Oceans are nice...

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Oceans are nice...

Postby Hrenli » Fri Feb 08, 2019 4:01 pm

Lojka wrote:hearthling don't whant to suicide


Look at their faces.
Too old to rock-n-roll, too young to die.
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Re: Oceans are nice...

Postby Lojka » Sat Feb 09, 2019 7:28 am

Image
this is how muchc dmg u take in rowboat after 1 tile of deep ocean
(and dugout took 75%)
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Re: Oceans are nice...

Postby Scilly_guy » Sat Feb 09, 2019 9:00 am

Am I being stupid or could you not just destroy your HF and get someone to block where you were standing so you can wilderness spawn until you are on your friends continent?
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Re: Oceans are nice...

Postby Granger » Sat Feb 09, 2019 9:12 am

Scilly_guy wrote:Am I being stupid or could you not just destroy your HF and get someone to block where you were standing so you can wilderness spawn until you are on your friends continent?

The part with 'someone' needs a wilderness beacon after the first try.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Oceans are nice...

Postby dageir » Sat Feb 09, 2019 9:16 am

Granger wrote:
Scilly_guy wrote:Am I being stupid or could you not just destroy your HF and get someone to block where you were standing so you can wilderness spawn until you are on your friends continent?

The part with 'someone' needs a wilderness beacon after the first try.



Image
Image
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Re: Oceans are nice...

Postby Lojka » Sat Feb 09, 2019 8:25 pm

i did this, but didn't whant to try again and again

so i stopped when i spawned on contintent next to target continent and then swim this small ocean tile
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Re: Oceans are nice...

Postby MagicManICT » Sun Feb 10, 2019 4:46 am

Scilly_guy wrote:Am I being stupid or could you not just destroy your HF and get someone to block where you were standing so you can wilderness spawn until you are on your friends continent?

You could try. It's random, though. The world is relatively large, the target relatively small... good luck, I guess?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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