Mario_Demorez wrote:DDDsDD999 wrote:Making scents = death is retarded. It's ripe for alt abuse, as if nidbanes weren't game-changing enough. Annoying alt blocking your door on low HP? Better have a rage alt ready or you'll die if you get ganked outside. Vandal alts are already required for siege to fight off the alt-waves so your fighters don't get spammed with nidbanes, let's not make it so your character fucking dies because you were stupid enough to try and fight back against alt-spam.
The whole notion of "You leave scents? You're criminal, die!!!" is also retarded. Some scenarios you are absolutely forced to leave scents, even if you're a "peaceful player."
If an Alts on your claim you can exile him, which could then be made where if someone’s on someone else’s active claim that they don’t leave scents if crimes are committed by the owners.
Mario_Demorez wrote:Any scent that can be used to summon a character should allow revenge (or whatever you’d like to call it). This could be done so that if player a attacked and murdered player c it would leave a scent of murder. Player b walks up and finds murder scent and tracks it to player a. Any combat action done towards to player a by player b will leave a scent that can be tracked but not summoned for. It does not leave a scent that allows this revenge action. If player b ko’s player a and it is a scent of murder that he is tracking he can finish this fight with an execution. This leaves a scent that can be tracked and summoned for, to continue the dark path of revenge. Theft, vandalism and battery are all traceable and ko’able and allow the tracker to steal from the players inventory without leaving summonable scents but do not allow an execution. The scents left from a stealing from the criminal are not summonable. I feel like this system would not be abuseable or completely stop people from committing crimes. It would make people think about the cons and pros before killing someone of course.
jorb wrote:Good points raised against this. I also am generally skeptical of retribution mechanics, because any such sword will probably always be a double edge that large factions can abuse, see for example Nidbanes.
Granger wrote:jorb wrote:Good points raised against this. I also am generally skeptical of retribution mechanics, because any such sword will probably always be a double edge that large factions can abuse, see for example Nidbanes.
You realize that at least a part of the suggestion (not summonable scents being generated in retaliation scenarios) would effectively disable nidbanes for ones that take revenge, unless they overdo it?
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