It's not about that.
It's about being imposible to play smart.
You having 10k stats only means that you are good at doing chores. There's not much of brain activity involved.
It means that you are more sustainable to repeating, mind-numbing activity than others. Didn't want to say this, but it takes a good degree of stupidity to invest so much time in such boring stuff and being capable to have fun.
If you have 10k Stats in one stat type it means youve been working non stop for months cooking hunting growing trees and feeding animals. The core of this game so thats considered boring? if so why play the game. and attacking them for doing this because you wont makes you seem jealous or petty attack the system not the players.
Why doesn't H&H have a huge playerbase?
Cause it takes to be smart enough to see a brilliance through the "ugly graphics" and it takes to be pretty dumb to continue playing after some point. Otherwise it feels like pain.
This scares of decent people from playing.
I know a good bunch of people who tried to play H&H and quit. And all of them saying the same thing:
"If there's ever a proper balance in H&H - i will play the shit out of this game. But for now it's nothing to do there."
Yeah...all you can do is cook and eat food...
This is a multipart issue and not one problem by lumping it as stat inflation ignores the fact we need alot of other things to attract players such as
The current feasting system were discussing is broken
the inital Ui is so User unfriendly it scares anyone away even if they get it working.
the combat system takes too much to learn for a new player
the end game is severely lacking which is what jorb and loftar is doing atm with dungeons and hopefully darkness next world.
lack of any decent tutorials besides the ingame one- adding one from say a player done competition into the game ui to help new players would help alot like taming animals combat exploring factions kingdoms etc instead of saying to go to forums they have an info dump first.
and theres more.
Politics, wars, trading, all forms of player interaction are completely ruined by infinite character progression.
No strategy, no tactics, no means of defense against overpowered characters.
which would change with a decent stat progression system and during last siege there was tactics employed but as we can see siege mechanics have a long way to go.
Instead you have bots, alts and shitload of empty abandoned settlements.
the bots used by the factions are to reduce the tedium of things like satiations or farming into stockpiles like goo mentioned.
Each person you see either teleports or runs away.
they dont wanna die or get robbed lol
And a constant circlejerk among top players which is impossible to witness without dying out of cringe.
this is common to any game ours seem to have a sonic fetish though.
How can you NOT want to cure this cancer?
Decay is able to fix this and some other problems.
Maybe it's not the best solution. But it will get the work done without bringing more problems.
And i don't see anyone trying to come up with another idea. Just people going ape trying to criticize any possible change
without even thinking it over.
Stat decay is something i hate because it is the no effort bandaid response, its the tax people more to solve problems of overspending by governments instead of doing things more cost efficiently. i don't want a system like this because i love infinite stat growth, to know that i can keep going no matter what if i put the time and effort in.
We have mentioned time and time again the answer to stat growth is to slow it down so that the gap between hardcore and hermit is smaller and my suggestion of a feasting system mentioned before where its a system that we sit down and eat only what we fit on a table and the amount of food satiates our character and technically time gates the feasting session. Terrible spammy foods have higher timers and more complex ones have less time so if a hermit fusses about making decent food they can be at a similar level to a faction character.
which would you rather? stat decay or a decent feasting system? Punishment for playing or a rewarding and fun mechanic?
for example i mentioned this back a while ago and i dont know if anyone saw
viewtopic.php?f=48&t=59230&p=757246&hilit=Satiation#p757246