Books - For Mechanical AND LARPy purposes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Books - For Mechanical AND LARPy purposes

Postby iamahh » Tue Sep 04, 2018 11:50 pm

how about an auto filling diary, logging major events in hearthling life, its evolution and maybe some screenshots... stored in a study desk or some other furniture
iamahh
 
Posts: 1810
Joined: Sat Dec 12, 2015 8:23 pm

Re: Books - For Mechanical AND LARPy purposes

Postby Ants » Fri Sep 07, 2018 8:16 am

There's a poetry stall at CF!
Image
Haven's most kawaii retarded ethot karen
Image
User avatar
Ants
 
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

Re: Books - For Mechanical AND LARPy purposes

Postby Ants » Sun Sep 09, 2018 5:39 am

I have an idea: making books with giftboxes. You fill a giftbox with parchments or custom images, seal it, give it a "title" and sell it. A giftbox can contain 9 pages.

Until Jorbtar implements books properly, that's probably the best we can do regarding literature. :D
Haven's most kawaii retarded ethot karen
Image
User avatar
Ants
 
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

Re: Books - For Mechanical AND LARPy purposes

Postby Lunarius_Haberdash » Fri Sep 14, 2018 10:43 pm

Ants wrote:I have an idea: making books with giftboxes. You fill a giftbox with parchments or custom images, seal it, give it a "title" and sell it. A giftbox can contain 9 pages.

Until Jorbtar implements books properly, that's probably the best we can do regarding literature. :D


This is more a solution to the present concerns than the addition of a robust book-making system.

I was thinking about this idea involving the books passing on knowledge (Understanding of resources, etc) and it occurred to me there's a potential (I won't comment on how good it is) way of making Lore Relevant and useful.

A properly crafted book can provide x% of the discovery experience for discovering these items (up to a maximum of 100% + any account bonuses) for every item they discover to those who use them.

This experience would start at 10% at Q10 and cap at 100%

So: Q10 = 10%, Q40 = 20%, Q90 = 30%, Q160 = 40%, etc.

I feel this would make them a valuable (and useful) trade resource, especially if they were consumed on use (as they should be).

The involved stats should be, IMO:

Carpentry, Sewing, Survival, Lore, & Intelligence (For the lesser tomes)
Smithing, Masonry, Survival, Lore, & Intelligence (For the greater tomes)

Potential Kingdom Level Item:
A Codex Stone/Library:
The Codex Stone can have a new item added to it by anyone who has access to it. The Codex stone takes a certain amount of authority each day to maintain but allows a given number of brand new characters to make use of the stone to gain the above benefits. The quality of the stone matters in the same way that the quality of the book matters. The Kingdom Ruler would have the ability to set how much authority the stone would be allowed to drain each day, with each x amount of authority = 1 resident who can make use of the codex.

Confession: I liked the Codex Stone a lot more when I started writing it than I did by the time I finished it, but I figure I'll throw it out for peoples discussion.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
Lunarius_Haberdash
 
Posts: 1478
Joined: Tue Jul 05, 2011 5:14 am

Re: Books - For Mechanical AND LARPy purposes

Postby Gloosx_inn » Thu May 21, 2020 10:51 am

+1 to books! I would really like to organize and describe some precious knowledge like basic industrial procedures, good foods, nice curios and their production chains so if a newb hop on to my village he can just start the labour right away without having to ask 1000 questions. Also quite like the idea of having books chained to the shelf inside, or some pillar outside so they just hang and everyone can right-click and read, but can't take it away.
Image
Small sturdy creature fond of drink and industry
Gloosx_inn
 
Posts: 32
Joined: Mon Jul 01, 2013 6:49 pm

Re: Books - For Mechanical AND LARPy purposes

Postby LunarArchon » Thu May 21, 2020 6:35 pm

This is a pretty cool idea and would def be an awesome industry/system to tinker with. Not a huge fan of codex stone concept because it sounds too easy, especially for large groups (but that is just my opinion).
A few ideas:
A writing desk where books can be slowly created over time (mid-game/hermit/noob friendly).
Give books wear like Symbel items.
Add component slots to the study table like the dining table symbel slots and fill these with books. Have these books in the study table buff studying, maybe by increasing learning ability.
Tossing book into bonfire exp event.
LunarArchon
 
Posts: 43
Joined: Fri Jul 09, 2010 4:54 am

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 106 guests