Community: The next world should be made permanent

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Community: The next world should be made permanent

Postby Kaios » Tue Sep 20, 2016 9:04 pm

I was kind of getting used to stat caps, I didn't really mind them at all. I'm a bit curious about what the disparity is between top statted players and the rest of the remaining player base. Seems to me the most logical solution in deciding whether or not stat caps are appropriate would be for jorb and loftar to look at what attributes/stats players are making it to. My assumption would be that there are very few players that might have stats ranging from 500-1000+ BASE (No gilds or other bonuses).
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Re: Community: The next world should be made permanent

Postby ven » Tue Sep 20, 2016 9:15 pm

Teleskop wrote:permament world with no statcaps would draw huge line between new players and old seasoned exploiters

Most of that is only a problem because it's possible to sit inside walls studying curios forever. If characters aged or if there was a use-based stat decay that gap wouldn't be so big an issue.
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Re: Community: The next world should be made permanent

Postby The_Lich_King » Tue Sep 20, 2016 9:20 pm

I am slightly ok with a permantent world on 1 condition. IT IS HUGE!!!! So that we don't run out of space and by huge i mean like 18 hours by boat. And that the stat cap is raised immensely maybe even removed. Because think about this. What happens when people reach stat cap in this world? In this world they do some raiding, quit and then move on and wait for the next one. Now that there is no next one we need some incentive to keep playing after we reach stat cap and do that intitial raiding. Maybe make it so that their are some deep underground areas with strange lootable shit that can only be accessed by players with ludicrously high str and certain areas in the mountain that are so high only people with high perc can be able to see through the snow storms. Basically some kind of end-game content that would keep people playing cause with the game as it is, it would die almost instantly if the worlds were permanent.

Ultimately i think a permanent world is a stupid terrible idea unless something about this game changes for the better.
Last edited by The_Lich_King on Tue Sep 20, 2016 9:22 pm, edited 1 time in total.
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Re: Community: The next world should be made permanent

Postby sMartins » Tue Sep 20, 2016 9:20 pm

Granger wrote:Even easier to optimize with a silicon brain running that character.


I don't think so...cause you have to make differents jobs...and you can train a particular skill max once a day or someting like that....made it in a way that bots will be equal to simply playing the game...will also improve the alts thing..cause doing only few jobs will not be beneficial anymore
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Re: Community: The next world should be made permanent

Postby The_Lich_King » Tue Sep 20, 2016 9:46 pm

sMartins wrote:
Granger wrote:Even easier to optimize with a silicon brain running that character.


I don't think so...cause you have to make differents jobs...and you can train a particular skill max once a day or someting like that....made it in a way that bots will be equal to simply playing the game...will also improve the alts thing..cause doing only few jobs will not be beneficial anymore

You see if you make it so that there is a max to each skill once per day that's great for casual players and non-botters, but it sucks for hardcore players. like take for instance, bob dole. Normally he rams hogwild onto every stat he can and tries to get to stat cap first before everyone else like he did this world. If you make it so there is a skill and stat max every day then it demeans hardcore players and makes it so being a hardcore player is useless. Then all the stat-cappers(which make up a huge majority of this game) will quit. We need a different solution other than nerf hardcore players even further than they already have been nerfed.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Re: Community: The next world should be made permanent

Postby Kaios » Tue Sep 20, 2016 9:52 pm

I guess to be hardcore you need to raise your stats all day, nobody else can be considered hardcore unless you're raising your stats!

Building that brickwall all day? Not hardcore. Spending hours upon hours mapping out the world? Not hardcore. Creation of art projects, expansion and refinement of industry, building a public market, going to the trouble of creating events for other players to participate in. None of that matters, just stats.
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Re: Community: The next world should be made permanent

Postby Granger » Tue Sep 20, 2016 10:03 pm

Kaios wrote:Building that brickwall all day? Not hardcore. Spending hours upon hours mapping out the world? Not hardcore. Creation of art projects, expansion and refinement of industry, building a public market, going to the trouble of creating events for other players to participate in. None of that matters, just stats.

