use it to point and launch bolt with same kinetic energy.
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Re: Combat Impairment

Postby DDDsDD999 » Fri Jun 03, 2016 6:20 pm

boreial wrote:balanced combat in maxed stat. same gear is already in play. Yet again I am not hearing ANY ideas of balance in a match up between UNEQUALED stat characters.

Speed is already equal for both players (besides horses which need to be removed) and is part of the reason legacy fights in things like 2v12s the duo could actually counter-attack if they time things properly.
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