One Year Worlds

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: One Year Worlds

Postby Myrgard » Wed Jan 03, 2018 9:01 pm

You're overbalancing it, the disproportion is never so great. That and the high number factions are usually the ones with higher stats.
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Re: One Year Worlds

Postby Aceb » Wed Jan 03, 2018 11:03 pm

First of all, casual players will always be behind the hardcore ones.

I find it kind of amusing that a lot of people is going on like: "factions too stronk, raiders too stronk, I'm so flat, uuughhhh".
Most of them on the first place, don't even try to participate in rat race (or can't?). It's better to cry that larger, organized group will always better / faster than smaller groups or solo-players (not speaking about hermits, cuz they know, they won't).

Catch-up mechanics are bad, unless very complex. You basically hurt people that invested time and brain into something. Well, botting is another thing and I can't argue with that. But remember that every catch-up mechanic You come up with, it will be used against more, than it benefits. Like imagine, few titan chars make everyone else getting a buff that allows them to catch-up to titan. Why wouldn't faction abuse it even greatly to make basically, clone fighters when the one in use dies? It will make smaller people / newcomer stompped even harder!


Also, I saw Jorb stating something about 2 worlds parallel to each other I think? I would really ask to make it a smart way, because it would be bad if we had something like:

Server #1 starts: Faction X beats Faction Y,Z,V ... (etc.), and it's mostly Faction X with some people and...
Server #2 starts: Repeat #1 w/o Faction X.
but I guess hermits, solo, newcomers, friends and/or vanity people would have easy time unless bored faction hunts them down?

I mean it don't have to be like that, but if one faction will dominate one server, the others will just go away, pulling a great playerbase off from other server and it will just loop until reset like this.

I mean correct me if I am wrong on what I've read here so far or my way of thinking.
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Re: One Year Worlds

Postby Granger » Thu Jan 04, 2018 1:13 am

Aceb wrote:Catch-up mechanics are bad, unless very complex. You basically hurt people that invested time and brain into something. Well, botting is another thing and I can't argue with that. But remember that every catch-up mechanic You come up with, it will be used against more, than it benefits. Like imagine, few titan chars make everyone else getting a buff that allows them to catch-up to titan. Why wouldn't faction abuse it even greatly to make basically, clone fighters when the one in use dies? It will make smaller people / newcomer stompped even harder!

Factions will always be more powerful than a band of hermits, as will hardcore players compared to casuals.

I have no objection to this, withing limits - but these currently don't exist (coles proved recently that you can feed a character to absurd levels within some hours in his feasting video). Also currently you can batch-create high statted characters and then simply log them out (a form of digital cryostasis) to activate them without further overhead just when you need them.

That's why I don't rally for a catch-up mechanic (as others might have painted it) but for one that prevents runaway stats and qualities by stopping the scissor from opening wider after a certain point - to enable newer players to reach the levels of ones that started earlier (not automatically, through work), with the side-effect of removing the effortless preproduction of over-average characters (as one would have to do upkeep on them or they'll return to be average). Thus with the guarantee that you'll, after a reasonable timespan even when starting from scratch, have an advantage if you grind hader and smarter than another (even should that one have started way earlier).

I mean correct me if I am wrong on what I've read here so far or my way of thinking.
I don't know if my english just sucks so I can't transport the message or if you simply have overlooked the posts outlining my viewpoint. In case it's the latter please flip back some pages and then tell me why it would be a bad idea.
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Re: One Year Worlds

Postby Tanchist » Thu Jan 04, 2018 4:43 pm

This.
Like in real life. One casual goes to the gym 2 hours twice a week. Another guy is a hard working peasant, lifting weights for hours every day because that is his work. Who would win if they browl? But can the hard worker be 100 times stronger than the casual? Casual will break a sweat lifting 20 kgs. Can any hard worker ever lift 2000 kgs? Real life is balanced by diminishing returns. Why are the stats of this game not balanced in the same way? If you never did physical effort, going to the gym will make you twice as strong in a very short time. But if you are already strong it may take years to double your stats. I guess the real life balance is what we are all used to, it's what all of us consider natural. The fact that in this game strength and all the stats are gained by eating like mad instead of exercise is just unexpected, not a nuisance.
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Re: One Year Worlds

Postby DDDsDD999 » Thu Jan 04, 2018 9:56 pm

Potjeh wrote:Yeah, it's funny how literal ants cause more damage than weaker statted players.

