New things for the shop that aren't P2W. Open Dialogue.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New things for the shop that aren't P2W. Open Dialogue.

Postby Kaios » Fri Apr 28, 2017 4:11 pm

Sevenless wrote:I'm not a fan but realistically I think they're a necessary component at this point in time. I'd have to ask jorbtar what their revenue streams look like to know for sure. It's part of why we don't get a million hats, they give very little per time unit spent making them according to jorb.


I've said it before probably a few times but I honestly believe tokens have a greatly negative impact on in-game trading. At this point in the game when player count starts to dwindle you don't have many new players any more bringing in things like blueberries, chives, foraged curios, pearls, etc. and instead many players will opt for the easier route to obtain whatever currency or item they are looking for and that would be tokens. The market system in this game relies on players trading more than just tokens with each other.

This is not so noticeable in the early stages but as the world progresses it only becomes worse until trade is just as dead as the playerbase.
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby ven » Sat Apr 29, 2017 12:03 am

What exactly is the problem with p2w? If the game is so grindy, wouldn't it be a good thing for everyone, devs included, if convenience item recipes like a 180° scythe and a tree saw were sold at the shop? Or a gift box with random gilds?


2d0x wrote:Monuments and graves with the last statistic/player data in the new worlds?

This is a good one. Paying a bit to have a few archaeological remains of your deeds transported into the next world sounds awesome.

Not only character-wise, but also in terms of structure, like a ruined building model that upon inspection says "ages ago, the village of X stood upon this place".
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby ricky » Sat Apr 29, 2017 1:33 am

I'll just say it again

ricky wrote:Just slap a donate button on the bottom of the page or set up a patreon and let people donate cash.

Let people decide what they think the game is worth
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby viznew » Sat Apr 29, 2017 2:22 am

costumes non gildable (like hats) whould be amazing

custom building temples (like a reg building layout and setup but looks different) to stand out in a crowd

more stuff that takes sketches (wagons, buildings(banner on side?or hanging from tower window?) even like capes, banner that can hang on walls,sheets of bed, or the seat of some chairs,horse blankets no real use out side of tells horse apart from distance?, tattoos?)
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby Glorthan » Sat Apr 29, 2017 4:03 am

ricky wrote:I'll just say it again

ricky wrote:Just slap a donate button on the bottom of the page or set up a patreon and let people donate cash.

Let people decide what they think the game is worth

We have different sub tiers already, not sure this is really needed.

Too many similar options eventually becomes noise.
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby 2d0x » Sun May 14, 2017 1:58 pm

Decorative pets: cats and dogs. They can be both exclusively decorative, and bringing a small benefit, for example:
1. A person buys a box in which a cat appears. For example, in a box of a cat sometimes it is possible to find rats and small curiosities.
2. A person buys a kennel in which a dog appears. A dog can bark if a criminal act is committed in a certain radius and can sometimes bring birds and small animals. Or, for example, if the dog is fed, sometimes in the kennel you can find a bone of x1.5 from the quality of its food.
Excuse me, I don't speak English.
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby ChildhoodObesity » Tue May 16, 2017 2:26 pm

i want to walk around as a stormtrooper
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby yozzik111 » Tue May 16, 2017 2:48 pm

I'm not going to read this thread. I'm going to ask: where are the damn new hats?
Obviously you can't get any significant income from store if you don't add them.
Sköldpaddan, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl.

P.S. More nice hats please!
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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby Sevenless » Tue May 16, 2017 2:51 pm

yozzik111 wrote:I'm not going to read this thread. I'm going to ask: where are the damn new hats?
Obviously you can't get any significant income from store if you don't add them.


Jorb said the "make haven great again" hat sold 22 times. That's not a lot of money. Why make new hats if the game doesn't reward jorb for making them.

Here's a thought though. Maybe make sub tokens tradeable for hats. Right now, a lot of people prefer buying sub tokens because they are guarenteed tradeable, hats not so much. If people could use sub tokens they get ingame via trade to buy hats, maybe more people would get them from the shop. I think the people who want hats and the people who spend extra money on the store aren't necessarily the same person. And right now trading hats is hard, but trading sub tokens is very easy since it's a currency of sorts. Why not combine em?

I'd say value the sub token at 5$ store credit each. 2 sub tokens for a nicer hat, 1 sub token for the pleb hats.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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Re: New things for the shop that aren't P2W. Open Dialogue.

Postby yozzik111 » Tue May 16, 2017 3:01 pm

Sevenless wrote:Why make new hats if the game doesn't reward jorb for making them.


- God, why don't you let me to win the lottery for once at least?!
- Go buy yourself a ticket, at least.

Current item shop is shit (ashtray and beer, really?). Why should i reward jorb for shit?.
Previous layout was way better and i don't have some items from it.


Sevenless wrote:I think the people who want hats and the people who spend extra money on the store aren't necessarily the same person. And right now trading hats is hard, but trading sub tokens is very easy since it's a currency of sorts. Why not combine em?


Trading hats is a bit more safe as for me.
Sköldpaddan, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl.

P.S. More nice hats please!
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