Ozzy123 wrote:It is impossible to make few kinds of gear, playstyles etc with keeping the balance, look at big games like World of warcraft for example, there is more people working on balance than people that ever played Haven and if you look at the top100 of players 90% of them will be same classes and races, in game like Haven there HAS to be only one kind of gear or else it will be unbalanced, just like archery is at the moment.
Granger wrote:Ozzy123 wrote:It is impossible to make few kinds of gear, playstyles etc with keeping the balance, look at big games like World of warcraft for example, there is more people working on balance than people that ever played Haven and if you look at the top100 of players 90% of them will be same classes and races, in game like Haven there HAS to be only one kind of gear or else it will be unbalanced, just like archery is at the moment.
According to this line of though we can remove armor and gear alltogether since there is no point in having them apart from easy slaughtering of the ones who don't have them.
boreial wrote: Balanced combat? How would you balance for example in game mechanics a hermit who has his skills set across the board at 100 against a Village Warrior, who has specialized in only combat skills?
boreial wrote:And on a side note, being a combat veteran of 2 wars, let me just say, there is nothing fun about combat. It is stressful, numbing and bone wearying.
boreial wrote:balanced combat in maxed stat. same gear is already in play. Yet again I am not hearing ANY ideas of balance in a match up between UNEQUALED stat characters.
Hasta wrote:boreial wrote:balanced combat in maxed stat. same gear is already in play. Yet again I am not hearing ANY ideas of balance in a match up between UNEQUALED stat characters.
There should not be any. You misunderstand the term "balanced PvP". Balanced PvP is one where you rely more on your smarts and skills rather than single most advantageous mechanic that would always ensure victory a fight (that's called and "imbalanced" or "overpowered" mechanic).
If any character can do PvP regardless of skills he has invested in, then any character should not have any softcaps/hardcaps, and, in general, no limitation by skills whatsoever. I'm sure you understand that.
If you're talking about balanced combat between a maxed archer, MC and UA -- that is an issue that's being currently addressed, I believe, through implementing the completely re-worked combat system (hopefully next tuesday).
boreial wrote:Archery being OP as so many say is historically accurate though, The advent of archery is what gave the peasent equal footing against the armored warrior, it was the greatest equalizer of its time. akin to a hand gun today.
boreial wrote:balanced combat in maxed stat. same gear is already in play. Yet again I am not hearing ANY ideas of balance in a match up between UNEQUALED stat characters.
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