Which is a sad approach to this beautiful game...
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Re: Community: The next world should be made permanent

Postby sMartins » Tue Sep 20, 2016 10:04 pm

The_Lich_King wrote:You see if you make it so that there is a max to each skill once per day that's great for casual players and non-botters, but it sucks for hardcore players. like take for instance, bob dole. Normally he rams hogwild onto every stat he can and tries to get to stat cap first before everyone else like he did this world. If you make it so there is a skill and stat max every day then it demeans hardcore players and makes it so being a hardcore player is useless. Then all the stat-cappers(which make up a huge majority of this game) will quit. We need a different solution other than nerf hardcore players even further than they already have been nerfed.


First: playing a pc game 24/7 it's not healthy...so in this way we are even helping these poor people (hardcore gamers you named)
Second: i don't mean to change how stats works right now...will be everything as it is now, plus some bonus if you train that skill...for example, i'm building a huge palisade ..so i need to chop a lot of trees...at the end of my palisade i will be faster in chooping trees, less stamina, etc...that bonus will eventually decay if your character stop to chop trees sometime....same thing with every other skill....but to prevent bots you cannot train a single skill for an entire day (8 hours)...after some point your character stop to increase tht skill cause it's tired of that job and he need to make something else to keep increasing this bonus skills....like fishing for example, or cooking...etc..so making different things everyday will help you to increase with a very small amount and less if you are already good in some job...in this way i will be a little bit better than initial skill in different jobs i make everyday and if i stop to do that job i will turn back to the initial stats...

sorry very hard to explain in English
Last edited by sMartins on Tue Sep 20, 2016 10:12 pm, edited 1 time in total.
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Re: Community: The next world should be made permanent

Postby The_Lich_King » Tue Sep 20, 2016 10:07 pm

Kaios wrote:I guess to be hardcore you need to raise your stats all day, nobody else can be considered hardcore unless you're raising your stats!

Building that brickwall all day? Not hardcore. Spending hours upon hours mapping out the world? Not hardcore. Creation of art projects, expansion and refinement of industry, building a public market, going to the trouble of creating events for other players to participate in. None of that matters, just stats.


You know what i mean. Also expanding and refining industry will be seriously difficult when you have a inhinderence to your stats because then your quality of goods will also be inhindered. Also public markets would become non-existant because why would anyone ever need one. If we all have the same stat level then we can all get basically the same q goods. I mean some people might have better q materials leading to a slightly better quality but basically everyone will have same q goods so no one would ever need a market. On the subject of brickwall, mapping world, and art yes those would still flourish and no i don't deny that any of these things are hardcore but you get what i am getting at. Alot of stuff would seriously falter if everyone has the same stats.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Re: Community: The next world should be made permanent

Postby The_Lich_King » Tue Sep 20, 2016 10:10 pm

sMartins wrote:
The_Lich_King wrote:You see if you make it so that there is a max to each skill once per day that's great for casual players and non-botters, but it sucks for hardcore players. like take for instance, bob dole. Normally he rams hogwild onto every stat he can and tries to get to stat cap first before everyone else like he did this world. If you make it so there is a skill and stat max every day then it demeans hardcore players and makes it so being a hardcore player is useless. Then all the stat-cappers(which make up a huge majority of this game) will quit. We need a different solution other than nerf hardcore players even further than they already have been nerfed.


First: playing a pc game 24/7 it's not healthy...so in this way we are even helping these poor people (hardcore gamers you named)
Second: i don't mean to change how stats works right now...will be everything as it is now, plus some bonus if you train that skill...for example, i'm building a huge palisade ..so i need to chop a lot of trees...at the end of my palisade i will be faster in chooping trees, less stamina, etc...that bonus will eventually decay if your character stop to chop trees sometime....same thing with every other skill....but to prevent bots you cannot train a single skill for an entire day (8 hours)...after some point your character stop to increase tht skill cause it's tired of that job and he need to make something else to keep increasing this bonus skills....like fishing for example, or cooking...etc..

Still comes down to the same issue. If i want to make a warrior and spend my entire play-time for that day devoted to increasing MC and Ua then it would be ultimately fruitless because of this cap. I mean yes it would stop botting but it also would make it harder for me to raise a character for a specific purpose. Instead my character would be more rounded out which is a bad thing because then theres no purpose to having alts and i would have my main do everythinf. And if my main does everything when i lose him i also lose EVERYTHING.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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