Aceb wrote:As Ardennes pointed out, custom clients plays a HUGE ROLE in players not dying to PvE or have often a fair chance to avoid the danger before it's too late.
Avu wrote:The only reason I came back was the lessening of the permadeath shit. Even so I nearly died in a dungeon, had to be saved... It's not like you can't die. There's lots of ways to die. Don't forget that the new satiation system means if you die you ain't fucking coming back this world at all.
Want a good rule of thumb? ANYTHING were I couldn't avoid the situation should never result in killing ever. Be it pvp (and this needs to fix the exploits with leeches, fleas, packs of animals not deagroing when one knocks you out and yes staggered hits before the final op cleave) or random agroing animals. However if there is something you could have done to avoid the thing: not swim that big ass river, not buy rage not entering the dangerous dungeon then it should be more deadly and they already are.
So how about we fix the game before we indulge in our sadistic tendencies loftar?
Potjeh wrote:Knockout protection might as well no exist in PvP since every serious PvPer knows how to circumvent it, so if it's removed from PvE you might as well completely remove it.

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