I am conflicted. On the one hand, I am pushing for such a change myself and I do feel that the game lacks a certain deadliness to it that made doing "dangerous" things actually dangerous. On the other, I still don't like the dungeons all that much but they do offer valuable rewards, however, you've made them so god damned difficult that I would actually be scared to do them or may never try them again if I know I can easily die inside. It's already been that way for a majority of this world to be honest, I only attempted a dungeon recently and in fact my first dungeon ever and it makes me truly believe that you guys don't know your own combat system very well at all when you think infinite spawning mobs at fast rates are something reasonable in this game.
As a miner I have yet to take rage, I don't use an alt miner like some villages/players, I use my main and I'd rather not see him die to a troll. I'll start using an alt character to mine if trolls can kill me again and then finally take rage on my main. I'm not saying a troll shouldn't be able to kill, it probably should, but that's the unfortunate reality of such changes they force players more in to using alts and I'm happy to put in less effort towards building only strength on a second character than lose all my progress while I was mining heavy earth on L5 since the ores fuckin' suck this world too.
The problem with having this lack of symmetry between them is that you are creating a huge amount of difficulty for the players that want to help in pvp but also do things like hunt and run dungeons. Put quite simply the choice is this at the moment, get rage and die or don't get rage and be able to have fun without losing all of your progress because 10 beavers gang banged you.
There are some pvp implications as well, let's take non-rage fighter role as an example. If I have a rage friend and I don't play as fighter so I can't help him much, what could I do instead? Well, I could have him aggro another character or alt that I pilot and use it to feed in to certain maneuvers like combat meditation or bloodlust.
Once again though these are all factors that push players in to having a character for pvp and a character for pve.
Aceb wrote:As Ardennes pointed out, custom clients plays a HUGE ROLE in players not dying to PvE or have often a fair chance to avoid the danger before it's too late.
This is even more true for PvP if you've seen some of the videos that get posted, there are many custom client features used that help players significantly but aren't available in any of the public custom clients and I guarantee even more features that they try not to post about.