Revised Legacy Combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Revised Legacy Combat

Postby APXEOLOG » Tue Jul 26, 2016 10:22 pm

dafels wrote:all this without losing the point of the old system

What? WHAT difference between current and old systems?
90% Used 5 moves in legacy, 90% use 5-moves deck now
90% Used melee in legacy, 90% use melee now
Even fcking movement problem still exists because both players need to drink water

The only change is that we don't have combat intensity any more (i didn't see the use for it in legacy anyway. In PvP it means nothing, in Xv1 it means nothing too because of Call of the Thunder)
I am only missing the Opportunity Knock move, because IIRC it was UA-based and it was one of the most usefull in the UA group, especially in XvX fights
Last edited by APXEOLOG on Tue Jul 26, 2016 10:23 pm, edited 1 time in total.
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Re: Revised Legacy Combat

Postby dafels » Tue Jul 26, 2016 10:22 pm

What was it that "didn't work" in the new combat?
Was it the lack of PvE AI implementation? Or, because it wasn't dynamic enough, even when the current combat system is just all about spamming parry and stinging the animal and also that is how dynamic PvP combat is also on the similiar manner, but only working on who's cooldowns are slower that determines the loser.
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Re: Revised Legacy Combat

Postby dafels » Tue Jul 26, 2016 10:32 pm

APXEOLOG wrote:
dafels wrote:all this without losing the point of the old system

What? WHAT difference between current and old systems?
90% Used 5 moves in legacy, 90% use 5-moves deck now
90% Used melee in legacy, 90% use melee now

I was using almost most of the moves in world 7 combat that the combat system had to offer, and I could use them depending on the situation I am in(NPNG/Opp Knocks/Punches/Valstrikes/Jumps/Flex/Bloodlust/Combat med/Sting like bee and many more moves) and I was constantly using most of them and the play with defence and offence bars. I killed a guy in a 1v3 who had higher stats than me, because of the variety of moves i could use and I mastered the combat system. Many other people can approve this, that were actually fighting in world 7. You're talking about combat you had no idea about and I don't blame jorb and loftar for getting misguided anymore, because majority of people being like this is hard to filter out for them which is the one you should really listen to or you shouldn't.
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Re: Revised Legacy Combat

Postby APXEOLOG » Tue Jul 26, 2016 10:35 pm

dafels wrote:I was using almost most of the moves in world 7 combat that the combat system had to offer, and I could use them depending on the situation I am in(NPNG/Opp Knocks/Punches/Valstrikes/Jumps/Flex/Bloodlust/Combat med/Sting like bee and many more moves) and I was constantly using most of them and the play with defence and offence bars. I killed a guy in a 1v3 who had higher stats than me, because of the variety of moves i could use and I mastered the combat system. Many other people can approve this, that were actually fighting in world 7. You're talking about combat you had no idea about and I don't blame jorb and loftar for getting misguided anymore, because majority of people being like this is hard to filter out for them which is the one you should really listen to or you shouldn't.

Sure, you forgot Oak Stance and Dodge. So cute that you can press all those buttons, you are truly the pvp god
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Re: Revised Legacy Combat

Postby dafels » Tue Jul 26, 2016 10:43 pm

APXEOLOG wrote:
dafels wrote:I was using almost most of the moves in world 7 combat that the combat system had to offer, and I could use them depending on the situation I am in(NPNG/Opp Knocks/Punches/Valstrikes/Jumps/Flex/Bloodlust/Combat med/Sting like bee and many more moves) and I was constantly using most of them and the play with defence and offence bars. I killed a guy in a 1v3 who had higher stats than me, because of the variety of moves i could use and I mastered the combat system. Many other people can approve this, that were actually fighting in world 7. You're talking about combat you had no idea about and I don't blame jorb and loftar for getting misguided anymore, because majority of people being like this is hard to filter out for them which is the one you should really listen to or you shouldn't.

Sure, you forgot Oak Stance and Dodge. So cute that you can press all those buttons, you are truly the pvp god


Is this dumb shit all that you could come up to after getting destroyed in this discussion?

tbh Jorb and Loftar doesn't even need to bring the legacy's combat back, they just need to bring something that is better than the current card/cooldown combat. Even salem's combat is better than the current one.
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Re: Revised Legacy Combat

Postby APXEOLOG » Tue Jul 26, 2016 10:55 pm

dafels wrote:Is this dumb shit all that you could come up to after getting destroyed in this discussion?

We have a "Name more legacy combat moves" competition? Idc about this kiddy games

dafels wrote:tbh Jorb and Loftar doesn't even need to bring the legacy's combat back, they just need to bring something that is better than the current card/cooldown combat. Even salem's combat is better than the current one.

