Remove combat stats

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Remove combat stats

Postby NOOBY93 » Mon Aug 21, 2017 2:38 pm

Potjeh wrote:
ChildhoodObesity wrote:
Potjeh wrote:How about gear sets the cap instead of giving bonuses to skills? So you can have 9001 UA, but if your gear's total UA is 100 than 100 UA is all you actually use.

still lame if people want actual balanced pvp where the winners are determined by skill which nooby wants this doesnt help anyone. the people with the best industry for gear win opposed to now being the people with the highest stats xd

It's same thing as the original suggestion, except it somewhat appeases people who are vehemently against totally fresh alts participating in PvP.

they couldn't participate though, still need to get 5/5 in each move.
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Re: Remove combat stats

Postby Potjeh » Mon Aug 21, 2017 3:32 pm

Yeah but that's pretty easy with move scrolls.
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Re: Remove combat stats

Postby NOOBY93 » Mon Aug 21, 2017 4:13 pm

Potjeh wrote:Yeah but that's pretty easy with move scrolls.

True. I think the move scrolls should be removed and instead, getting moves via quests should be added on top of being able to get them via hunting. OR, each scroll should work like the first scroll - instead of just studying it with time, it should only dictate which is the next one you get from quests/hunting.
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Re: Remove combat stats

Postby ricky » Mon Aug 21, 2017 5:41 pm

I feel having advanced moves being acquires through more rigorous exercises, such as credo completion, skill requirements, and elite monster kills would help mitigate the "terminator altpocalypse" that gear based combat would create.
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Re: Remove combat stats

Postby DDDsDD999 » Mon Aug 21, 2017 6:31 pm

Locking character progression almost entirely behind questing and hunting is a terrible idea. And having none at all is also terrible.
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Re: Remove combat stats

Postby NOOBY93 » Mon Aug 21, 2017 6:44 pm

DDDsDD999 wrote:Locking character progression almost entirely behind questing and hunting is a terrible idea. And having none at all is also terrible.

Any reasons?
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Re: Remove combat stats

Postby Potjeh » Mon Aug 21, 2017 7:08 pm

Combat scrolls are a must because it takes ages to get Take Aim otherwise.
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Re: Remove combat stats

Postby NOOBY93 » Mon Aug 21, 2017 7:46 pm

Potjeh wrote:Combat scrolls are a must because it takes ages to get Take Aim otherwise.

Again, they could stay, but instead of pure studying, they could just be used to get the specific move with normal means instead of random.
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Re: Remove combat stats

Postby stya » Mon Aug 21, 2017 8:23 pm

I had at first a bad impression but then quests brightened it up. I was worried about armies of fresh spawned zergs.

Could work with precise balancing but I fear it would just fuck up the q system, like if you have a cook with 4k per and 1k cooking, will he make q1-2k doughs?

Some good ideas at least (stats caaaaap also please as a quick fix at least)
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Re: Remove combat stats

Postby DDDsDD999 » Mon Aug 21, 2017 8:24 pm

NOOBY93 wrote:
DDDsDD999 wrote:Locking character progression almost entirely behind questing and hunting is a terrible idea. And having none at all is also terrible.

Any reasons?

Repetitive, boring grind that just begs for botting.

Would require a GIANT (never defined) overhaul for equipment that isn't just spamming cloth and steel.

Equipment also needs to be changed so people can't just spam infinite gear. Otherwise fights aren't about investment in characters and resources, but whoever can get more people online to pilot your hoard of alts (which is already a fucking problem with stats).

Out-right removes entire industries that produces things such as food and curios.

Makes memo's unimportant (why should I care if people memo me if I can just swap my gear to a new alt), making combat even MORE of a clusterfuck, making distraction alts even MORE fucking annoying. Swap alts all the time so people never know who they're fighting for mad meme points.

Removes the urgency and importance of the wound mechanics.

Removes the entire concept of pema-death. Yes it's hard to die now, but that's just because wounds in PvP are usually laughable, and wonders like salt and ancient roots are so hilariously unbalanced that it's crazy you think jorb and loftar could balance an autistic-ly abstract system that tries to condense nearly the entirety of the game's spectrum of industries into just "gear".
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