Nerf Ranger's Bow

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Nerf Ranger's Bow

Postby shubla » Mon Oct 22, 2018 1:00 pm

ranged combat is either useless or ridiculously overpowered
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Re: Nerf Ranger's Bow

Postby ctopolon4 » Mon Oct 22, 2018 1:09 pm

shubla wrote:ranged combat is either useless or ridiculously overpowered

overpowered when your bowQ > enemy armorQ, and your PERC > enemy AGI
and ~2000MM for slow aiming (~8000 MM for 3sec aiming) //6sec are slow because enemy will close to you after 3
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Re: Nerf Ranger's Bow

Postby Pan_w_okularach » Mon Oct 22, 2018 1:21 pm

IngloriouslyBad wrote:It looks like it's a hard counter to the current PVP meta.

It's a hard counter to the combat system itself. The new meta is gonna be: archery, have a better bow and have more friends with more bows. We've already had it before, in world 9, it was a shitshow https://www.youtube.com/watch?v=wVwvs0Zda5I. And then here's you with your silly q100 rbow, thinking you're smart :|
ctopolon4 wrote: 20000 dmg + 10% opennings with 10% armor penetration = 1000dmg to armor 1000 to hp

ctopolon4 wrote:and ~2000MM for slow aiming (~8000 MM for 3sec aiming)

that's not even remotely close to reality, please crawl back to whatever hole you came from this thread is for serious discussion
shubla wrote:ranged combat is either useless or ridiculously overpowered

Yeah because we have a built-in aimbot in our clients, how do you expect archery to not be OP af when all you need to do is just click on the portrait for instant damage, and all that while staying at a safe distance from the enemy, it's retarded.
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Re: Nerf Ranger's Bow

Postby Ardennesss » Mon Oct 22, 2018 1:24 pm

ctopolon4 wrote:
shubla wrote:ranged combat is either useless or ridiculously overpowered

overpowered when your bowQ > enemy armorQ, and your PERC > enemy AGI
and ~2000MM for slow aiming (~8000 MM for 3sec aiming) //6sec are slow because enemy will close to you after 3

You're aware that bow quality caps marksmanship, right? Aim speed is the minimum of them. I'm not sure why people are arguing about how theoretically strong bows are, when you can literally spawn in to valhalla right now and test a realistic bow quality and stats against realistic armor quality and stats and see how good they are.
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Re: Nerf Ranger's Bow

Postby dafels » Mon Oct 22, 2018 3:35 pm

IngloriouslyBad wrote:In all seriousness, I think I am going to make an alt for marksmanship just for base defense and to protect my partner when he goes on trade journeys. It looks like it's a hard counter to the current PVP meta. Like it or not, it has its uses both bad and good. I guess it's really up to the eye of the beholder.


when you and your trade partner are going to get your asses whooped by a squad of 5+ archers, one shot in a split second, without having a fighting chance you, will take these words back and that is not only you, but all of these people that are defending archery right now, the PvPers will adapt to the new meta and you will suffer way more from this than you did before... :lol: also, your name describes you very well when it comes to pvp.
it is pretty obvious that balanced archery cannot exist without the mechanics being changed and was obvious already when jorb/loftar decided to buff archery again(here is a little insight of jorb and loftar discussing the archery buff)....

people who haven't done any pvp, you might think you know shit, but in reality the chances are really low, so please stay out of this thread, you're ruining the game
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Re: Nerf Ranger's Bow

Postby azrid » Mon Oct 22, 2018 4:06 pm

Integrate archery into color system already!
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Re: Nerf Ranger's Bow

Postby IngloriouslyBad » Tue Oct 23, 2018 12:38 am

dafels wrote: :lol: also, your name describes you very well when it comes to pvp.


Atleast you get why I chose the name. I'm pretty bad at the game in general.

I've only had to fight 1 person, thankfully
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Re: Nerf Ranger's Bow

Postby SnuggleSnail » Tue Oct 23, 2018 1:06 am

ctopolon4 wrote:overpowered when your bowQ > enemy armorQ, and your PERC > enemy AGI
and ~2000MM for slow aiming (~8000 MM for 3sec aiming) //6sec are slow because enemy will close to you after 3

20k cleaves



Pls don't post information you're unsure about without any hint of irony or suggestion you're unsure. I've wasted so much time because of people claiming mechanics work drastically differently than they do in actuality. As funny as it'd be if IngloriouslyBad wasted literal billions of LP getting 8k marks when the highest Q ranger bows are probably (I have no idea) like Q1300-1500ish, it's not very good etiquette.



P.S: Jorb could you decide soon if Rbows are getting nerfed into the ground or not : P I'm unsure if I should switch my majorero production to sunlit or not
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Re: Nerf Ranger's Bow

Postby ctopolon4 » Tue Oct 23, 2018 3:23 am

SnuggleSnail wrote:
20k cleaves

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150 * sqrt(sqrt(30000*3000)/10) * 150% = 150 * 30.1 * 1.5 = 6.75k (dont matter, its more than everyone have hp+armor)
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Re: Nerf Ranger's Bow

Postby Ardennesss » Tue Oct 23, 2018 4:10 am

ctopolon4 wrote:
SnuggleSnail wrote:
20k cleaves

Image

150 * sqrt(sqrt(30000*3000)/10) * 150% = 150 * 30.1 * 1.5 = 6.75k (dont matter, its more than everyone have hp+armor)


Nobody has a q3k b12, and getting a 100% opened cleave off is a lot harder than it sounds. Felix hasn't killed anyone with his absurd damage yet.
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