mb just implement FAT system (like hunger, but permanent)
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
ctopolon3 wrote:mb just implement FAT system (like hunger, but permanent)
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
overtyped wrote:ctopolon3 wrote:mb just implement FAT system (like hunger, but permanent)
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
you should make a new thread with this idea, i think it deserves it. I really like it.
Granger wrote:overtyped wrote:ctopolon3 wrote:mb just implement FAT system (like hunger, but permanent)
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
you should make a new thread with this idea, i think it deserves it. I really like it.
Doesn't solve the other issues that rise from overly inflated numbers though.
ctopolon3 wrote:mb just implement FAT system (like hunger, but permanent)
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
ctopolon3 wrote:mb just implement FAT system (like hunger, but permanent)
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
azrid wrote:ctopolon3 wrote:mb just implement FAT system (like hunger, but permanent)
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
this
Granger wrote:The problem seems more to be with you, stopping at nothing to keep the status quo as it benefits you.
Granger wrote:How does this help with the other side-effects - nonexistant PvE balance, irrelevant foraging quality, 'give new world' (as examples) - of unbound character growth?
<100 stats 300% FEP
<250 stats 200% FEP
<700 stats 100% FEP
<2500 stats 80% FEP
<10k stats 50% FEP
>10k stats 25% FEP
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