NOOBY93 wrote:DDDsDD999 wrote:Locking character progression almost entirely behind questing and hunting is a terrible idea. And having none at all is also terrible.
Any reasons?
Repetitive, boring grind that just begs for botting.Would require a GIANT (never defined) overhaul for equipment that isn't just spamming cloth and steel.
Equipment also needs to be changed so people can't just spam infinite gear. Otherwise fights aren't about investment in characters and resources, but whoever can get more people online to pilot your hoard of alts (which is already a fucking problem with stats).
Out-right removes entire industries that produces things such as food and curios.
Makes memo's unimportant (why should I care if people memo me if I can just swap my gear to a new alt), making combat even MORE of a clusterfuck, making distraction alts even MORE fucking annoying. Swap alts all the time so people never know who they're fighting for mad meme points.
Removes the urgency and importance of the wound mechanics.
Removes the entire concept of pema-death. Yes it's hard to die now, but that's just because wounds in PvP are usually laughable, and wonders like salt and ancient roots are so hilariously unbalanced that it's crazy you think jorb and loftar could balance an autistic-ly abstract system that tries to condense nearly the entirety of the game's spectrum of industries into just "gear".