dageir wrote:6. No common currency.
This is not, and has never been, a problem. I can point out more than a few games that don't have standardized currency that have very functional markets.
dageir wrote:6. No common currency.
pppp wrote:shubla wrote:There is no easy way to stop bots because people will just start disguising them or something.
The point is to make botting harder - like solving complex tasks in the process.
pppp wrote:shubla wrote:There is no easy way to stop bots because people will just start disguising them or something.
The point is to make botting harder - like solving complex tasks in the process.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
MrBunzy wrote:I think a good solution would be to add more valuable things that noobs could provide. Grey clay was a good one last world, since it is at least mildly annoying to bot and huge quantities of it were required for potters clay spiraling. The potter clay nerf kindof gets rid of this, as people will only use top q grey clay for potters now, and I'm not super happy about that change.
Also road changes have totally fucked trade for things that are not super valuable. It is just not worth the travel time for insignificant nab stuff, and transporting bulk goods isn't really feasible, so noone bothers. Maybe there will be a bit more trade when a lot of ppl have 1000+ will, but nabs will never get that much will, so they kinda get fucked especially hard.
wonder-ass wrote:MrBunzy wrote:I think a good solution would be to add more valuable things that noobs could provide. Grey clay was a good one last world, since it is at least mildly annoying to bot and huge quantities of it were required for potters clay spiraling. The potter clay nerf kindof gets rid of this, as people will only use top q grey clay for potters now, and I'm not super happy about that change.
Also road changes have totally fucked trade for things that are not super valuable. It is just not worth the travel time for insignificant nab stuff, and transporting bulk goods isn't really feasible, so noone bothers. Maybe there will be a bit more trade when a lot of ppl have 1000+ will, but nabs will never get that much will, so they kinda get fucked especially hard.
agree road nerf was prob one of the worst ideas of this world.
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