Scents should allow delivery of justice

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Scents should allow delivery of justice

Postby Mario_Demorez » Mon Apr 02, 2018 4:33 pm

Any scent that can be used to summon a character should allow revenge (or whatever you’d like to call it). This could be done so that if player a attacked and murdered player c it would leave a scent of murder. Player b walks up and finds murder scent and tracks it to player a. Any combat action done towards to player a by player b will leave a scent that can be tracked but not summoned for. It does not leave a scent that allows this revenge action. If player b ko’s player a and it is a scent of murder that he is tracking he can finish this fight with an execution. This leaves a scent that can be tracked and summoned for, to continue the dark path of revenge. Theft, vandalism and battery are all traceable and ko’able and allow the tracker to steal from the players inventory without leaving summonable scents but do not allow an execution. The scents left from a stealing from the criminal are not summonable. I feel like this system would not be abuseable or completely stop people from committing crimes. It would make people think about the cons and pros before killing someone of course.
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Re: Scents should allow delivery of justice

Postby DDDsDD999 » Mon Apr 02, 2018 5:15 pm

Mario_Demorez wrote:
DDDsDD999 wrote:Making scents = death is retarded. It's ripe for alt abuse, as if nidbanes weren't game-changing enough. Annoying alt blocking your door on low HP? Better have a rage alt ready or you'll die if you get ganked outside. Vandal alts are already required for siege to fight off the alt-waves so your fighters don't get spammed with nidbanes, let's not make it so your character fucking dies because you were stupid enough to try and fight back against alt-spam.

The whole notion of "You leave scents? You're criminal, die!!!" is also retarded. Some scenarios you are absolutely forced to leave scents, even if you're a "peaceful player."

If an Alts on your claim you can exile him, which could then be made where if someone’s on someone else’s active claim that they don’t leave scents if crimes are committed by the owners.

You can block gates without getting visitor.

There are tons, and tons of scenarios where you would be required to leave scents. There is a post by the devs on this. The second post literally lists off a bunch of examples.
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Re: Scents should allow delivery of justice

Postby Granger » Mon Apr 02, 2018 6:32 pm

Mario_Demorez wrote:Any scent that can be used to summon a character should allow revenge (or whatever you’d like to call it). This could be done so that if player a attacked and murdered player c it would leave a scent of murder. Player b walks up and finds murder scent and tracks it to player a. Any combat action done towards to player a by player b will leave a scent that can be tracked but not summoned for. It does not leave a scent that allows this revenge action. If player b ko’s player a and it is a scent of murder that he is tracking he can finish this fight with an execution. This leaves a scent that can be tracked and summoned for, to continue the dark path of revenge. Theft, vandalism and battery are all traceable and ko’able and allow the tracker to steal from the players inventory without leaving summonable scents but do not allow an execution. The scents left from a stealing from the criminal are not summonable. I feel like this system would not be abuseable or completely stop people from committing crimes. It would make people think about the cons and pros before killing someone of course.

I think I could live with the twist that the decision over life or death would be in the hands of the ranger that KOs the murderer and going for the latter opens the path for forther retribution... Would like to see an execution yielding a scent that is less powerful that a murder one though, could eg. not be useable for summoning nidbanes (just another execution).
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Re: Scents should allow delivery of justice

Postby jorb » Wed Aug 15, 2018 6:58 pm

Good points raised against this. I also am generally skeptical of retribution mechanics, because any such sword will probably always be a double edge that large factions can abuse, see for example Nidbanes.
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Re: Scents should allow delivery of justice

Postby Granger » Wed Aug 15, 2018 10:50 pm

jorb wrote:Good points raised against this. I also am generally skeptical of retribution mechanics, because any such sword will probably always be a double edge that large factions can abuse, see for example Nidbanes.


You realize that at least a part of the suggestion (not summonable scents being generated in retaliation scenarios) would effectively disable nidbanes for ones that take revenge, unless they overdo it?
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Re: Scents should allow delivery of justice

Postby DDDsDD999 » Wed Aug 15, 2018 11:06 pm

Granger wrote:
jorb wrote:Good points raised against this. I also am generally skeptical of retribution mechanics, because any such sword will probably always be a double edge that large factions can abuse, see for example Nidbanes.


You realize that at least a part of the suggestion (not summonable scents being generated in retaliation scenarios) would effectively disable nidbanes for ones that take revenge, unless they overdo it?

There are reasons to leave scents. There is a post by the devs on this. It's easy as fuck to bait scents. All empowering scents does is make the game into a war on knowledge of the mechanics and how to abuse them (see: Salem and Nidbanes).
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Re: Scents should allow delivery of justice

Postby Granger » Wed Aug 15, 2018 11:23 pm

Whatever. The devs have a trackrecord of fucking up the mechanics in a way that they mainly benefit the best developed, effectly turning the game into a copy the shit happening in RL. As the main reason why people play games is that reality sucks (for them)... that's IMHO not the brightest idea.

In case they want to continue making their game less appealing for 'normal' players: I made my point, they're free to ignore it.
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Re: Scents should allow delivery of justice

Postby sMartins » Thu Aug 16, 2018 9:49 am

Yeah, the "fear" coming from scents and crimes is the number one feature of this game ... one of the few things that actually works :D, I wouldn't consider very wise choice to change it.
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