no-death pvp has made things WORSE

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: no-death pvp has made things WORSE

Postby Sevenless » Sun May 21, 2017 2:13 am

tirioll wrote:From now on, if I need to go somewhere dangerous on my flimsy crafter, I will go with my HHP at 90%+ and SHP at 10%- of my MHP hehehee


That's the amusing conclusion to be had here. Walking around with 1shp and full hhp is the safest.

In general, any weapon having more than 50% geivous damage kinda makes that weapon the permadeath meta. A chance at killing your opponent is a lot better than having no chance with UA or a sword.
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Re: no-death pvp has made things WORSE

Postby Kaios » Sun May 21, 2017 4:34 am

I did a couple more (link here) just for fun using quick barrage, the second time I try it against the armored alt I finish with a cleave.
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Re: no-death pvp has made things WORSE

Postby tirioll » Sun May 21, 2017 6:22 am

Kaios wrote:I did a couple more (link here) just for fun using quick barrage, the second time I try it against the armored alt I finish with a cleave.


Quick barrage deals same 60% grievous damage with B12, so it's probably the same for every combat move.

And Kill test #10 nicely illustrates what Sevenless pointed out:
Sevenless wrote:It's possible to instantly die in a single fight against a B12 then. ... The key to doing it would be to try and get them down at least 50% hp through melee attacks, and then full cleave for the kill.
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Re: no-death pvp has made things WORSE

Postby Avu » Sun May 21, 2017 7:52 am

I love how half the people are clueless death can still happen bypassing the teleport home knockout (even ignoring the whole leech thing) a quarter knows it's possible but kinda likes it and nobody knows if jorb and loftar intended to fuck over noobs again (not exactly out of character for them) or they simply fucked up the implementation (not exactly out of character for them).
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Re: no-death pvp has made things WORSE

Postby Sevenless » Sun May 21, 2017 2:36 pm

Avu wrote:I love how half the people are clueless death can still happen bypassing the teleport home knockout (even ignoring the whole leech thing) a quarter knows it's possible but kinda likes it and nobody knows if jorb and loftar intended to fuck over noobs again (not exactly out of character for them) or they simply fucked up the implementation (not exactly out of character for them).


Considering they forgot to remove red handed teleport block, leading to a criminal getting killed that way, I'm in the camp of "They didn't realize the implications of it". They did state in the update they wouldn't foresee everything, and that's proving true. That's why I wanted to talk about this. Devs need to see our play experience, and a lot of the pvpers are... well maybe I'm wrong here but... I feel they're not very good at explaining their issues with the combat system. They assume the rest of us have a lot more experience fighting than we do, and I feel jorbtar fall into that category. They're too busy devving to be hardcore pvpers sparring constantly.

I'm curious about the guy who complained he got downed and had 24% hhp loss. Was that QB tested with a B12?
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Re: no-death pvp has made things WORSE

Postby Bowshot125 » Sat Jun 03, 2017 7:15 pm

Bump.

Remove placing leeches on KO'd players, just had a village mate quit and vanish due to it. The KO system doesn't even work till you do so.
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Re: no-death pvp has made things WORSE

Postby jorb » Sat Jun 03, 2017 7:51 pm

Bowshot125 wrote:Remove placing leeches on KO'd players, just had a village mate quit and vanish due to it. The KO system doesn't even work till you do so.


Will look at that.
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Re: no-death pvp has made things WORSE

Postby blank » Sat Jun 03, 2017 8:56 pm

ChildhoodObesity wrote:
Sevenless wrote:I mean, I realize UA abilities are used a lot, but UA as damage? By someone who regularly fights for factions?

Every video I see people have swords out.

mc doesnt even matter for damage though, it matters for attack weight/defense weight if i have 1mc i will do as much damage as someone with 1000 ok damage is based on WEAPON Q/TYPE and strength. what mc will do is if you cleave someone at 80 openings with 500 mc the cleave might bring them to 90 openings and do say 500 amount of damage, if someone with same weapon q and strength cleaved the same guy at 80 but they only had 1mc they would also do 500 damage and their openings would remain at 80 or maybe go to 81 or something hehe

Base damage* sqrt(sqrt(Quality*Strength)/10) as far as i know this is an accurate formula, base damage for b12 i believe is 150 not exactly sure on swords




Yes but you have to remeber stance too. a guy with 500 mc using shield stance now has 1000 mc toward is def. making it harder for you to even put any openings on him, am i right?
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Re: no-death pvp has made things WORSE

Postby Kaios » Sat Jun 03, 2017 9:48 pm

blank wrote:Yes but you have to remeber stance too. a guy with 500 mc using shield stance now has 1000 mc toward is def. making it harder for you to even put any openings on him, am i right?


True but if you have more MC than UA you might as well just use parry instead, the amount of blue opening you end up giving to the opponent when they attack you is way more useful than causing them to spam more attacks at your higher defense since they might just resort to building more IP with quick barrage and kito instead. Either way both maneuvers aren't causing you to lose any attack weight like most of the others do so that's a nice bonus.
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Re: no-death pvp has made things WORSE

Postby ChildhoodObesity » Sun Jun 04, 2017 11:52 am

blank wrote:
ChildhoodObesity wrote:
Sevenless wrote:I mean, I realize UA abilities are used a lot, but UA as damage? By someone who regularly fights for factions?

Every video I see people have swords out.

mc doesnt even matter for damage though, it matters for attack weight/defense weight if i have 1mc i will do as much damage as someone with 1000 ok damage is based on WEAPON Q/TYPE and strength. what mc will do is if you cleave someone at 80 openings with 500 mc the cleave might bring them to 90 openings and do say 500 amount of damage, if someone with same weapon q and strength cleaved the same guy at 80 but they only had 1mc they would also do 500 damage and their openings would remain at 80 or maybe go to 81 or something hehe

Base damage* sqrt(sqrt(Quality*Strength)/10) as far as i know this is an accurate formula, base damage for b12 i believe is 150 not exactly sure on swords




Yes but you have to remeber stance too. a guy with 500 mc using shield stance now has 1000 mc toward is def. making it harder for you to even put any openings on him, am i right?

well thats why i said it matters for defense weight too heh... and 500mc is 1250 defense weight anyways defense weight isnt even that important because theres like a 4th root applied in that shit so if you have 5x someones attack weight as ur defense weight theyll still do ok openings on you parry is a pro move and the only reason to actually go MC
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