Please for the love of Brodgar (Farming is too mundane)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Please for the love of Brodgar (Farming is too mundane)

Postby Lyllianna » Fri Mar 15, 2019 1:29 am

Mr_Bober wrote:See, this is exactly what I don't understand. Haven is a game, and as such it should be fun to PLAY. Right now, farming isn't at all, no matter the scale.
It's not fun how quality works, is not fun how harvesting and sowing works, and it's not something secondary that you could ignore.



I don't know what you consider fun but I grew up in a farming community. My brother IS a farmer. And compared to what farmers go through every day of every year the farming in this game is a cake walk. REAL farming is much more time consuming than this. From sun up to sun down, from the minute the ground thaws enough until the days are too short for anything to grow. You only get one harvest a YEAR if you are lucky with weather and pests. And you still have to wait at least 2.5 to 3 months average to replant. My favorite part of this game is the Farming simply because it is so much easier than the real thing.
Just because someone has no money doesn't mean they don't work.
Just because someone hasn't paid doesn't mean they don't want to.
Those who believe otherwise need more "REAL LIFE" experience
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Re: Please for the love of Brodgar (Farming is too mundane)

Postby Yorla » Fri Mar 15, 2019 5:21 am

Just make crops yield x6 harvests instead of x3 as it is now and x3 fibers - this way we won't need that many tiles of fields.

Or better yet (in order to make it less mundane):
1) make the scythe a weapon with damage depending on farmer skill,
2) make the frying pan a weapon with damage depending on cooking skill,
3) let aggressive moles and ground squirrels pop up from the plowed ground from time to time and attack farmers (bots)

this will make farming as "fun" as mining currently is. :D
And here I should apologize for my spelling... But I won't! Deal with it :P
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Re: Please for the love of Brodgar (Farming is too mundane)

Postby Narski » Fri Mar 15, 2019 6:17 am

Lyllianna wrote:
Mr_Bober wrote:See, this is exactly what I don't understand. Haven is a game, and as such it should be fun to PLAY. Right now, farming isn't at all, no matter the scale.
It's not fun how quality works, is not fun how harvesting and sowing works, and it's not something secondary that you could ignore.



I don't know what you consider fun but I grew up in a farming community. My brother IS a farmer. And compared to what farmers go through every day of every year the farming in this game is a cake walk. REAL farming is much more time consuming than this. From sun up to sun down, from the minute the ground thaws enough until the days are too short for anything to grow. You only get one harvest a YEAR if you are lucky with weather and pests. And you still have to wait at least 2.5 to 3 months average to replant. My favorite part of this game is the Farming simply because it is so much easier than the real thing.




yes but your missing the fact that your brothers animals don't get to be a better quality based on how many times he harvests that year. Or his trees he plants doesn't dictate how good his pickaxe is for mining. Or the wood from that tree on his property doesn't add value to cheese from racks, trees from herb tables, and much more.

Your application to real life is rediculous and quite frankly stupid af
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Re: Please for the love of Brodgar (Farming is too mundane)

Postby MooCow » Fri Mar 15, 2019 11:46 pm

Mr_Bober wrote:Oh, so according to you if something was updated once it's not worth updating anymore. Good to know.


Stop deliberately miss representing me. It doesn't help you. Farming has been buffed many times, and I support all of the buffs. I like traveler sacks, auto drinking, and almost no seed sorting, which were all done at separate times. Had the 3x3 suggestion come out before everything else, I would have liked it. My post SPECIFICALLY address the fact that farming 'problem' can not be made better by making it 'easy'. Farming is already easy and you hate it.

When I am farming I typically dual box. I quite enjoy playing this way because farming is nice, easy, and relaxing.

Mr_Bober wrote:See, this is exactly what I don't understand. Haven is a game, and as such it should be fun to PLAY. Right now, farming isn't at all, no matter the scale.
It's not fun how quality works, is not fun how harvesting and sowing works, and it's not something secondary that you could ignore.


You literally admit that this suggestion will not make farming fun, because you hate farming. I find random quality fun, I like watching the my dude pick the plants, and I like watching him plant. The reason why I like it is because it is easy and important. The secret for me is keeping the farm small. There is nothing wrong with needing to build up a few harvests to build the thing you need. If fact, I think it makes it better. You have something to look forward to that isn't just +3 crops

Mr_Bober wrote:If your solution is to let the game do it while I do something else, that's what bots are for. And is one of the main features is made for bots, then it needs to change.

I don't have the perfect solution, and might take a while to figure it out, but farming as is sucks. Just because it used to suck more, it doesn't make it good now.


Bots exist, and fighting them is impossible. In the infinite wisdom of our divine devs, they realized the best way to deal with bots is make it so there isn't a strong benefit to botting. Things like the study table, and auto harvesting greatly change the way the game works, but they are necessary because of bots. If you think letting the game harvest while I play the game or watch youtube is bad, you are simply wrong.

