loftar wrote:If you don't like journeying, maybe you shouldn't try to be a nomad?
I don't want to be a nomad but I want larger inventory

loftar wrote:If you don't like journeying, maybe you shouldn't try to be a nomad?
Granger wrote:I think 'tame x' for a nomad crodo quest is as misplaced as 'deliver x gem to y' for a farming credo would be.
jorb wrote:Granger wrote:I think 'tame x' for a nomad crodo quest is as misplaced as 'deliver x gem to y' for a farming credo would be.
Name me one nomadic people the main industry of which is not one form of animal husbandry or another. The keeping of animals as mobile capital is essential to at least my conception of what it means to be nomad.
Granger wrote:Why are three 'tame x' style quests in the nomad credo
jorb wrote:Granger wrote:I think 'tame x' for a nomad crodo quest is as misplaced as 'deliver x gem to y' for a farming credo would be.
Name me one nomadic people the main industry of which is not one form of animal husbandry or another. The keeping of animals as mobile capital is essential to at least my conception of what it means to be nomad.
jorb wrote:Granger wrote:I think 'tame x' for a nomad crodo quest is as misplaced as 'deliver x gem to y' for a farming credo would be.
Name me one nomadic people the main industry of which is not one form of animal husbandry or another. The keeping of animals as mobile capital is essential to at least my conception of what it means to be nomad.
GamingRAM wrote:ability to craft rope without ropewalk [...] small version of a clay kiln[.]
jorb wrote:Ideally the game should play itself.
ricky wrote:While I like the idea of having a viable nomad profession/lifestyle in Haven, I feel you guys are stretching what exactly a real nomadic people could accomplish.
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