Potjeh wrote:Nah, even 1v1 DotA is orders of magnitude more complex than Haven. The actions space is a lot smaller in H&H, so training would take a lot less time and you wouldn't need as much expertise to train it.
Ok, you're trying to compare 1v1 sf mid dota with x vs y haven combat. The reason the dota bot works is that there are so many constraints to 1v1 mid only, no runes.
Some combat bot for haven would have to cover factors like cliffs, boats, knarrs, palisades, branch blocking, which direction to escape to, objectives like rams/pclaims/salt, and all the things that noone thought about. Machine learning is excellent at optimizing values, but right now there are a lot of problems with dealing with the value of concepts.
For the dota 1v1 bot, the bot has to optimize much less values.
How much his own hp is worth, how much his tower hp is worth, how much a creep kill is worth, how much enemy hp is worth, and more advanced things like what position is optimal for you and least optimal for the opponent.
I bet someone could quickly make some haven bots that can do something like attacking in a synchronized manner, but it's still not going to be useful for anything except maybe defending a ram.