jorb wrote:Riou1231 wrote:people who are grinding their stats will still make alts so their hunger never goes under 300%.
Is gain per unit of food that much more important than gain per unit of time?
The problem is that 300% vs 50% means that a single food eaten at 300 = 6x the FEPs of eating at max hunger. If it was 120% vs 100%, people wouldn't be complaining nearly as much. There are competing time sinks in the game, balancing food vs questing vs hunting vs trading, etc means that spending 6x as long getting food for the same stat gain just isn't viable.
The main issue though is that hunger filler foods are often undesirable FEPs. Hard work characters are forced to eat junk just to survive, miners being a prime example. Strength foods are not amazing sources of energy for the effort spent to create them. This goes doubly so early world where currently the best hunger filler food gives will which miners can't afford to pump when STR food is quite limited in early days.
I've proposed a hunger/fep less energy food in the past to address this issue. If it's cheap to make people would use it, and it would certainly reduce the need for alt spam at least. But in general I agree that we should just unify hunger into the satiations system for simplicity.