Credo's for the non Lemmings

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Credo's for the non Lemmings

Postby Lunarius_Haberdash » Tue Aug 21, 2018 7:40 pm

Honestly the best solution IMO is to just give Credo's tiers based on the amount of previous credos they require to get there. Increase the number of quests required by tier (rather than the number of Credo's you already have).

Also, make suiciding non-viable as a method of cheating credos.

With 5 potential tiers that means there would be:

Tier 1 (fisherman, forager, hunter): 2 quests per
Tier 2 (Quarryman, Farmer): 4 per
Tier 3 (Gem Hunter, Miner, Mystic, Etc): 6 per
Tier 4 (Pearl Diver, Strider): 8 per
Tier 5 (Blacksmith, Cavehermit): 10 per

I'd even be ok if they required more quests each than this overall.

On the other hand, if they just removed the suicide loophole I'd be happy to. I don't mind the grind.
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Re: Credo's for the non Lemmings

Postby MinionTwo » Tue Aug 21, 2018 7:43 pm

I like the Tier Based idea with closing the death loophole.
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Re: Credo's for the non Lemmings

Postby neeco » Tue Aug 21, 2018 7:44 pm

AntiBlitz wrote:perhaps the credos need a sort of "boss" tier for its quest finale, or maybe it needs "mini boss" style quests for the in between quests to level up. Tho i dont know how that would function or what you would do in some of them like Farmer....


"Harvest peas x7000"

In all seriousness though, each level of the creedo (1-5) could give you an item upon completion. Once you have all 5 items, it allows you to build a little structure which is a doorway to another area, similar to the dungeons. That way it can be instanced and you can complete some boss fight or puzzle to finish your creedo.
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Re: Credo's for the non Lemmings

Postby Jalpha » Tue Aug 21, 2018 10:25 pm

MagicManICT wrote:This is great, but how many times experiencing this before it gets old and stale? There are RPGs out there that play on this with humor, of course, but even that joke gets old and stale. What's the old saying? "Familiarity breeds contempt," I do believe it is. (At the minimum, boredom and such.)


Yes, quests get stale no matter what. Eventually all quests are the same after doing enough of them. Kill x number of y. Collect x number of y. In most games this is broken up by a leveling system, different quest zones, a variety of questgiver NPCs and a variety of quests.

Here they are just blatant quests with little deceptive fluff to deceive the player that what they are doing is repetitive and boring.

But this is a complaint of quests in general.

I also have an extreme dislike of making things easier. Too few people these days have gathered the experiences to help them understand the value of hard work. You should have to make tough choices when navigating the credo paths and accept that you may not ne able to get all of them. I'd even go so far as to suggest limiting the number of credos each character could have, like a proper talent tree.
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Re: Credo's for the non Lemmings

Postby ctopolon4 » Tue Aug 21, 2018 11:59 pm

as for me: i love to play w\o alts, "jack of all trades" as someone says.
credos gives bonuses that cant be reached by others ways, so its a reason to get all credos at 1 "universal" character.
(any not alt char will be glad to expand inv and speedup LP EXP gain, same with everyone have to cut trees and run in forests)
best way to get it faster: abandon + suicides = 1credo per day instead +1day each next (18d instead 170days)
(u ll be suck at early game w\o high cost skills like druid & DeepArt
also ur stats will not raise above 50 every day )
but ull have alot bonuses and 17 white skulls after ~18 days of hard life
(if u know how to turn body into skelet in few minutes u could make 2-5 credo per day also if u dont need white skulls
also u could make an army of cavehermits to bott trolls ¦] )

Jalpha wrote:Kill x number of y. Collect x number of y.

here is alot game stuff, why X and Y occur again such fast ? (need extend X Y lists)


if u dont rush anywhere u could spend half year for credos (no abandon quests, lucky if killed)
credos teach me how to use vortexs, which ores u cant find on which lvls, how large map is, how fast u can reach any point of map, how good to have stock for every shit, hook also have value at fishing, how to mark every gem and stone spot and ETC...
credos take alot of time so its better to complete them at start and enjoy the game until end or new credo released...
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Re: Credo's for the non Lemmings

Postby Jalpha » Wed Aug 22, 2018 8:15 am

ctopolon4 wrote:as for me: i love to play w\o alts, "jack of all trades"


Can I ask why you feel you need to hold every credo personally instead of making a friend who can fill the gaps?
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Re: Credo's for the non Lemmings

Postby ctopolon4 » Wed Aug 22, 2018 8:26 am

Jalpha wrote:why you feel you need to hold every credo

because not need to wait someone for someth, not need to share acc, not need to manage few study desk and hunger bars
dont see fun at doing same job every day, roleplay every day like carpeter sucks (imho)
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Re: Credo's for the non Lemmings

Postby Massa » Wed Aug 22, 2018 11:03 am

ctopolon4 wrote:as for me: i love to play w\o alts, "jack of all trades" as someone says.
credos gives bonuses that cant be reached by others ways, so its a reason to get all credos at 1 "universal" character.
(any not alt char will be glad to expand inv and speedup LP EXP gain, same with everyone have to cut trees and run in forests)
best way to get it faster: abandon + suicides = 1credo per day instead +1day each next (18d instead 170days)
(u ll be suck at early game w\o high cost skills like druid & DeepArt
also ur stats will not raise above 50 every day )
but ull have alot bonuses and 17 white skulls after ~18 days of hard life
(if u know how to turn body into skelet in few minutes u could make 2-5 credo per day also if u dont need white skulls
also u could make an army of cavehermits to bott trolls ¦] )

Jalpha wrote:Kill x number of y. Collect x number of y.

here is alot game stuff, why X and Y occur again such fast ? (need extend X Y lists)


if u dont rush anywhere u could spend half year for credos (no abandon quests, lucky if killed)
credos teach me how to use vortexs, which ores u cant find on which lvls, how large map is, how fast u can reach any point of map, how good to have stock for every shit, hook also have value at fishing, how to mark every gem and stone spot and ETC...
credos take alot of time so its better to complete them at start and enjoy the game until end or new credo released...

It's a video game dude.

I don't have half a fucking year to play grab ass with a talking tree and harvest peas.
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Re: Credo's for the non Lemmings

Postby Lunarius_Haberdash » Wed Aug 22, 2018 9:33 pm

Massa wrote:It's a video game dude.

I don't have half a fucking year to play grab ass with a talking tree and harvest peas.


I'm not entirely certain how valid an argument this is. Jorbtar have always made it pretty clear that this is intended to be a game played over the long-term, with an eventual goal of not having world resets. A game with that kind of goal rather implies that there should be goals that take serious time and investment to achieve that are something other than Q that is "over 9000" and stats that are roughly equivalent to the radii of the lunar orbit.

With that in mind, working for 6 months, or even a year, to achieve a character with all the credos doesn't seem that insane.
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Re: Credo's for the non Lemmings

Postby Jalpha » Wed Aug 22, 2018 9:56 pm

No it doesn't. The journey there could be more fun though.
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