shadyg0d wrote:While I didn't want this to become a debate I'm glad to see I have created a dialog. Maybe I was ahead of the times and this needed to happen first.
You can not make controversial claim without expecting debates.
shadyg0d wrote:To clarify, I'd agree it's the A)subtokens and B)+%50 character development that bother me the most. Even the inventory space and convenience are ridiculous but that isn't what triggered me to make this thread.
Noted.
shadyg0d wrote:The character development rate is a huge deal and I don't see how anyone with a basic understanding of math can call this a "very slight" advantage... I don't see why this needs to be explained...
+50% rate is obvious very big advantage. I would not try to argue this one. Probable worth pointing out that stat cap makes this less of advantage (takes f2p longer to hit cap, but can compete on level ground at cap eventually).
shadyg0d wrote:The subtokens are very bad too.
I think sub token is necessary evil (see below).
shadyg0d wrote: They completely override the concept of supply and demand, competition, etc...
How so? It is just as any other item is.
shadyg0d wrote:People are literally getting something for nothing. A LOT for nothing if you consider that subtokens are the most valuable item in the game.
Compare these two scenario:
- I buy sub token in shop for $10 and trade it to you for 10 gold bars.
- I buy 10 gold bars in shop for $10.
Surely you can see massive difference in these two situation. In the second scenario, price for gold bar is fixed at $1 per bar. In first scenario gold bar is worth $1 per bar because that is its relative value to other items in game. The reality is completely opposite of point you are try to make here. Buying items from the shop directly is getting something for nothing. Any item you trade for sub token must have been produce by the efforts of some other player.
shadyg0d wrote:Obviously with how small the playerbase is the subtokens have not really reached their full potential. The more players this game has, the bigger the market is for subtokens.
You can replace ''subtoken'' with any item in game and this point is still valid i.e. this point says no thing. More player in market = bigger market. This is obvious and true regardless of item.
shadyg0d wrote:It's basically the same thing as buying in-game currency.
Sub token is literally buy in-game currency. This is intent of item. I think sub token is necessary evil in game. Without sub token, there will still be real money trades as you can see gold sales in other MMO. Obvious with tokens, this becomes endorsed and more common in a relative sense, which is maybe argument. But in boolean sense, fact remains that ''player can buy game item with money'' will always be true in any game with tradable items. Since eliminating this unfortunate reality is impossible, next best strategy is to embrace and profit from it. Sub token is basically jorb and loftar tax on people who do real money trade.
shadyg0d wrote:All these things taken together should be worrying to any player who doesn't have their head up their ass. Look at the road we're going down. It's getting worse and worse and hardly anyone cares. Even if you don't think it's a big deal now, when will it become a big deal?
Obvious that now I think game is not too pay to win. When it becomes this is when I care.
shadyg0d wrote:+%100 character development rate?
This is fine.
shadyg0d wrote:Ore for cash?
This is not fine, see gold example above.
shadyg0d wrote:Double inventory space?
This is fine.
shadyg0d wrote:Many of us already agree it's gone too far and there is no indication, based on the response of the devs to criticism, that they see anything wrong with it. Only the players can stop this.
I think if dev does not respond to criticism then the answer is better criticism and not yell louder.
shadyg0d wrote:To say it again, most of you are completely in denial
Indeed, I do deny that game is pay to win currently. Because I do not think this is true.
Now that I have reply, I think I can say my own piece. ''Pay to win'' is not anything that give some advantage to those who play, it is something where chance of winning goes up with the amount you pay. With Haven, you can get full advantage if you pay $7/mo. for subscription. It does not matter if I have $100,000 that I want to spend on game, or just that $7 I want to spend, I will have same advantage in either case. There is a limit on how much money is affecting your winrate.
I think to use some Magic: the Gathering example is good one here. If you are not familiar, this is some trading card games and it can be very expensive. You can look
here that competitive deck for legacy format can be $1000 USD minimum, sometime as much as $2k or $3k for certain deck. If you only have some $10 or $100 USD to spend, you will surely not be competitive, and probable lose every single game. Does this make Magic pay to win game? I would say no, not at all. It is just a game that cost up to $3000 USD to play it. Assuming both player is willing and able for spend $3000 USD, it does not matter how much more money they could spend. Once they are in the match it is only their skill (and luck of draws) that determines winner, and neither thing is bought.
How about Counter Strike: Global Offensive? Is this pay to win game? I would say no, and I expect even you would agree. I do not play this game, but to my knowledge there is no way to buy ingame advantage, just cosmetic skins and such. So why does this enter discussing at all? According to this
here it looks like the game cost $14.99 to play it. It would be hard to win the game if you can not play it, I think. Does this make CS:GO pay to win because the man with $10 will always lose to the man with $15 to spend? To say yes to this is to agree that every game in world is pay to win and makes entire thing meaningless.
Haven is same way as these games. Haven is a game that cost $7/mo. to play it. If you want to play this game, you will pay the price to play it. Lucky though, developer allow you to play demo of game for as long as you like for free.
All that being said, I would love if Haven could be like Dota 2, where every player can play the full game for free. I would like if my rent is free too. But that is not economically viable at this moment. Jorb say on stream that he agree that the shop is a negative thing and he would remove if he could. Your time is wasted saying shop is bad. We all know it is bad, but it is best thing we have right now. Come up with something better and shop will go away I think. And until that point, current implementation is not game breaking.