Fueling and op-knocking with weak characters is actually extremely important in fights.

Granger wrote:Question: How many 100-stat characters with q100 gear does it take to defeat a 10k-stat character with q500+ gear?
Or, worded differently: how many of the lower chars will be cut down by the titan before it is KOed and ports back to HF, to return the next day in new glory?

If they can body-block the character, they should win it easily, might lose a few trying to start the body-block, but 100 stats at the stage in the world when people have 10k stats is nothing like you stated earlier.

If you have a 5k stat character helping 1 or 2 100-statters, they can down the 10k stat character. 3 or 4 100-statters and it'd be really easy.

Of course the combat system is getting changed, but a lot of people suggesting changes really underestimate weak characters, especially when coupled with remotely competitive characters. A lot of it just comes down to game knowledge, and the 100-statters likely not knowing how to combat, but a group of weak characters can be pretty dangerous with some knowledge and numbers.
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Re: One Year Worlds

Postby Zesto » Fri Jan 05, 2018 3:08 am

klouyd wrote:I agree with Granger. I almost don't even wanta login, just cuz I know the world could reset soon. They just need a permanent world


If there weren't world resets this game would not work in its current state it would become 12 russians just botting the hell out of the game getting 100k stats and then anyone who trys to join is just murdered for the lolz because what else do you do in a dead game... So world resets are definitely a good thing
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Re: One Year Worlds

Postby Granger » Fri Jan 05, 2018 6:07 am

Zesto wrote:
klouyd wrote:I agree with Granger. I almost don't even wanta login, just cuz I know the world could reset soon. They just need a permanent world


If there weren't world resets this game would not work in its current state it would become 12 russians just botting the hell out of the game getting 100k stats and then anyone who trys to join is just murdered for the lolz because what else do you do in a dead game... So world resets are definitely a good thing


A nice demonstration of the currently widespread (RL) mindset of repeating known failing approaches over and over being superior to thinking open minded about how to fix the existing issues.
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Re: One Year Worlds

Postby ricky » Fri Jan 05, 2018 8:00 am

I for one am opposed to multiple world rotatations

I will once again shill for my idea of world expansions instead of world resets/multiple worlds
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Re: One Year Worlds

Postby MagicManICT » Fri Jan 05, 2018 8:12 am

Potjeh wrote:And each of them have like five backup titans. And inheritance is a thing, especially with OP State Funeral.

Let's not forget the OP feasting mechanics that got them there in the first place and then is used to quickly replace those lost stats.

How long did it take the first brick wall basher to show up in w3? Nearly six months? IIRC, Food qualities didn't go up anywhere near what they can get to now, either, mostly due to the limit of the tools used to produce the food were topping out at around 100-120, even at the end of that world.

ricky wrote:I will once again shill for my idea of world expansions instead of world resets/multiple worlds

Downside is that people get so spread out they get bored from lack of interaction or difficulty in traveling to interact with others.

Tanchist wrote:This.
Like in real life. One casual goes to the gym 2 hours twice a week. Another guy is a hard working peasant, lifting weights for hours every day because that is his work. Who would win if they browl? But can the hard worker be 100 times stronger than the casual?


To say the big guy that works out every day is going to win a fight... well, if you want to talk reality, experience and speed are more important than strength more often than the other way around. Of course, if the little guy gets caught by a lucky punch, it's going to be over fast.
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Re: One Year Worlds

Postby Zesto » Sun Jan 07, 2018 2:53 am

Granger wrote:Regarding world resets I think that they kill off motivation for building projects and deter players from starting (or continuing, for different reasons) to play - and the need for them solely roots from the current inablility of the world to rid itself of defunct structures and runaway numbers (stats and item quality).

IMHO world resets (as we know them) should be dealt with by removing the reasons for them.


Agreed but how would one do that? honestly when ever I get wipe it is a serious consideration to just quit and wait till next world and that is why the player base of this game is much higher at the begining of the world and then tappers off and then shoots up again no one wants to play a game where there busy playing catchup to some russian with 3000 bots force feeding them selves untill they have 3 million stats
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