I literally started playing this game solely because when a friend explained it to me, I made a joke about plant eugenics which I thought was funny and super edgy. It was neither. 8 years later I am still playing.

The only way to make farming 'fun' is to make it challenging, not easy. If farming was a puzzle people would enjoy it more, but doing something like that is a terrible idea. Most of the suggestions for farming are from people who hate it.

Narski wrote:Your application to real life is rediculous and quite frankly stupid af

Real life farming examples demonstrate that farming itself is not mentally stimulating. He is very clearly point out that making farming mentally stimulating would almost certainly require making it something that isn't farming.
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Re: Please for the love of Brodgar (Farming is too mundane)

Postby Mr_Bober » Sat Mar 16, 2019 2:56 am

Lyllianna wrote:I don't know what you consider fun but I grew up in a farming community. My brother IS a farmer. And compared to what farmers go through every day of every year the farming in this game is a cake walk. REAL farming is much more time consuming than this. From sun up to sun down, from the minute the ground thaws enough until the days are too short for anything to grow. You only get one harvest a YEAR if you are lucky with weather and pests. And you still have to wait at least 2.5 to 3 months average to replant. My favorite part of this game is the Farming simply because it is so much easier than the real thing.

Congrats? IRL and GAME are two very different things, not just when it comes to farming. Ever tried punching a bear to death or working in a coal mine in real life?

Your comparison makes no sense for two fundamental reasons:
1. IRL you can buy almost anything, easily and safely. You need better tools? You spend cash and get it. It's unlikely for you to get scammed, even less to get killed by the shop owner or by some stranger.
There is always market for your stuff, so you can always trade your goods for money, and buy anything with it. Right now there is no CF or anything similar, people with rage go around killing anyone that seems like an easy victim, and your crops will probably worthless to the guy that is selling much better farming tools than you have.
2. As Narski noted, farming is the base for everything else ingame. You need to constantly farm to raise crops quality, which will in turn affect everything else. From the wood you use for almost everything (mulch), to the quality of your animals and equipment (glue, strings, leather), to any food that isn't fish.

MooCow wrote: Had the 3x3 suggestion come out before everything else, I would have liked it.

(Ignoring the fact that I think 3x3 is too much, and to me 1x3 would make more sense). So since farming has been buffed before now you're against it? Makes no sense to me.
It might not solve farming problems, but it would make farming take less time (assuming same size of fields).

MooCow wrote:
When I am farming I typically dual box. I quite enjoy playing this way

Good for you, but that shouldn't be a requirement. If you are dual boxing, it means that part of the game is not interesting.
We're not talking about fishing, which is something you could completely ignore and still thrive.

MooCow wrote:
You literally admit that this suggestion will not make farming fun, because you hate farming. I find random quality fun, I like watching the my dude pick the plants, and I like watching him plant. The reason why I like it is because it is easy and important. The secret for me is keeping the farm small. There is nothing wrong with needing to build up a few harvests to build the thing you need. If fact, I think it makes it better. You have something to look forward to that isn't just +3 crops


Making a very small farm would be a solution, if you completely ignore the animal-related parts of the game.
Just for cheese, you need a bare minimum of 6 animals. That's a male and a female per kind, 3 kinds that produce milk, that's 6 total.
If you've ever done cheese, you know that you can't survive with only 1 baby animal a week (or so) to get suckling maws out of.
Pregnant animals eat A TON more, so the higher the number the more crops you'll need just to keep them fed.
If you want to add horses and pigs to the mix, you need at least 5 more animals (2 pigs, 3 horses assuming you don't use the breeding pair for travel, and being ok with only having 1 travel horse in a small group of people).

And with so few animals, we can safely assume you're not using them for getting higher quality mats from it, or jewels. I'm ok with having something to look forward to, but that should be a matter of days, not waiting weeks to get 1 object done.

MooCow wrote:
Bots exist, and fighting them is impossible.

Completely removing them is, fighting them is not. But that's a whole different discussion for another time.

MooCow wrote:
If you think letting the game harvest while I play the game or watch youtube is bad, you are simply wrong.

In my book, that's bad. It's especially bad for a task that is so important and has to be repeated so often.
You said farming is fun, but if it was you wouldn't have to do something else to entertain yourself meanwhile.

MooCow wrote:The only way to make farming 'fun' is to make it challenging, not easy.

Agreed.
Farming is not hard, it's slow and boring. A better scythe wouldn't make farming any easier, just faster. That would mean having more time for more fun activities, assuming you keep your current fields. Which is the next best thing, since nobody has come up with a way to make farming "fun".

MooCow wrote:
If farming was a puzzle people would enjoy it more, but doing something like that is a terrible idea.

Why would it be such a terrible idea?

MooCow wrote:
Most of the suggestions for farming are from people who hate it.

Most suggestions regarding any change to anything are from people who don't like how such thing currently works. That doesn't make the suggestion bad per-se.
If you like something, or don't care, you wouldn't suggest to change it.
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