The main card/deck problem is that you cannot discard move without loosing initiative in fight. For sure you cannot remove cooldown from discard, because then all deck idea will not work at all. But i think there can be solutions for this, for example discard will renew the first buff in the buff queue. Also there should be some type configuration, for example i always want to have 2 defensive and 3 offensive moves in the hand. Then you can fit more moves into decks and you will need to use your brain to make it work

As for cooldowns - Agility had a lot of influence in legacy too. The solution is just add more move utility moves, and nerf full-color defense moves (Shield Up?). Before that stupid mandatory defence you had to choose what type do you want to counter.

dafels, i also want to point out that even if you are good in pvp (idk about it tbh, never heard of you), if the only thing you can say is "current combat system dumb af" then you are even worse then the worst pvp player in the game who provides the proper feedback. Your tears will not have any influence on this game, but your feedback and ideas may have
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Re: Revised Legacy Combat

Postby Moisture » Tue Jul 26, 2016 11:13 pm

Lemmi just throw this in.
To all of the main PvP oriented players, answer this for me.

Is there a better deck out there for 1 vs 1's than the usual Steal Thunder deck that absolutely everybody runs? Because I've spent a fair bit of time testing as many builds as I can find and nothing beats that shit, WHICH IS A FUCKING PROBLEM. The fight boils down to who has the most agil, because if you have more agil then your steal thunders go off faster which means you not only put the other guy on the defensive permanently, but you starve the fucker of IP completely. Where's the skill in that? There's no defense/offense bar or intensity to manage, so it literally comes down to who has the most agility.

Obviously steal thunder can bite you in the ass in a group battle, but there's also a cookie cutter deck specifically for group battles too.


For all the flaws of the legacy combat system, it at least allowed for some strategy in fights, but I agree, we technically don't have to go back to the legacy system but what we have now is so much worse. I sure hope combat is the absolute top priority for you, jorb&loftar. I think everything else definitely should be put on the backburner.
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Re: Revised Legacy Combat

Postby dafels » Tue Jul 26, 2016 11:20 pm

APXEOLOG wrote:
dafels wrote:Is this dumb shit all that you could come up to after getting destroyed in this discussion?

We have a "Name more legacy combat moves" competition? Idc about this kiddy games

Selective memory?
Your claim why "legacys combat was bad" was based on "there were only 5 useful moves, it wasnt different than it is now" and I named almost all the moves that legacy had were useful on your point which I proved wrong. The use of moves was highly dependant on the situation you were in or what your plan was.

dafels wrote:tbh Jorb and Loftar doesn't even need to bring the legacy's combat back, they just need to bring something that is better than the current card/cooldown combat. Even salem's combat is better than the current one.

The main card/deck problem is that you cannot discard move without loosing initiative in fight. For sure you cannot remove cooldown from discard, because then all deck idea will not work at all. But i think there can be solutions for this, for example discard will renew the first buff in the buff queue. Also there should be some type configuration, for example i always want to have 2 defensive and 3 offensive moves in the hand. Then you can fit more moves into decks and you will need to use your brain to make it work

As for cooldowns - Agility had a lot of influence in legacy too. The solution is just add more move utility moves, and nerf full-color defense moves (Shield Up?). Before that stupid mandatory defence you had to choose what type do you want to counter.


the main problem with this combat system is that the ones who are using the moves that are less cooldown will be the only viable moves and they will be always the winners and it will always come down to who's agility is better via gilds and no thinking/planning at all. Even if you put new attack/defence cards in the game which you can nomind spam or your idea or you change the damage model or whatever I don't think that it can be fixed without introdoucing a completely new system, like the combat on the test server was.

then you are even worse then the worst pvp player in the game who provides the proper feedback


I don't even care if you have heard about me or not, I don't have the urge to show how good I am like most of the PvP kiddies on the forums, I am just here to prove you were completely wrong and it was totally relevant. And I'm giving proper feedback why the old system was good and why the current one is bad, unlike you, throwing around empty claims.
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Re: Revised Legacy Combat

Postby Hasta » Tue Jul 26, 2016 11:29 pm

dafels wrote:I killed a guy in a 1v3 who had higher stats than me, because of the variety of moves i could use and I mastered the combat system.

dafels wrote:I don't have the urge to show how good I am like most of the PvP kiddies on the forums, I am just here to prove you were completely wrong

I'm having a serious cognitive dissonance here >.<

Anyways, what does it matter now when jorb said 1. he knows the current system is bad 2. there will be no returns to old systems whatsoever (and STFU) and 3. they are decided to work on something different altogether... The whole thread looks like an argument for it's own sake.
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Re: Revised Legacy Combat

Postby dafels » Tue Jul 26, 2016 11:31 pm

Hasta wrote:
dafels wrote:I killed a guy in a 1v3 who had higher stats than me, because of the variety of moves i could use and I mastered the combat system.

dafels wrote:I don't have the urge to show how good I am like most of the PvP kiddies on the forums, I am just here to prove you were completely wrong

I'm having a serious cognitive dissonanse here >.<

Do you even follow? The reason why I included that was, because, to just show that in old legacy combat you could bring down your opponents even if you were outnumbered, outstatted, etc.. if they had not mastered the combat system as you had and they were worse players in general. It didn't come down to numbers to determine the winner, the mind did in the old legacy system, that is why it was good.
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