Onep wrote:Waifus would be similar to resources, but much more sought after. There would be a finite amount of waifus spawned at the beginning of the world in pre-generated villages. Players would have to siege them and claim the waifus inside. After the waifus have been claimed, people will begin to recognize which waifus are the purest and thus the most sought after. Whole alliances would be formed to siege and claim and recover sacred waifus. Waifus would also generate some form of score for their village holder, similar to relics in Age of Empires. And perhaps, the first to reach a certain goal of Waifu Purity would be the victors of the world and push Haven into the next. The Search for Waifus would be the ultmate driving force in Haven politics. Alliances would be ever changing entities as they form and shatter based on who claims the most Waifus.
Perhaps... waifus are the elusive End Game Content we seek? This would force player interaction! One could not simply squirrel their precious waifu away without drawing attention of the craving hordes. People would be forced to make friendships... and break them.
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